PS VITA / PS TV BlockOut II (A Tetris 3D Clone) by bomblik

Discussion in 'PS Vita News' started by STLcardsWS, Jan 28, 2017.

By STLcardsWS on Jan 28, 2017 at 11:51 AM
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    STLcardsWS Administrator

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    This release pending GekiHEN Contest approval is a re-implementation of the original game "Blockout"now ported to the PS Vita / PlayStation TV running the popular Homebrew Enabler known s HENkaku (on firmware 3.60) as developer bomblik ports BlockOut II , this 3D Tetris style clone, gives a 3D aspect to that classic 2d style many may know much better. Just like Tertis avoid any gaps as you turn, spin, and navigate the shapes as speed intensifies the more you progress. Checkout this new Homebrew Port for the PS Vita / PlayStationTV.


    • BlockOut II
      Is an addictive action puzzle game by Jean-Luc PONS. It is also the first OpenGL homebrew game for Playstation Vita*

      BlockOut II is reimplementation of original 1989 puzzle video game, developed in Poland by Aleksander Ustaszewski and Mirosław Zabłocki and published by California Dreams for multiple platforms. Original BlockOut was the first video game which transfered tetris from 2D into 3D

      Sources / description:

      • CROSS - confirm / drop block
      • RIGHT TRIGGER - cancel / exit game
      • D-PAD - move block / select character (hall of fame)
      • SQUARE - rotate block around X axis counterclockwise
      • SQUARE + LEFT TRIGGER - rotate block around X axis clockwise
      • TRIANGLE - rotate block around Y axis counterclockwise
      • TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise
      • CIRCLE - rotate block around Z axis counterclockwise
      • CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise
      • START - pause / resume game

    • Online score database
      The game has a strong user community and an online world ranking of user scores.

      Currently you can play against / compare your score to an online score database, but you cannot upload your scores.​

      Please look at TODO section, regarding score uploading.

    • To-Do
      • The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.
      • Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.

      • There are some minor graphical issues due to TinyGL limitations.

    • Credits
      • Jean-Luc PONS for an awesome game.
      • Fabrice Bellard for TinyGL, an OpenGL software implementation.
      • Team Molecule for HENkaku homebrew enabler.
      • All vitasdk contributors.
      • xerpi, Cpasjuste for SDL library port.
      • Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.

    • screenshot3.jpg screenshot2.jpg screenshot1.jpg

    Last edited: Jan 28, 2017
    kozarovv likes this.


Discussion in 'PS Vita News' started by STLcardsWS, Jan 28, 2017.

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