This release pending GekiHEN Contest approval is a re-implementation of the original game "Blockout"now ported to the PS Vita / PlayStation TV running the popular Homebrew Enabler known s HENkaku (on firmware 3.60) as developer bomblik ports BlockOut II , this 3D Tetris style clone, gives a 3D aspect to that classic 2d style many may know much better. Just like Tertis avoid any gaps as you turn, spin, and navigate the shapes as speed intensifies the more you progress. Checkout this new Homebrew Port for the PS Vita / PlayStationTV.
Is an addictive action puzzle game by Jean-Luc PONS. It is also the first OpenGL homebrew game for Playstation Vita*
BlockOut II is reimplementation of original 1989 puzzle video game, developed in Poland by Aleksander Ustaszewski and Mirosław Zabłocki and published by California Dreams for multiple platforms. Original BlockOut was the first video game which transfered tetris from 2D into 3D en.wikipedia.org/wiki
Sources / description: github.com/bomblik
- CROSS - confirm / drop block
- RIGHT TRIGGER - cancel / exit game
- D-PAD - move block / select character (hall of fame)
- SQUARE - rotate block around X axis counterclockwise
- SQUARE + LEFT TRIGGER - rotate block around X axis clockwise
- TRIANGLE - rotate block around Y axis counterclockwise
- TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise
- CIRCLE - rotate block around Z axis counterclockwise
- CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise
- START - pause / resume game
Online score database
The game has a strong user community and an online world ranking of user scores.
Currently you can play against / compare your score to an online score database, but you cannot upload your scores.
Please look at TODO section, regarding score uploading.
- The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.
- Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.
- There are some minor graphical issues due to TinyGL limitations.
- Jean-Luc PONS for an awesome game.
- Fabrice Bellard for TinyGL, an OpenGL software implementation.
- Team Molecule for HENkaku homebrew enabler.
- All vitasdk contributors.
- xerpi, Cpasjuste for SDL library port.
- Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.
Source(s): GregoryRasputin of PlayStationHAX.it / github.com/bomblik/BlockOut_II_PSVITA/
PS VITA / PS TV BlockOut II (A Tetris 3D Clone) by bomblik
By STLcardsWS on Jan 28, 2017 at 11:51 AM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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