It has been quite impressive seeing the progression of the COBRA payload over time, COBRA originally debut on the PS3 way back in 2011 as the CobraUSB (by Team Cobra) this refers to version 1.0 - 6.0 of the payload. This is the period that the device was closed sourced and locked down to Cobra's USB dongle. After the device was put aside and shelved by Team Cobra, it laid dormant for sometime, not keeping up with firmware updates and leaving user with many bugs for the early 4.2x CFWs. There was some public pressure for the team to release the source code and with Team Cobra at the time launching a new product in the ODE, the team folded to public pressure and we seen the source code release(s) and the Open Source Cobra (usb-less version) refers to v7.0+ (which currently we stand at version 7.52)
Since that source code release we have seen the likes of @Joonie, @habib, @KW, @deank, @_NzV_ & @aldostools. make various improvements to COBRA and the evolution continues with release and progression of version 7.52 by Joonie that has added various new elements to the payload like the new Homebrew Blocker (by KW & aldostools) that blocks various homebrew when CFW syscalls are disabled from being executed when connecting to PSN, user' have the ability to create custom cfg list to add any additional homebrew then the defaults offer (details listed in the release quote below). Also in v7.52 a fix was provided by Habib that repairs lv1 peek support within multiMAN.
Joonie, has an additional surprise as updating COBRA just got alot easier for REBUG user's as an update has been released for REBUG Toolbox with a new feature: that will allow you to download/update the payload directly from the toolbox, see the easy tutorial (w/ pics) that Joonie has provided. Please take note that this is ONLY for REBUG 4.81.XX CFW user's you should not use this on lower version or other COBRA CFW such as Habib's.
I updated the COBRA revision to 7.52 from 7.51 the source is available in this commit: https://github.com/Joonie86/COBRA-7......
The Following Changes have been added:
By default, COBRA can block following apps from being launched "ONLY AFTER" Syscalls are disabled by stealth plugins and homebrews
- BLES806XX Multiman and assorted tools are in the format BLES806**
- BLJS10018 PSNPatch Stealth (older versions were already detected as non-NP/BC/BL)
- BLES08890 PSNope by user
- BLES13408 FCEU NES Emulator
- BLES01337 Awesome File Manager
- BLND00001 dev_blind
- NPEA90124 SEN EnablerAnd custom config files can be used for white/black listing apps/homebrews/games as you need
Here's the original quote by @kokotonix about this feature:
So after disabling syscalls, launching homebrews will result following
and also, I realized many people having hard time updating their COBRA binaries, I decided to add a new feature to REBUG TOOLBOX
COBRA Payload Updater
Currently the toolbox has a detection for lower revisions of COBRA.
So any version "below 7.52 and 4.81.X" will be supported [REBUG REX / D-REX 4.81.1 and 4.81.2] REBUG 4.80 and below are NOT supported, neither NON-REBUG (Meaning CFWs like HABIB,FERROX and such). AGAIN NOT DECR!!
Here's a little tutorial that can help you understand how it works:
- REBUG 4.81.1 or 4.81.2
- COBRA 7.31~7.51
1. Firstly make sure you're on REBUG 4.81.X [1 or 2] and COBRA must be active prior to the update, otherwise the option will NOT be shown
Here's the quick summary and the download link for the new toolbox 2.02.13
1. COBRA Payload 7.52 including
- @habib's bug fix for lv1 peek support for multiMAN,
- @deank's backup disc support for PS3 games
- KW and @aldostools's homebrew blocker thanks to @kokotonix for informing
2. COBRA Updater for REBUG 4.81.X
REBUG 4.80 and below are NOT supported, neither NON-REBUG (Meaning CFWs like HABIB,FERROX and such) AGAIN NOT DECR!!
Download: REBUG Toolbox v02.02.13 (w/ new COBRA Updater Feature)
PS3 COBRA 7.52 (Homebrew Blocker for PSN & more) + REBUG TOOLBOX 02.02.13 (NEW Cobra Payload Updater)
By STLcardsWS on Feb 21, 2017 at 6:56 PM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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