DO NOT USE ON PS3HEN, THIS IS NOT FOR PS3HEN. PS3 CUSTOM FIRMWARE (CFW) USAGE ONLY
Developer Enstone recently released an update to the CFW ONLY application CCAPI (Control Console API), that should never be used on PS3HEN / With 4.86 released, CCAPI like other homebrew needed a small maintenance update to support the new 4.86 firmware for CUSTOM FIRMWARE user's and Enstone has provided that update earlier this week
ControlConsole API (CCAPI) allows for communications from your PS3 to other device's for software designed for either your PC or Android Smartphone/Devices . This can provide PS3 Temperature monitoring, Editing of IDPS and PSID, Running of non-fself *fself in real-time and Real Time (RTM) Game Modding as well. CFW user's have this project as a choice and also the PS3MAPI solution as well (nowadays implemented into webMAN MOD).. You checkout some of the release details and information about this project from developer Enstone below
CCAPI is a software that establishes a connection between your ps3 and another device such as your computer or your smartphone. You can control your ps3 with it.
A few functions available:
- Game modding
- Debug non-fself & fself in real time
- Wireless connection
- Modify idps and psid
- Edit console Leds
- Ring console buzzer
- Get ps3 temperature
- Download the CCAPI package at the bottom of this page
- Inside, you should find a folder called PS3 with a .pkg, put it on the root of a usb stick.
- Plug the usb stick on your ps3, then install it.
- You should also find a folder called PC with a .exe, run it and follow the instructions to install it.
- You have now CCAPI installed on your ps3 and on your pc.
- On PS3, you just run the pkg, again
- On PC, use the configuration panel and the option "uninstall a program".
- On Android, you can get it from the google play store here
- On PC, it is installed with the CcApi-setup.exe.
(rev7) Added 4.86 CEX support
(rev6) Added 4.85 CEX support
(rev5) Added 4.84 DEX support
(rev5) Added 4.84 CEX support
(rev4) Added 4.83 CEX support
(rev3) Added 4.82 DEX support
(rev2) Reduced memory use
Added ps3 TOOL support (with DEX/CEX kernel only)
Added console finder into consolemanager
Added vsh menu
Added 4.82 CEX support
(rev6) Added 4.81 DEX support
(rev5) Added 4.81 CEX support
(rev4) Added 4.80 DEX support
(rev4) Added 4.80 CEX support
(rev3) Added 4.78 DEX support
(rev2) Added 4.78 CEX support
(rev2) Added 4.76 DEX support
Added other platform support
Optimized network bitrate
(rev7) Added 4.76 CEX support
(rev6) Added 4.75 DEX support
(rev5) Added 4.75 CEX support
(rev4) Added 4.70 DEX support
(rev3) Added 4.70 CEX support
(rev2) Added 4.66 CEX support
Added 4.60/4.65 support
Added Cobra support
Added 4.53/4.55 support
Added a console list
Reduced memory use
DLL (C++ / C#) released to build programs for ccapi
If you are a developer that want to use CCAPI. You have a several option:
The CCAPI (Windows) documentation is available here: Win documentation
- You can use the demo codes provided in the CCAPI Package for Developers (download link is below). You may find some example for a few languages such as C/C++/C#.
- You can also use imcsx's implementation for C#, the specificity is that it is also compatible with TMAPI.
- Finally if your programming language is not supported, or if you prefer to make your own implementation, it is possible to directly import the functions from CCAPI.dll yourself. The main functions to achieve that are LoadLibrary/GetProcAddress from the WINAPI, you can find them in a lot of languages C/C++/.net/Java, etc.
The CCAPI (Others) documentation is available here: (Not yet)
Downloads @ (developer's website): enstoneworld.com
DO NOT USE ON PS3HEN
PS3 ControlConsole API CCAPI) v2.80 - REV.7: Developer Enstone provides 4.86 CFW (CEX) Support
By STLcardsWS on Apr 15, 2020 at 6:31 PM
RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgradesThere has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread.
Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNESContinue reading
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Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation.
Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be foundContinue reading
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REBUG / Starbuged / FERROX / OVERFLOW / Littlebalup are some of the favors of 4.84 CFW