Discussion in 'General PS3 Discussion' started by Galooko, Mar 14, 2019 at 8:37 AM.
I Think its working because i use the Old 2.80 Gameboot Mod and the modified file.
I'm not sure what would happen if using an old file. it could cause weird glitches to happen. I seem to recall using a gameboot without a sprx. I wrote the changing a gameboot several months before the sprx modification. the reason it's confusing is that the coding doesn't seem to go to anything. it still has both coldboots, 1 that doesn't to exist; and, 2 that seems to be superceeded by the raf's script. the gameboot is negated rather than removal. anyway, it seems odd that I'd write one part of the tutorial, then the other piece so much longer, so I'm sure.
Try this: https://mega.nz/#!55Y0jKLK!LRieBuwTSMA_3KP3aeOg9lskHHvXDXjt25f0XvYnCuk
Use that along with the original game_ext_plugin.sprx file.
I'm 100% sure it will display.
hmm...from a distance the scelogo image is black, but it's nonexistent if you open it. the other image looks like the coldboot. what firmware are you on?
Use photoshop add a new layer behind it, color it black.
It's due to the reason the background of image viewer is white in color and the text is white in color too.
I'm on fw 4.82 (But i guess that doesn't matter)
black can mean transparent. it does with coldboots. this is true for colored or white coldboots too. rco images--absence of color means transparent.
I figured the layer was the problem. I didn't test it. currently, my ps3 is completely void of any mods despite that being what I did the most of in the scene.
I take that back about a colored coldboot. black is opaque then. you can pierce it a white alpha. you can even make coldboot/wave hybrids that way. .
I do know some images need black background or they won't display.
You said while opening the image file it was non-existent which is due to the image background and the text color being similar.
edit: nvm didn't read it properly.
with colored coldboots, the alpha is all that's shown, so you could decrease the image size by making an image black, then making the an alpha for the image you intend to use.. it's not much of a problem with a white coldboot since the size is predefined. the largest whi8te coldboot I've made was between 200-300KB where Ive seen colored coldboots get close to a meg.
the custom_render_plugin dictates (at least) gameboot size. it's extremely difficult to do. I had a lot of trial and error before I got it right. as you know the dimensions are awkward. I've only tried this once, 'cause the image became blurry. I think that same rco may have been responsible for the first coldboot. coldboot 2 is the one that's being used now. if you look back far enough, firmware wise, you'll see both coldboot 1, 2, and gameboot in the resource folder together along with sound.
@pinky One more thing, We can get gameboots working on HAN but you can't get the sound to work.
I've read the post you've mentioned that we can inject the gameboot sounds onto ofw. It doesn't work, tried it several times with different audio files. Got any ideas?
Thread link: https://www.psx-place.com/threads/help-me-game_ext_plugin-sprx.17770/page-2
might need the sprx edit. did you try this app: XviD4PSP?
Yes, probably needs some sprx edits :/
regardless, nice find!
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