Convert me the new PS3 Logo as a GameBoot

Discussion in 'General PS3 Discussion' started by Galooko, Mar 14, 2019 at 8:37 AM.

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    Galooko

    Galooko Member

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    I Think its working because i use the Old 2.80 Gameboot Mod and the modified file.
     
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    pinky

    pinky Bitsiboo's Other Half Developer

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    I'm not sure what would happen if using an old file. it could cause weird glitches to happen. I seem to recall using a gameboot without a sprx. I wrote the changing a gameboot several months before the sprx modification. the reason it's confusing is that the coding doesn't seem to go to anything. it still has both coldboots, 1 that doesn't to exist; and, 2 that seems to be superceeded by the raf's script. the gameboot is negated rather than removal. anyway, it seems odd that I'd write one part of the tutorial, then the other piece so much longer, so I'm sure.
     
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    RandomDude Member

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    Try this: https://mega.nz/#!55Y0jKLK!LRieBuwTSMA_3KP3aeOg9lskHHvXDXjt25f0XvYnCuk

    Use that along with the original game_ext_plugin.sprx file.
    I'm 100% sure it will display.
     
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    pinky

    pinky Bitsiboo's Other Half Developer

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    hmm...from a distance the scelogo image is black, but it's nonexistent if you open it. the other image looks like the coldboot. what firmware are you on?
     
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    RandomDude

    RandomDude Member

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    Use photoshop add a new layer behind it, color it black.

    It's due to the reason the background of image viewer is white in color and the text is white in color too.

    I'm on fw 4.82 (But i guess that doesn't matter)
     
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    pinky Bitsiboo's Other Half Developer

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    black can mean transparent. it does with coldboots. this is true for colored or white coldboots too. rco images--absence of color means transparent.

    I figured the layer was the problem. I didn't test it. currently, my ps3 is completely void of any mods despite that being what I did the most of in the scene.
     
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    pinky

    pinky Bitsiboo's Other Half Developer

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    I take that back about a colored coldboot. black is opaque then. you can pierce it a white alpha. you can even make coldboot/wave hybrids that way. :D.
     
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    RandomDude Member

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    I do know some images need black background or they won't display.
    You said while opening the image file it was non-existent which is due to the image background and the text color being similar.

    edit: nvm didn't read it properly.
     
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    pinky Bitsiboo's Other Half Developer

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    with colored coldboots, the alpha is all that's shown, so you could decrease the image size by making an image black, then making the an alpha for the image you intend to use.. it's not much of a problem with a white coldboot since the size is predefined. the largest whi8te coldboot I've made was between 200-300KB where Ive seen colored coldboots get close to a meg.

    the custom_render_plugin dictates (at least) gameboot size. it's extremely difficult to do. I had a lot of trial and error before I got it right. as you know the dimensions are awkward. I've only tried this once, 'cause the image became blurry. I think that same rco may have been responsible for the first coldboot. coldboot 2 is the one that's being used now. if you look back far enough, firmware wise, you'll see both coldboot 1, 2, and gameboot in the resource folder together along with sound.
     
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    pinky Bitsiboo's Other Half Developer

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    might need the sprx edit. did you try this app: XviD4PSP?
     
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    Yes, probably needs some sprx edits :/
     
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    pinky Bitsiboo's Other Half Developer

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    regardless, nice find!
     
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