October is a strong month including multiple Announcements and Releases nearly accross the whole "PlayStation-Platform". And while most of all Gamers outside are already waiting for a announcement of a "PS4 successor", there are also a lot of Gamers who enjoys their Games in a "new Virtual Reality" (literally speaking). Sony already delivered a solution for the PS4 - as you probably heard of it - the PlayStation VR (or PSVR in short). While the sales figures shows that we can speak about the PlayStation VR as a success together with the fact that they are the only manufacturer for consoles allowing Virtual Reality without competition, many Gamers were satisfied about the experience with it. But some of them still had critics which is OK, since the PSVR wasn't perfect. Let's have to be honest. Since it's launch back in 2016, the PSVR still can be seen as a "gimmick" and not as a "PlayStation Replacement". But this isn't because of the lack of power this device can deliver. It is more because the Developers can't handle to deliver the usability for a "AAA Game Title" since your actions and movements are limited. But this could maybe change in Future, according to a new Patent Filing!
A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.
Both the Patent Sketch and it's description explaines that you as a player will wear the VR-Headset as usual but while you will look at your hands with the Headset, a integrated Camera inside the Headset will recognize the IR-Markings, which will be included inside some bracelets which can be worn at your hands or your feets. So this could even mean that if you are walking inside your Living Room, the Headset will recognize this by transmitting the Data to the console and your Virtual Character in-game will begin to move as well? How cool is that? This systems seems to be so accurate that the Description explains that even your fingers could be tracked down. So we can finally have a Game everyone dreamed about for many years - a Cooking Simulator :P
So what do you think about that? You are welcome to discuss your ideas down below in the Comments.
Source: US Patent & Trademark Office
PS News Could Sony be taking VR-Gaming to the next Level ???
By Roxanne on Oct 24, 2018 at 3:34 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
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Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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