UPDATE (29th Nov.): A quick clarification - No this won't be a PSVITA successor!
Thanks to the "sharp eyes" from our community member @Naked_Snake1995, this Patent Filing doesn't describe a Cartridge using for a PSVITA successor, where he explaines that this Cartridge is already in use for a total different Sony Product sold in South Korea only. You can find his explanation down below while the Original News is kept for reference only. I (Roxanne) have to apologize personally for any missunderstanding!
Well, even with the PS4 which still has a good run - no question - the whole world is waiting for a "PS4 successor". Nothing is known much and new rumors are already approaching nearly every day even when no one is sure if the successor will be even called "PS5". Sony already confirmed by their own that they are working for a "PS5" but maybe this isn't their only "crowd puller" which they are working on. Today, a new Patent Filing Application was found by the South Korean Patent Office (KIPRIS) showing a "Electronic Game Cartridge". Now you might ask why this would be for a PSVITA successor or even for a Handheld-Console in general? Yes, nothing is much known at the moment but it would sound logical. More interesting that even the PSVITA wasn't such a successful Product for Sony, they still have no interest to "yield the floor" to Nintendo and their way more successful "Nintendo Switch" only. Maybe this is a good sign since "Competition is good for business" and maybe with Sony sawing the success of the "Nintendo Switch", they could think that they should give the Handheld-Console-Market a 2nd chance.
One of the Patent Filing sketches showing a "Case" storing the Cartridge together with a "Connection Port" ???
- Essentials of Creation
- The shape of "the cartridge for the electronic game" and combination of the shape are combined to the essentials of the creation.
- Explanations of the Design
- The material is the synthetic resin, and the metal.
- [Fig. 1.1] It is the perspective drawing expressing the front side of the silver design, plane, and the form of the right side.
- [Fig. 1.2] The increased front portion of the design is expressed.
- [Fig. 1.3] The backside portion of the silver design is expressed.
- [Fig. 1.4] The left side flank portion of the design is represented increased.
- [Fig. 1.5] The increased right side part of the design is expressed.
- [Fig. 1.6] The pars plana of the silver design is represented.
- [Fig. 1.7] The bottom surface of the silver design is represented.
- [Fig. 1.8] It is the perspective drawing expressing the rear side of the silver design, the bottom surface, and the form of the right side.
So while this Patent Filing describes a "Cartridge" which will be probably used for storing retail Games, we can only hope that Sony learned from their mistakes from the past by not using a proprietary Format for a Memory Card again (which would cost you more money) instead of using a standard SD format like the Nintendo Switch does. Sadly this Patent Filing doesn't get in any specific details but it is curious that it seems describing a "case" using for the cartridge and a few sketches inside this Patent Filing shows something like a "connection port" which looks familiar. But the question would be for what they need a connection port on a Gaming Cartridge? A PSVITA Game Card has Connectors as well but it doesn't use a port in general unlike those older Classics on the (S)NES or the Nintendo 64. Maybe you would be allowed to add Files onto this Cartridge or maybe this wouldn't be used at all for storing Games in General? Nobody knows at this moment. Maybe Sony have some secret plans to bring the "PocketStation" back or even something like a "VMU Device" - Greetings to the "red curl" if you know who I mean :P
To view the Source of this Patent Filing, it will be a little bit tricky this time since the website from KIPRIS doesn't allow to link to this Patent Filing directly. Just visit their official Website and then you can type the Patent Filing-No. "3020170056196" into their search box and a new Pop-Up Window will open with showing the details from this Patent Filing including all Patent Filing sketches.
So what do you think? Could this showing that Sony is indeed planning a PSVITA successor? It would sound logical since the PSP was released before the PS3, the PSVITA before the PS4, so maybe it's a new turn for a PSVITA 2? You are welcome to discuss this down below.
PS Vita Could Sony be working on a PSVITA successor? [UPDATE: No they don't!]
By Roxanne on Nov 27, 2018 at 4:08 PM
PS3 HFW (Hybrid Firmware) 4.84.1 - PS3Xploit HAN & Flash Tools Restored for 4.84 OFW usersHuge News as the PS3 exploit ladder has taken a step up into 4.84 rung, with a new approach to bring back PS3Xploit functionality on 4.84. With a Hybrid Firmware (NOT A CFW) that can be installed on ANY MODEL PS3 over any Official Firmware (OFW) version. .The only thing this modified firmware essentially does is bring back the patched webkit from OFW 4.82 that was an entry point for PS3Xploit, if you recall when 4.84 was released developers @bguerville and @esc0rtd3w stated the exploit was not actually patched but rather only the webkit entry used was removed in 4.83+ which rendered the actual exploit unreachable (not patched and could be restored). Now the webkit is back for 4.84 OFW thanks to this new clever magic that has allowed OFW user's to use and install this slightly modified Firmware.
So, what does all this mean? Now Its just like it was back in 4.82 before PS3Xploit was patched you will be able to install a CFW (on a CFW compatible model) and for those unfortunate user's that does not have a CFW Compatible model (i.e. SuperSlim/late slims) you have will have access to the HAN exploit . So for new user's or ones that updated, here is your second chances thanks to the efforts of the PS3Xploit Team and to @Joonie (waved magic wand on files), @habib (for valuable input on this project) and @esc0rtd3w (work in porting ps3xploit tools to 4.84) and the PS3XploitContinue reading
Milestone Update for Orbital - An PS4 Emulator by @AlexAltea - now with (very first) Video Output!Nearly a year ago, Developer @AlexAltea showcased us an early-stage Version from his own PS4 Emulator called Orbital. The very first Version was on a minimal stage by running several code examples on a Terminal within Linux only but this was already impressive since as you probably know, both the PS4 and standard Computers shares the same x86 CPU Architecture. But the CPU isn't the only thing the PS4 shares with a standard PC. Since you need also a lot of GPU Power to run your Games on a Console for General, it is getting quite usual that those big players like NVIDIA or AMD are collaborating with the Console Manufacturers to deliver them with special-designed Graphics Processing Units for the Consoles you own. Even when we talk about "Special" GPU's, you already recognized by yourself that if you go further in newer Console Generations, you realized that the internal GPU used inside each Console is having more and more similarities compared to a standard GPU. With that result in mind, Developer @AlexAltea showcased yesterday that his Emulator Orbital is capable of running the Safe Mode of the PS4 together with getting a Video Output from that mentioned Safe Mode as well, which leads to the point that his Emulator showcased the very first Video Output from a PS4 emulated by a PC! Do I have to say more? Continue reading
4.84.3 STARBUGED (w/ COBRA 8.01) - New update in from Habib
Following the introduction of 4.84 STARBUGED CFW for the PS3, which also gave us the introduction of Cobra v8.0x from developer @habib, Has now followed up that cfw release with 4.84.3 STARBUGED (w/ Cobra 8.01) that contains some more candy for the scene. As the developer has provided new features once again with this update with the ability to Hardcode Kernel Plugins, which can be useful for things like MAMBA (a Cobra Alternative) as it can not be ran as a kernel plugin. Down below you will see the technical aspects of what this update has provided from Ps3 CFW Developer @habib.
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