PS2 CREATING AN OPL-BOOTABLE ISO IN 2016

Discussion in 'Tutorials' started by UniqueUserName, Aug 26, 2016.

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    UniqueUserName

    UniqueUserName R.I.P.

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    ===== CREATING AN OPL-BOOTABLE ISO IN 2016 =====


    -----Things you will need:

    1. OPL v0.9.3 (and a way to run it), PS2, and a Computer...
    (duh)

    2. Games.
    (you must ALWAYS supply your own Games)

    3. CDgenPS2.
    (an invaluable program you should have anyways)

    4. Modules (such as SJPCM.IRX + CDVD.IRX)... Just in case.
    (they will probably come with whatever youre trying to image if needed)

    5. Time- A fifteen minute learning curve the first time.
    (after that, it shouldnt even take two minutes)


    -----Steps:

    1. "CREATE" a NEW folder and name it "uCit".
    (this will be your MAIN folder for now, which everything goes in, when youre done with it)

    2. "CREATE" a NEW folder and name it "ROMS".
    (resize its-window to the left-half of your screen)

    3. "NAVIGATE" to where you have your "games" stored.
    (resize folder-window to the right-half of your screen)

    4. "COPY" your games into the "ROMS" folder.
    (which will complete your interaction with this folder)

    5. "MOVE" the "ROMS" folder into the "uCit" folder.
    (since you are now done with it)

    6. "DOWNLOAD" the files "SJPCM.IRX" + "CDVD.IRX".
    (not all ISOs require these, but it doesnt hurt to include them)

    7. "COPY" both of the TWO "IRX" files into the "uCit" folder.
    (since you are now done with them)

    8. "RENAME" your "ELF" binary as "UCIT_000.00".
    (use the instuctions at BOTTOM of this document, as a template, to name it whatever you want, AFTER learning these steps first)

    9. "MOVE" the ELF to the "uCit" folder.
    (since you are now done with it)

    10. "CREATE" a NEW "TEXT" file and "SAVE" it as "SYSTEM.CNF".
    (with Notepad, OR pretty much ANY Text Editor)

    11. "COPY/PASTE" the following "3-LINES-of-code" (TEXT ONLY) into "SYSTEM.CNF" and "SAVE" it again.
    (which will direct OPL where to BOOT and what to DISPLAY):

    -----CODE:
    ------------------------------------------------------
    BOOT2 = cdrom0:\UCIT_000.00;1
    VER = 1.13
    VMODE = NTSC
    ------------------------------------------------------

    12. "MOVE" the "SYSTEM.CNF" file to the "uCit" folder.
    (since you are now done with it)

    13. "READ" ANY/ALL documentation/README files that came with what youre making an ISO of.
    (and ADD any other FILES that are required, which I didnt mention here)

    14. "CLOSE" ANY/ALL windows.
    (since you are now done creating the "uCit" folder)

    15. "OPEN" the "uCit" folder.
    (resize folder-window to the right-half of your screen)

    16. "OPEN" up "CDgenPS2".
    (resize its-window to the left-half of your screen)

    17. "HIGHLIGHT" ALL the files in the "uCit" folder.
    (OR Select-All with "CTRL + A")

    18. "DRAG+DROP" the "SYSTEM.CNF" file into CDgenPS2, while holding-down the Left-Mouse-Button.
    (it should drag EVERY highlighted file with it, IF NOT RETURN TO STEP 14)

    19. Click on "IMG" in the CDgenPS2 window.
    (left-side of window)

    20. Type the filename as "uCit" in the box that appears.
    (then press "TAB" key on keyboard)

    21. Press the "DOWN ARROW" key on keyboard, TWO TIMES.
    (OR until the "SAVE AS TYPE" box displays "ISO")

    22. Press the "ENTER" key on keyboard, TWO TIMES.
    (WAIT for it to finish, and display "BOAT ARRIVED AT PORT")

    23. Press the "ENTER" key on keyboard.
    (since you are now done with it)

    24. "CLOSE" CDgenPS2.
    (RED "X" Tab, in upper-right corner of its-window)

    25. "COPY" the "uCit ISO" into the "uCit" folder.
    (the "uCit" folder is now a COMPLETE BACKUP of everything you did/learned here)

    26. "CLOSE" the "uCit" folder.
    (RED "X" Tab, in upper-right corner of its-window)

    27. "TRANSFER" your ISO to the PS2.
    (with whatever method you normally would)

    28. "BOOT" OPL, and Launch your ISO from whatever menu corresponds to your device.
    (ISO goes in "CD" folder on ROOT of USB... OR treat as a PS2 game if used in IHD)


    -----Enjoy!

    -UniqueUserName @ psx-place.com @ psx-scene.com

    ------------------------------------------------

    RENAMING YOUR ELF FOR COMPATIBILITY:

    To get your ISO to appear in OPL, youll need to rename your ELF as "SLUS_123.45" (OR similar).
    (pretty much anything using the below format):

    -----CODE:

    "4 Letters/Numbers"

    "_"

    "3 Letters/Numbers"

    "."

    "2 Letters/Numbers"

    (NO SPACES ANYWHERE IN NAME)

    To RECAP... basically its a 432 count, seperated by "_" and then "."

    EXAMPLES:

    ABCD_123.45 , 1234_ABC.DE, A1B2_C3D.4E, 1234_567.89, ABCD_EFG.HI, WHAT_THE.FU , UCIT_000.00

    ...Im sure you get the idea by now...

    Do NOT forget to remove the ".ELF" extension.
    (Dont Laugh... Ive Done This... lol)

    The two letters or numbers at the end of the ELFname (whatever you put after the "."), are now your new extension.
    (your computer may give you warnings while changing extensions, but dont be so paranoid, its only the name and can be changed back if you mess up)

    Did you Laugh Out Loud when you read "WHAT_THE.FU" ?
    I know I did lol.


    FINAL NOTE:

    The OPL game format and elf name issues come up time and again in the forums.
    It has tripped me up before, and still trips others up as well.
    I thought it might be worthwhile to mention that the "WSOD = White Screen Of Death" in OPL usually points to this labeling error.
    Meaning they arent in the above mentioned format, or, they dont match each other.
    (either with the ELF itself, or matching it up with the SYSTEM.CNF file -please use copy/paste when matching these two together)


    -----Enjoy!

    -UniqueUserName @ psx-place.com @ psx-scene.com
     
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    kozarovv Super Moderator

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    Nice tut! THX!
     
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