It's the end of the year, and its also finally the end of a program I have been working on for 2 years now. Progress has been going on and off due to my participation in university, but I have finally come forward to make the final release. I should also mention, I hit a new milestone on GitHub today with 302 commits. If you haven't heard, Cyanogen Inc is shutting down, and so is CyanogenMod since Cyanogen Inc owns the right to the name "Cyanogen". I also must discontinue this project due to the use of the name. I apologize for such a late release, but it's finally here, although I wouldn't call it a finished product it's definitely been polished compared to last release 6.0 which was released a year ago (Dec 14, 2015).
Change-log: CyanogenPSP v6.1 [Final Release]
Code:New Features: - Allow brightness control asset to be themed as well - Implemented font colors. No longer need choosing a specific color scheme for the themes to enhance font visibility. - Battery status, digital time and clock widget/date on lockscreen can have their font colors altered. - Added experimental ID3 JPG/JPEG tags. (Turn on experimental features to acces this) - New CyanogenPSP banner by preetisketch. - Revamped music player to mimic CyanogenMod's recent changes. - Revamped file manager to mimic CyanogenMod's recent changes. - Slightly revamped gallery to mimic CyanogenMod's recent changes. - Display USB debugging icon only if the USB cable is connected. - New USB debugging icon. - Minor changes to ME Mp3player - New music player settings lets you toggle lockscreen background on/off. (Press Start to access) - Lockscreen now has a little music playing widget similar to android. Let's you pause/play music while in lockscreen, without having to go back to the music player. - Revamped Settings->Performance->Memory. - Revamped Settings->Performance->Storage Mangement. Both of these are now very similar to android, in terms of looks and the way the information is displayed. - Updated app icons. - Transitioning color backgrounds depending on music genre. - Flashable zips through recovery! (The zip file should consist of a folder called CyanogenPSP, which will be used to overwrite each path). - Now uses nougat styled quick settings (just the design). - Added a small check for PPSSPP and Adrenaline - Allow wav, bgm, mod and at3 files to be played using music player. - Music player now displays now playing status when opening the music settings. Fixes: - Many major clean ups and code refactoring. Minimized the use of many redundant function calls by unifying functions, and greatly optimized for enhanced stability. - Fixed font color issue with time and battery status. - Font colors are now properly reloaded each time you change a theme. - Fixed lock screen not being set on startup due to some major code refactoring. - Fixed font color issue with digital time. - Fixed slight delays caused by using standard IO functions rather than SCE wrappers. This improved the speeds after opening/closing apps. No longer feels sluggish. - Improved directory checks. Shouldn't be any more crashes due to missing directories. Also improved the file checking code overall. - Improved performance. Used up an extra MB of ram for pre-loaded images. One MB isn't gonna hurt :p - Load a few more resources on start up. (Slower boot - better performance) - Music player only displays now playing info, if song is being played. - Reorganize file manager assets to suit updated icons properly. - Fixed ID3 genre list. - Improved file checks for animations and other assets. - Fixed music player misorganization with other sound files (example wav, MOD, etc) - Fixed mp3 time string. - Minor adjustments to how minutes are displayed for mp3 time string. - Removed pgezip, and switched to unzip. - Improved music player cover art loading. - Fixed settings/performance/storage - bar info showing incorrect statistics. - Fixed a minor issue with the clock icon causing crashes when changing icon packs. - Network code has been fixed. - Removed a bunch of code inconsistency and redundancy. (still not complete, but I can only keep improving.) - Use more SCE IO wrappers to slighlty speed up certain processor. - More appropriate function names. - Fix RAM menu displaying incorrect values. - Unified certain functions. - Minor adjustments to updater. (It's still broken, but I won't be updating it anymore since this will be the final release.) - Fixed language selection's controls displaying incorrect language selection. - Fixed getModel causing slight lagg when being hovered. - Fixed directory checks for PPSSPP and PS Vita.
These are accessible via the experminetal features toggle. Do note they are either broken or not working at all.
By Joel16 on Dec 28, 2016 at 11:03 PM
[UPDATE] PS3HEN v2.1.1 - View latest changes to the PS3 Exploit for SuperSlims & nonCFW modelsUPDATE (5-20-2019): Version 2.1.1 has been released.
See below for additional Details!
See also: The Great PS3 HEN All in One (AIO) Guide
Here is v2 of the latest PS3 Hack to hit the PS3 Scene with the recent release of PS3HEN. This exploit for nonCFW console's provides homebrew support and a number of Custom Firmware intangibles for those console that can not install a traditional CFW, with those being lat production PS3 Slim models and all of the SuperSlim Consoles. While this is a tremendous release and breakthrough the information behind PS3HEN has been lacking and has served more questions then answers that could be provided. This is due in the way this was delivered and presented. We paused the reporting this on the frontpage until we were pleased with the documentation. So we took it upon ourselves to get the ball rolling on a new PS3HEN F.A.Q. detailing various aspects and info that will be useful for PS3HEN user's. Also we have started forming the PS3HEN Homebrew & Plugin Compatibility Chart
Version 2.x.x has come with a number of new additions for a better experience. Some of the new changes provide full PS3ISO Support ,As well as full BDISO and DVDISO support has been added, plus new improvements to PS3HEN's stabiliContinue reading
Trinity Exploit for PS Vita System Firmwares 3.69 & 3.70 released by TheFloW!Following up after the Announcement from @TheFloW back at the End of March this year, today @TheFloW "let the cat out of the bag" by releasing his newest Jailbreak for the PlayStation Vita, which will allow you to jailbreak both your PlayStation Vita and PlayStation TV even on the newest System Firmwares 3.69 and 3.70 (which weren't able to jailbreak before). But not only that. While you can jailbreak your Devices on the specific System Firmwares mentioned before, you can also Downgrade your PlayStation Vita / TV to a lower Firmware to get the full potential of your Device like with the famous Hacks and Exploits on System Firmware 3.60 (such as HENkaku and modoru) and 3.65/3.67/3.68 (such as h-encore). So while you have been probably already prepared for this release back at the first announcement, together with the fact that @TheFloW was so kind to release his final Jailbreak even earlier as previous announced, we won't keep you on tenterhooks anymore. Here is everything you need to know.
RPCS3 (PS3 Emulator) - March 2019 Progress Report - Native support for DualShock 3 ControllerMonth after Month, the Great Time behind the RPCS3 PS3 Emulator shows more and more improvements in their work for their PS3 Emulator. As they did of course for March 2019, which you can check at their newest Progress Report. In fact, maybe this month is a little bit too technical when reading through their Release Notes but don't worry. You will again realize how good this PS3 Emulator became and how it is getting even better month after month. But one new improvement we have to stick out is the new Native Support for the DualShock 3 Controller when used within RPCS3. You might be wondering, why this new implementation comes so late? Well, there was already a full of third-party drivers but each of them weren't working perfectly. But the Team behind RPCS3 wanted to give you the best experience for playing your PS3 Game Titles. So, since you probably played your PS3 Games Titles with the Original DualShock 3 Controller on your Original PS3 Hardware, they thought about to allow the same on your PC while playing your favourite PS3 Game Titles using RPCS3. So they implemented a native support for the DualShock 3 Controller, as you would use it on your original PS3 Hardware. Kinda neat isn't it?Continue reading
Share This Page
- henkaku homebrew
- playstation 2
- playstation 2 resources
- playstation portable
- playstation portable cfw
- playstation portable resources
- playstation tv
- ps vita
- ps2 emulator
- ps2 resources
- ps3 cfw
- ps3 han
- ps3 homebrew
- ps4 homebrew
- psp cfw
- psp emulator
- psp resources
- pstv homebrew
- vita homebrew
- webman mod
- xmb mod
- User Record:
- Latest Member:
- Vishaal Ramdowar