PS2 Daedalus x64 (Ps2 Port) - Early PoC port (Mario 64 runs @ 20/30 fps, other issues) PoC Port

A very early PoC Port of Daedalus-PS2 (nintendo 64 emulator)

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    belek666

    belek666 Developer

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    Proof Concept Port - Expect Many Issue's

    Click "Overview" on the bar above to see Download & Additional details.

    Audio is working but it is disabled at default as it may cause some crashes. To enable it go to Menu by pressing L3, go to Edit Preferences and select Synchronous as audio option.

    test reports are welcome

    -Admin (@STLcardsWS)
     
    Last edited: Dec 7, 2019
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    STLcardsWS

    STLcardsWS Administrator

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    STLcardsWS submitted a new resource:

    Daedalus x64 (Ps2 Port) - A very early PoC Port of Daedalus-PS2 (nintendo 64 emulator)

    Read more about this resource...
     
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    D3ad3lf

    D3ad3lf Forum Noob

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    Great work! Awesome Y'all! Also Daedalus doesn't recognize any games in the roms folder though. I have tried too rename in every which way. Any advice?
     
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    pinky

    pinky Retired Developer

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    iirc, the emulator files need to be on the root, and roms need to be in the roms folder. I think my roms weren't being detected in the n64 folder like it says. after that, you just need to select "start emulation." it's either before or after the rom is selected. I can't remember which.
     
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    jolek

    jolek Senior Member

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    Screenshot (Alt + Print Screen) of you files localization might help.
     
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    pinky

    pinky Retired Developer

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    I guess I missed that part of the thread title (no music). I was thinking it was due to using optical out, but I guess not.
     
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    jolek

    jolek Senior Member

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    Last edited: Dec 1, 2019
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    STLcardsWS

    STLcardsWS Administrator

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    works fine from the download button atop
    mirror welcomed (edit mirror added to Extra info tab)
     
    Last edited: Dec 1, 2019
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    jolek

    jolek Senior Member

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    To download it again I needed to delete my cookies.
    Thanks.
     
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    STLcardsWS

    STLcardsWS Administrator

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    kozarovv

    kozarovv Developer

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    Looking at that video it seems to be reverted Red channel with Alpha channel somewhere. Maybe some bad mask for alpha or something, like 0xFF000000 instead of 0x000000FF. I'm not familiar with that code at all, but this clearly look like inverted ARGB to RGBA, or some other negated/reverted values for colors.
     
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    TnA

    TnA Senior Member

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    So, mind hitting it up on the news/front-page?
    I know it's PoC, but if @belek666 doesn't mind?!
     
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    Kooler186

    Kooler186 Forum Noob

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    Is it running in 8bit color depth? Also the emu is compatible with gsm YAY!!!!!
     
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    kozarovv

    kozarovv Developer

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    I just quoted myself to explain that i was wrong. Other game/videos from ps2 deadalus look fine in terms of colors, so it was probably just some bad camera setup effect. Sorry :/
     
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    TnA

    TnA Senior Member

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    Meanwhile, I am creating a "test" or "bug-report" thread here: https://www.psx-place.com/threads/daedalus-x64-bug-reports.27281/

    I know it will probably cause a lot of issues on almost all games, but maybe some Homebrew works and I suppose it might be helpful for those who want to help out, contribute, test, code, whatever! :)
     
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    belek666

    belek666 Developer

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    Sound is implemented but not without issues. I've updated main post.

    Looks like there is no ps2 bios font on ps4.

    It may be. Still some textures look too bright.

    Why not.

    At default it starts in 16 bit mode. I forgot to implement changing to 32 bit mode.
     
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    sp193

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    If you've been using FONTM, I would advise against doing that on a permanent basis because not all PS2s have them, like the PSX. Should anybody want to debug this on a TOOL (ever), it'll also be a problem.

    Why GSM? If you need a feature, you should perhaps let @belek666 know so that he could consider adding it. Nothing will beat proper support for video modes.
     
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    jolek

    jolek Senior Member

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    I don't know if someone else have the same problems on SLIM consoles, but...
    Most of the time this emu will freeze at boot of the game or it will crash after short period of time.
    Tried it on SCPH-70004, SCPH-77004.

    When I've tried it on FAT (SCPH-50004) all the games seems to boot, there were graphical glitches,
    but no crashes. There was even decent frame rate.

    All tests were made with the same flashdrive.
     
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    Haker120

    Haker120 Member

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    I'm experiencing the same problem on my 90004 and works on my 50004.
     
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    Kooler186

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    I have a monitor that supports SoG/YPbPr so I tried to see what would happen at 640x480p75hz and it improved the speed a bit but in both 480i Ypbpr and VGA mode it looked exactly the same. So I assumed that the color depth was reduced in order to make it less taxing on the hardware. I don't really know much about the hardware but the colors of all the games I tried are off so if the emulator is better developed at the low depth then screw improving color depth as long as the textures end up being fixed.
     

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