Dragon Quest Builders [BLJM61311] (v0.7 English patch beta)

Discussion in 'Translations' started by happydance, Dec 22, 2017.

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    happydance

    happydance Member

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    [​IMG]

    This is just a Translation port from the assets of Vita version to the PS3 version which you could play on CFW PS3, ODE PS3, PS3 inject method and on RPS3 Emulator. This patch is still probably the final version, with super minor bugs. Okay, this time I got the chance to finally played the game (for 6 times) and see all the bugs myself and hopefully fixed all of it. played and finished the game 6 times during testing and I hope everything all good.

    Special thanks to Zangetsu who convinced to continue porting at the game, since I’ve already dropped the project a year ago (he’s also porting it to French) and Illynir who tested the patch from start to finish.

    What’s Translated:
    v0.7 (beta)
    – Mostly all In-game menu, Images and dialogs stuffs
    v0.9
    – Fixes Font files
    – Added Accent characters on text input
    – Fixed untranslated images
    – Fixed Boss image names
    – Fixed Item/recipe/building description
    – Fixed Tutorials
    – Use English icons for Save’s
    – Fixed Dialog (most of it anyways :p)
    – Made a separate English script patch for both female/male characters
    – Fixes maybe other stuffs I forgot to mention

    What’s not translated:
    – EULA on online mode, (EULA for the English version is too damn long)
    – Game title on PARAM.SFO remain in japanese (well you could easily edit it)
    – Maybe small stuffs I’ve over looked and didn’t noticed
    – Trophies remain in Japanese, I don’t think it’s a good idea to mess with it.

    Known minor Bugs:
    – Some buttons on character input screen for PS3 inject since no eboot mods on Retail (CFW/ODE PS3 are fine, more info, bellow)
    – Some workstation name are too long that they overshoot the text window, but still readable
    – Skill name is too long that they overshoot the text window, but still readable

    Additional Notes:
    This patch is compatible with Retail, CFW PS3, ODE PS3, PS3 inject method and on RPS3
    Original 1.03 game update ‘build.psarc’ hash should be: 3fe9dbb1ce8e65df899479bd98474819
    Patched 1.03 game update ‘build.psarc’ hash should be: 8fe92a3733320e13a4b5670fea52e0d8 (female script)
    Patched 1.03 game update ‘build.psarc’ hash should be: 99d5ac50b43a7ca74d12b690cb19df92 (male script)
    Original 1.03 decrypted EBOOT.ELF hash should be: 029de5790de15d6d986e75db4f7a7615
    Patched 1.03 decrypted EBOOT.ELF hash should be: d8ef7bd6d5343634ca59d474db0bb7b3


    How to install/Patch:
    * Only tested on the Retail game [BLJM61311]

    [CFW PS3]

    1. Run the Japanese game [BLJM61311] on your CFW PS3 and let it download the 1.03 game update and install.
    2. Using multiman/FTP/usb, go to hdd0:/game/BLJM61311/USRDIR/ and copy the build.psarc to your PC
    3. Rename build.psarc to build.psarc.orig
    4. Run xdeltaUI and select “Apply Patch” tab
    5. On Patch, select either “build.psarc_Female_english_script_v0.9.xdelta” or “build.psarc_Male_english_script_v0.9.xdelta
    6. On Source file, select the build.psarc.orig
    7. On Output file, save it on the same folder and name it to build.psarc
    8. copy back the patched build.psarc to hdd0:/game/BLJM61311/USRDIR/ and raplace unpatched file
    9. Run game.

    [RPCS3]
    1. Download the 1.03 game update
    2. Install it on RPCS3 (File -> Install PKG)
    3. Go to dev_hdd0\game\BLJM61311\USRDIR inside your RPCS3 directory.
    4. Rename build.psarc to build.psarc.orig
    5. Run xdeltaUI and select “Apply Patch” tab
    6. On Patch, select either “build.psarc_Female_english_script_v0.9.xdelta” or “build.psarc_Male_english_script_v0.9.xdelta
    7. On Source file, select the build.psarc.orig
    8. On Output file, save it on the same folder and name it to build.psarc
    9. Run game.

    [Optional step for patching EBOOT.BIN]
    1. Using multiman/FTP/usb, go to hdd0:/game/BLJM61311/USRDIR/ and copy the EBOOT.BIN to your PC
    2. copy EBOOT.BIN to your ESSSE RESIGNER v4.5.4 folder
    3. Using ESSSE RESIGNER v4.5.4 run ESSSE_RESIGNER.bat
    4. Select [A. Resign EBOOT]
    5. A warning about with Free type NPDRM EBOOT will show up, just press any key to continue
    6. The EBOOT.BIN will be decrypted to EBOOT.ELF in your ESSSE RESIGNER v4.5.4 folder (you mignt need to press F5 to refresh the screen)
    7. Rename EBOOT.ELF to EBOOT.ELF.ORIG
    8. Run xdeltaUI and select “Apply Patch” tab
    9. On Patch, select either “EBOOT.ELF.xdelta
    10. On Source file, select the EBOOT.ELF.ORIG
    11. On Output file, save it on the same folder and name it to EBOOT.ELF
    12. Select “Patch”
    13. Back to ESSSE RESIGNER v4.5.4, select [2. Resign to FREE TYPE NPDRM 4.21]
    14. On Compress Eboot You can select which ever you want but i personally use [2. NO] just so it would be the same size as the original
    15. A new EBOOT.BIN will now be resigned
    16. Copy that back to your hdd0:/game/BLJM61311/USRDIR/


    *note delete the dev_hdd1\cache\NPJB00765_00 if you’ve played this game in the past on RPCS3 or updated to a newer version of the English patch so it will refresh the cache and any changes mods/mods updates will be reflected on the game and will not load this cache, which is still in Japanese.
    *Use Multiman to load the game in Rebug CFW, since the game black screens on webman or try converting to iso and use webman
    *also opening video is unskippable in the 1st time you play the game.


    [Patch LINK]
    Patch: GDRIVE (2.31MB)

    [Video]

     
    Last edited: May 26, 2019
    rocknard, STLcardsWS, clayson and 4 others like this.
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    sandungas

    sandungas Moderator Developer

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    TheDemon

    TheDemon Member

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    Looks like some really good patch from the video, nice work.

    You know if there is some translation work beeing done for dragon quest heores?
     
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    RandQalan

    RandQalan Moderator

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    Yea would like to see this translated as well :D
     
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    DEX357

    DEX357 Member

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    xdelta3 target window checksum mismatch xd3_invalid_input

    A little more detailed instruction?

    Edit. OK. I got it
     
    Last edited: Dec 22, 2017
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    happydance

    happydance Member

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    Not really sure if there's one, I've worked on DQH2 on vita but haven't completed it due to my inexperience and release it as it is, hoping someone more capable can continue it. Can't save for sure if I could port the DQH2 I've made with the vita to the PS3 since my CFW ps3 just died and the game does not boot on RCPS3 and cant conduct some test.

    I'm kinda working on Toukiden 2 though...
     
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    TheDemon

    TheDemon Member

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    That would also be amazing hope you get it to work
     
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    Berion

    Berion Developer

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    I finished it on PSV and I love this game. It's a shame was not published in English. Thanks for Your work. I cannot check this myself but It's always good to hear.
     
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    sandungas

    sandungas Moderator Developer

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    What i was wondering while watching the video is...
    If the texts has been taken from the other official games... why some texts are out of the frame ?... have you made some rewriting ?

    Dont take me wrong, i appreciate the translation work, and i consider the most important thing is now the game is playable for non-jap regions

    Is just i dont understand what causes that displacement of texts
     
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    happydance

    happydance Member

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    The Vita game and PS3 game handles its files differently... an example of that is on the vita dialog text is automatically line breaks while on the PS3 you manually set where the line break should be and dialog box on the PS3 is smaller due to the nature of the Japanese characters, which is shorter than how are characters are... Without knowledge of Eboot disassembly an modding via ida pro which I don't have or got knowledge to use I can't change much on the game.

    But i manage to edit the font files now and use the vita's fonts, so next release will fix most those out of frame text.. probably 80-90% of it
     
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