In the PS2 Community developer @VTSTech has been sharing a few new tools and utilities and the developer recently release the FORTUNA FMCB LANUNCHER (SCPH-9XXXX Models w/ 2.30 bios), currently residing at version 0.2 the tool is a great asset to the recent breakthrough of the Fortuna Project, which a new ps2 exploit by developer @krat0s (from PS2-Home.com). With this utility by VTSTech you can "quickly launch FMCB or BOOT2.ELF from either Memory Card" as VTSTech details below for full info surrounding this recently released tool:
FORTUNA FMCB Launcher (BOOT.ELF Replacement)
This tool will quickly launch FMCB or BOOT2.ELF from either Memory Card.
Intended for use on SCPH-9XXXX PS2 w\ 2.30 BIOS
The logic flows as follows:
If FMCB Exists-> Run FMCB from MC0 if present, Then MC1 if present
If BOOT2.ELF Exists (And FMCB not present) -> Run BOOT2 from MC0 if present, Then MC1 if present
If any condition in that order presents a path to execution. It will take the first one.
Demo 1 (no FMCB)
Demo 2 (FMCB)
No longer loading Pad Manager
No longer Initializing DVD
Removed all delays
No longer in Beta
Now includes Source Code, Packed/Unpacked BOOT.ELF
Added missing mc1 BOOT2.ELF detectionv0.1-beta1
Made a '0 delay/no sleep()' build available.
First public release
Checks for FMCB on either MC.
Checks for BOOT2.ELF in /FORTUNA/ on either MC
Boots FMCB if it is present.
Otherwise boots BOOT2.ELF
Includes packed/unpacked ELF
By VTSTech on Dec 27, 2019 at 10:33 AM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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