Developer Dakor has released a useful homebrew utility that runs on the PS Vita / PsTV, and happens to be one of the latest entries into the GekiHEN homebrew competition. Game Shrinker will shrink various aspect of your games by removing manuals, languages, videos and more to save space, as space is a premium on the PS Vita and PlayStation TV devices. Checkout all the details from the developer about this latest Vita Utility for HENkaku.
Vita Game Shrinker
Save valuable space on your memory card by shrinking unneeded manuals, language and video files to 0-Byte files. Game Shrinker automatically searches for manuals, language (text, audio, images) and video files in the game directories and offers you the possibility to shrink them to 0-Byte.
Shrinking files to 0-Byte is usually better supported than completely deleting them and reduces the chance of crashes and getting stuck when the file would usually be accessed by the game. Depending on the game and file, you still cannot shrink every file, though.
Game Shrinker comes with a "Try-A-Dummy"-Feature, which let's you temporary replace a file with a dummy-file. After you tested the game you can then decide to make this change permanent or undo it. (This saves you from having to reinstall the game if you shrinked a file that is obligatory for the the game)
I'm currently working on an advanced shrinking system, where movie files get replaced by short dummy movies which the game can actually load / play. This will additionally reduce the chance of getting stuck or experience crashes. Unfortunately I'm struggling with finding the correct encoding settings, so that the games accept the video files for each of the main video file types on the vita (mp4, usm, bik). So here this first release does not support this, yet.
- In some games the video length is hard coded, this means even though the movie file got removed, the game will wait until the movie would usually have finished. In most games you can skip this time by pressing the typical "Skip cut scene"-Buttons (X, Start, Select or O) repeatedly.
- The file-search uses a key word list to find manuals, language and video files. While this is (by now) pretty reliable for most games, using key words can result in false positives and false negatives, this is why you still have to shrink the found files yourself. If the search does not find any files, try to search and shrink files manually.
- If you find video or language files manually, which are not found by the search algorithm, please send me the name of the game (or the names, or the game id) and I'll try to adjust the key words
- Shrinking the wrong files might break the game. If this happens you will have to reinstall the game on your vita. This is why i recommend to use the "Try-A-Dummy"-Feature and deleting the backup after you tested it.
In case it's not clear, here's a general how to for Game Shrinker:
1. Select the game which you want to shrink
2. Press X to search the games folder for shrinkable files
3. Select a file you want to shrink (like language files in Multi-Lang-Versions)
4. Press R1 to Shrink the selected file or Directory
4.1. Or use "Try-A-Dummy"-Feature
Regarding the "Try-A-Dummy"-Feature, this is how to use it:
1. Select the file you want to shrink.
2. Use L1 to backup the file up and to shrink the original file.
3. Start the game and check if it crashes (this usually happens when the starts up or when the video would usually be played)
4. Go back to Game Shrinker and navigate to the ".backup_"-version of your file
5. If the game Crashed press LT to on the .backup file to restore the backup and remove dummy file
5.1 If the game runs fine, press R1 to permanently delete the backup file and free space on your Memory Card."
Download: Game Shrinker
Mirror: via PSX-Place
PS VITA / PS TV Game Shrinker by Dakor
By STLcardsWS on Sep 24, 2016 at 3:39 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
Share This Page
- henkaku homebrew
- playstation 2
- playstation 2 resources
- playstation portable
- playstation portable cfw
- playstation portable resources
- playstation tv
- ps vita
- ps2 resources
- ps3 cfw
- ps3 homebrew
- ps4 homebrew
- psp cfw
- psp resources
- pstv homebrew
- vita homebrew
- webman mod
- User Record:
- Latest Member:
Boots to "APPS". Art can be 320x480 (exactly 1/2 screen). Theme for CoverArt lovers -UniqueUserName
All in one - Scans a package folder and serves them onto your PS3's XMB, Breaking the 4GB barrier!