Game You're Playing Right Now [Console/PC/Smartphone/Everything]

Discussion in 'Off Topic' started by kozarovv, Sep 14, 2016.

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    pinky

    pinky Bitsiboo's Other Half Developer

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    I had a sealed copy of bloodborne that @atreyu187 convinced me to buy, 'cause it's like his favorite game, and it was on sale for $15. it's still been unplayed. :-p the only reason I opened it was to make a backup.
     
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    Peppe90

    Peppe90 Member

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    They are difficult infact. I can't talk about NG2/NG3 difficult, since I never played them (I've only the og Xbox and I didn't want to play the sigma 2 version. NG3 never really interested me). But NG1 is overall harder than NGS1.

    Souls games are a different thing, the difficulty comes from the lack of guidance. So you have to use your head. But once you know how to, it's just a walk on the park :D
    i.e. When I played DkS 1 I thought the backstab was a furtive move (like in Uncharted 2/3/4), so I never used it on enemies that were aware of me, Always face to face fights. Once I learned how things were, half enemies became ridicolously easy (like black knights and darkwraiths).
    If one starts a souls game following a expert video tutorial/walkthrough, he would finish the game quite easilly.

    NG is a pure action (with influences from fighting games) , it requires some reflexes and manual skill, you have to train. Even watching a tutorial wouldn't make the game much easier.
    God Hand is similar as challenge.
     
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    pinky Bitsiboo's Other Half Developer

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    I like hard games, but I do get frustrated pretty easily. however, from my experience, not knowing where to go in a game makes the game much harder. I have no idea where to go in axiom verge. it's the only switch game I kinda regret buying, because it's no fun when you're stuck, and no matter which way you go, you die. I haven't played the game in a while, but man.
     
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    Major_Pothead92

    Major_Pothead92 Member

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    A walk in the park indeed! Lol I still get wrecked playing it sometimes. Hardest part for me was learning not to be intimidated by everything, mostly the bosses. First time playing DkS I wondered off to The Catacombs not aware that I shouldn't be there... Lmao quit the game and went to play Demon's thinking it'd be easier. Was a bit wrong but at least I had an easier time figuring out where I should go and what I should be doing. I came late to the party for Souls but man do I love that stuff, never played anything that tested my patience that much lmao.
     
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    Peppe90

    Peppe90 Member

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    Absolutely, indeed souls games are difficult (demon's souls above all, mostly the first 2/5 of the game), the lack of know how is pratically the only real difficult of souls games (many people talk about punitivity, but actually there's not punitivity at all, is the contrary XD).

    I usually like to vary. After a game that hold your hand, 100% on binaries (like Uncharted) I feel the need to play something like a souls game, when I've to use my head a little more to gather the puzzle pieces and so.

    I haven't managed to play it yet (too much games and little time), I've heard it's a great game (and very hard).

    If you haven't already you could try Ghost'n Ghouls (Daimaikaimura), it's difficult but you can't get lost. One of the best 2d action games (easier than the original Ghost'n Goblins/Makaimura, but with better controls/moves).

    Btw the more reflexes demanding, the games that more require hand eye coordination/manual skill, imho always remain the classics shoot'em up. Like this:



    Or this (I think the hardest game I have):



    I played it on Ps2 that's a little bugghish. Pratically it miss most of slowdowns (the game keep running at full speed when it should slowdown) making some spots almost impossible!

    (It seems that the sequel, Mushihimesama Futari is even harder. I never played it).
     
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    Filipe Santos

    Filipe Santos Member

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    Ninja Gaiden is already hard on normal.
    And it can be fustrating!
     
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    Filipe Santos

    Filipe Santos Member

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    You should try Metroid...
    Super Metroid. ;)

    Finished Axiom Verge easy.
    Nothing compared to Super Metroid.
     
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    Cypher_CG89

    Cypher_CG89 Senior Member

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    Been goin old school for games lately...

    Zelda : Ocarina of Time, GoldenEye , Super Mario 64 on the N64 and Zombies on the MegaDrive II.

    Want annouyingly hard game's then play the Dark Souls games. If put £1 in a jar for everytime I ended up effing my head off at them game's I'd be an effing milionare lol. But they are mint game's to play
     
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    Filipe Santos

    Filipe Santos Member

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    Zombies was class!
    [​IMG]
     
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    Filipe Santos

    Filipe Santos Member

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    no school like the old school.

    Oh no no , I can't stand real hard games.
    If i wanna play hard games I'll play them old school ones.
    I just like my games on medium difficulty and that's a fair beat.
     
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    Peppe90 Member

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    In fact, because you didn't knew them :D
    i.e. if you put Ryu from NG in DkS it would be a piece of cake. But in DkS your character moves have some input-lag (so you can't roll or make a parry using only your reflexes, you have to know your enemy's move-set, then relate his timing to your charachter delay. It's always a matter of knowledge basically)

    I gone to Petite londo first time, I think I discovered a secret/secondary path XD ...After some Death and all transient curse finished, I started a new game thinking I had waste all of those important items (didn't knew they were farmable/affordable).
     
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    Cypher_CG89 Senior Member

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    Its all skill based with the Dark Soul games, and having the right weapons, items and such. If you don't have the skill or get your timings right fighting, such as dodging attacks, then prepare to die over and over and over again and thats doing some of the simple things, boss fights are just rage quitting material lol...
     
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    Filipe Santos

    Filipe Santos Member

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    same with ninja gaiden.
    believe me.
     
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    Peppe90 Member

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    Yes. But the difficulty increase really much on hard difficulty already, then there's very hard and finally master ninja (this on the Black version).

    Master Ninja is harder than the og Ninja gaiden I think:

     
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    Filipe Santos

    Filipe Santos Member

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    As long it's not one of those games where it forces you to play on max dificulty level in order to reach the ending... I won't play on hard because the game will become frustrating and I won't enjoy it.
     
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    I finished Goldeneye (PAL version, on a real N64, no expansion pack) a couple years ago at max difficult (00 agent). One of the hardest vg challenge I ever done. Mostly due to the poor performance (the level where you fight that man that keep running away, run at an average of 2fps, I'm not joking), plus it was my fisrt playthrough (100% blind run) and there were some points where I struggled a little to figure out what/how to do.
    Very challenging and stimulant. A masterpiece!
     
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    atreyu187

    atreyu187 Old Hunter Moderator

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    Don't know what you are missing. That game has sucked literally thousands of hours of my life. If I had one game to play till I died that would be it no questions asked. But it has ruined so many other games for me. The depth of gameplay, difficulty and the lore is unseen in any game I have played since. Series I used to love I find jist kinda meh now.
     
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    That's what happens when games are really good imo.
    I also share some of that feeling specially after I played so many good titles.
    Then you try to play something else and it's just...
    meh.
     
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    It happens to me particularly after a playthrough on Silent Hill 2. After, most games feel undertone.
     
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    I guess I'm more of a platformer gamer. I like rpgs and such, but sometimes I can't concentrate on the story. for example, I'm not entirely sure what the story is to bloodstained, and I have over 70%.

    off topic, I found a weird issue with PARAM.SFO editor. this only happened to two games: Final Fantasy XIII-2 and Lightning Returns. I tried to remove the downloadable part of text, but it wouldn't work. I found a second mentioning of it in title 4 of the editor. changed that, and it still didn't change. the last thing I thought of was hexing it in. this seems to work, but be careful. if the PARAM.SFO is off by one byte, it will be malformed, and you won't be able to make a package. a major pita especially changing this character : to - .there's an extra space, so I cut and pasted a section that was fixed. if it's the same length, you can just 0 out in hex. I think the problem is that the sha-1 is either too long or too short at the end of the package.
     
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