DISCLAIMER: GSM IS DISTRIBUTED "AS IS". NO WARRANTY OF ANY KIND IS EXPRESSED OR IMPLIED. YOU USE AT YOUR OWN RISK. THE AUTHORS, WILL NOT BE LIABLE FOR DATA LOSS, DAMAGES, LOSS OF PROFITS OR ANY OTHER KIND OF LOSS OR DAMAGES WHILE USING OR MISUSING THIS SOFTWARE. Welcome to the Graphics Synthesizer Mode Selector (aka: GSM) Project. GSM intends to make on-the-fly conversion from the original graphic mode of PS2 game (or application) choosen by user, to the ones he/she wants to force. One of benefits of using GSM is have a progressive scan output for a game originally designed to use interlace output. Or have a VGA output in your CRT/LCD Monitor for your preferred games. It seems great, isn't ii? Well, GSM just makes a simple upscaling. It doesn't making interpolation (i.e. it doesn't add extra pixels / lines). So it doesn't increase the internal(=original=source) resolution, only the output (=forced=target) one. So, there is no miracle here... The greater the quality of source (original) resolution of the game, the better will be the results that will be displayed on target (forced) resolutions - specially on the higher ones, where the images naturally tend to be pixelized. Here you can get GSM public releases (by doctorxyz and dlanor). STATUS: Beta testing stage. Releases: GSModeSelector by doctorxyz. Chanelog: GSModeSelector v0.23x(2010.06.30) by doctorxyz and dlanor (compiled by dlanor) NB: Due to space limitations changes for many versions have been removed. NB: Please check the changes.txt file in the latest release for a more extensive changelist GSM Memory Card Icon: Source (@github): https://github.com/doctorxyz/gsm.