Team molcule the group behind the HENkaku exploit is back again with a new update (R6) and this update's focus is on overclocking your exploited PS Vita / PSTV GPU. Which we have seen done plugins, but now the ability comes native to the exploit (henkaku) that has changed the development landscape in the community. To update, just install the exploit as your normally would (online method), for new user's with your Vita or PSTV on firmware 3.60 (only 3.60) visit the official website: https://henkaku.xyz/
View the Video Demo of GPU Overclocking to get an idea of what it can do for your device.Note that the video is using a plugin for GPU Overclocking and not the method that is now within the exploit
Release 6 (September 12, 2016)
- Whitelisted scePowerSetGpuClockFrequency, scePowerRequestColdReset, scePowerRequestStandby, and scePowerRegisterCallback
- Fixed rare bug which crashes modded SceShell. There is still no PSN spoofing for modded SceShell
- Removed “welcome” message when triggering exploit (was used for debugging and is no longer needed)
Release 5 (September 6, 2016)
This update improves the quality of the system performance.
Release 4 (August 30, 2016)
- Changed how PSN spoofing is done. This should fix problems a minority of users experience regarding game saves.
- Modded vs0:shell/shell.self is not supported.
- Removed update blocking features as a side effect of above.
- Update to VitaShell 0.91. This is the last VitaShell update bundled into HENkaku. Please use VitaShell’s built in network update feature to update VitaShell as a standalone component.
Release 3 (August 27, 2016)
- Fixed issue where YouTube website did not work
- Added support for PSTV and Vita Slim internal storage
- Updated to VitaShell 0.86
Release 2 (August 4, 2016)
- PSN spoofing: You can access PSN without updating to 3.61!
- Safe homebrew support: Developers can optionally mark their homebrews as “safe” and it will not gain restricted API access. We highly recommend developers who are not using such features to update their packages as safe.
- VitaShell 0.8: Read the release notes from The_FloW for the list of changes to VitaShell.
- Version string: A callback to the PSP days where every hack would change the system version string. We do that too now (see the screenshot) so we can provide better support to our users.
- Update blocking: In HENkaku mode, firmware updates using the official servers are blocked. That way you won’t accidentally install 3.61 and it won’t download in the background regardless of your settings.
Release 1 (July 29, 2016)
- Dynarec support: Developers can generate ARM code and execute it directly. This aids in JIT engines for emulators.
- Offline installer: HENkaku can now run without a network connection thanks to work by xyz. He also made a nice writeup that you should check out if you’re interested in the technical details.
- VitaShell 0.7: When we originally released HENkaku, we forked VitaShell to molecularShell because we didn’t want to spend too much time writing our own file manager. Thanks to The_FloW, our changes have been merged to the official VitaShell codebase and we no longer need molecularShell. This release had added many new features and bug fixes to the shell.
- First release
Note This is done with a plugin and not via the exploit but same concept in terms of this video.
PS VITA / PS TV HENkaku Exploit Updated to Release 6 - GPU Overclocking now Supported
By STLcardsWS on Sep 12, 2016 at 11:19 PM
ReDream (DreamCast Emulator) Early Stages of porting to VITA & PSTV (RetroArch) from RinnegatamanteDeveloper Rinnegatamante whom we recently interviewed in the Power Supply Series and who has ported a Nintendo 64 emulator to the PS Vita / PS TV recently with the release of Deadalus x64. Has another emulation project that many will be excited, especially after seeing the progress of d x64's n64 emulation so far. Now ReDream (A Sega Dreamcast Emulator) is being ported to the PS Vita as a libretro core running on RetroArch (Vita), so far its early progress, but looks like potential could be untapped from a developer who has some experience with the platform and emulation porting. So far its rendering in the early stages, stay tuned.. Also what is your favorite Dreamcast Game or memories let us know belowContinue reading
ManaGunZ v1.38 - 4.86 CFW (CEX) / HEN Support + Picture Viewer + several fixes from developer ZarFollowing the previous update of ManaGunz, homebrew developer and creator @Zar of the project has updated the popular ps3 homebrew to version 1.38, this update provides full 4.86 support (CFW CEX + HEN). Also in this update an added feature for viewing pictures (PictureViewer) in various formats that include DDS / GTF / BMP / WEBP / TIFF / GIM / TGA and other's as well. This update also provides several fixes; now in the file manager within ManaGunZ the scroll bar is now visible, also a fix to a language bug has been provided. See all the changes in this latest update in a popular AIO homebrew manager. multiMAN and IRISMAN are great choices as well for the PS3 but ManaGunZ is a popular choice as well. All 3 apps give a very diiferent approach and unique experience and also exclusive features.
Developer @Zar still have plans for the project and some features in development did not make the cut in this version but could seen possiably in a future update as the developer states with this release here in the psx-place forums that " The features I was working on, like dump BR, are disabled because I didn't finish yet.". So that is something that hopefully we see from this hobbyist developer when time allows. Until then checkout what the developer has brought us in v1.38 below in the included changelogContinue reading
Developer @TheoryWrong talks about "OrbisSWU" - An interesting approach for Downgrading your PS4 ???Remember back in the old days when instead of installing an Kernel/Web-Exploit like nowadays, you asked "how I can install an Custom Firmware (CFW)" or something like "how I can Downgrade my Console"? Of course, todays attempts aren't that bad since you get a similar functionality in terms of running Homebrew for instance, but not quite for 100% compared to the old days. Especially not when we talk about the possibilities of modifying a PlayStation 3 compared to the PlayStation 4 today. In fact, there was a time where everyone wanted to "Downgrade" his/her PS3 from an higher System Firmware (OFW) to bring the functionality of Homebrew back to their PS3. Or can you remember when your Blu-ray Drive wasn't working anymore due to its age or because of an failed Downgrade process so everytime when you wanted to install a newer, higher CFW, it failed with displaying an error message and you had to install those "noBD" CFWs? While the latter one was already achieved for older Firmwares below <4.75 in the past, it will be still interesting to achieve both a Downgrading possibility and a "noBD" support for higher Firmwares on a PS4 as well. The good thing is, well-known Developer @TheoryWrong asked the same question to himself. And it gets even better; he is ready to show his progress so far So lets have a look at it. Continue reading
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