Developer flatz has made some improvements on the landscape of PS4 Homebrew development, as we have been suggesting for awhile the PS4 development cycle it still in its early stages. However many developer's have been making progress and the latest achievements were laid out by developer flatz who has stated on twiiter that he has managed to get "C# code working on PS4 (using JIT, non AOT)" and also fixing the OpenGL code (started by Zer0xff) so that now it works for homebrew developing needs. The dev has not released any code quite yet, but as stated on flatz twitter feed "still need to do more tests, it's just beginning (Hello World app at the moment), then if everything will be okay I'll release it". Flatz has suggested that " I think that with C# and OpenGL it will be possible to create system apps that use native PS4 UI and their .net libraries as well" when asked which .NET version where running the dev stated ."native Mono from PS4 firmware, it's used only for internal system apps, got it working for custom app (well, just PoC atm)".. This is encouraging news for the overall landscape of PS4 development and we will keep you posted as this research and as work progresses from flatz.
Source (via flatz'sTwitter): twitter.com/flat_z
PS4 Homebrew Development on the PS4 could get a push with new C# Code & OpenGL Support from flatz
By STLcardsWS on Oct 7, 2018 at 2:35 PM
[UPDATE] PS3HEN v2.1.1 - View latest changes to the PS3 Exploit for SuperSlims & nonCFW modelsUPDATE (5-20-2019): Version 2.1.1 has been released.
See below for additional Details!
Here is v2 of the latest PS3 Hack to hit the PS3 Scene with the recent release of PS3HEN. This exploit for nonCFW console's provides homebrew support and a number of Custom Firmware intangibles for those console that can not install a traditional CFW, with those being lat production PS3 Slim models and all of the SuperSlim Consoles. While this is a tremendous release and breakthrough the information behind PS3HEN has been lacking and has served more questions then answers that could be provided. This is due in the way this was delivered and presented. We paused the reporting this on the frontpage until we were pleased with the documentation. So we took it upon ourselves to get the ball rolling on a new PS3HEN F.A.Q. detailing various aspects and info that will be useful for PS3HEN user's. Also we have started forming the PS3HEN Homebrew & Plugin Compatibility Chart
Version 2.x.x has come with a number of new additions for a better experience. Some of the new changes provide full PS3ISO Support ,As well as full BDISO and DVDISO support has been added, plus new improvements to PS3HEN's stabiliContinue reading
Trinity Exploit for PS Vita System Firmwares 3.69 & 3.70 released by TheFloW!Following up after the Announcement from @TheFloW back at the End of March this year, today @TheFloW "let the cat out of the bag" by releasing his newest Jailbreak for the PlayStation Vita, which will allow you to jailbreak both your PlayStation Vita and PlayStation TV even on the newest System Firmwares 3.69 and 3.70 (which weren't able to jailbreak before). But not only that. While you can jailbreak your Devices on the specific System Firmwares mentioned before, you can also Downgrade your PlayStation Vita / TV to a lower Firmware to get the full potential of your Device like with the famous Hacks and Exploits on System Firmware 3.60 (such as HENkaku and modoru) and 3.65/3.67/3.68 (such as h-encore). So while you have been probably already prepared for this release back at the first announcement, together with the fact that @TheFloW was so kind to release his final Jailbreak even earlier as previous announced, we won't keep you on tenterhooks anymore. Here is everything you need to know.
RPCS3 (PS3 Emulator) - March 2019 Progress Report - Native support for DualShock 3 ControllerMonth after Month, the Great Time behind the RPCS3 PS3 Emulator shows more and more improvements in their work for their PS3 Emulator. As they did of course for March 2019, which you can check at their newest Progress Report. In fact, maybe this month is a little bit too technical when reading through their Release Notes but don't worry. You will again realize how good this PS3 Emulator became and how it is getting even better month after month. But one new improvement we have to stick out is the new Native Support for the DualShock 3 Controller when used within RPCS3. You might be wondering, why this new implementation comes so late? Well, there was already a full of third-party drivers but each of them weren't working perfectly. But the Team behind RPCS3 wanted to give you the best experience for playing your PS3 Game Titles. So, since you probably played your PS3 Games Titles with the Original DualShock 3 Controller on your Original PS3 Hardware, they thought about to allow the same on your PC while playing your favourite PS3 Game Titles using RPCS3. So they implemented a native support for the DualShock 3 Controller, as you would use it on your original PS3 Hardware. Kinda neat isn't it?Continue reading
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All in one - Scans a package folder and serves them onto your PS3's XMB, Breaking the 4GB barrier!