Remember when we talked about that the PS4 is still in search of it's full potential and that the Developers are still hard-working with Exploits and other cool stuff for newer System Firmwares - like @SpecterDev does with System Firmware 5.05 - then you shouldn't be suprised that other great Developers like @Mathieulh are also using their research for exploiting even newer System Firmwares - as he showed it with his little "sneak-peek" for System Firmware 5.53. This would mean that the lastest System Firmware from Sony would be exploitable and Homebrew would be possible - by the current state of reading. --- UPDATE: @mathieulh gains access to a Kernel Exploit on System Firmware 5.55 as well --- Check Down Below for further information!
Before you wonder, what the hell is he talking about in his tweet with all this confusing crypto messages, it seems that he was able not only to dump the latest System Firmware, but he was also able to decrypt it - which could lead into further investigations for a Kernel Exploit on System Firmware 5.53 - if there isn't already one. But before you get to excited, such research needs some time, not only for developing and making them compatible for your PS4 to install it by your own.
But there are also good reasons not to publish the exploit right away. One point is that as for previous exploits, a compatible SDK is still missing, which means that there is still nearly no useful Homebrew Applications available for developing and running from the PS4's Operating System - if you don't count installing Linux on your PS4.
But there is also the fact that if he was able to make System Firmware 5.53 fully exploitable, then this would mean as already mentioned above that we speak here about a Kernel Exploit for the latest System Firmware. There could be some advantages, but also one big disadvantage, namely that Sony could easily fix it in their newest System Firmware. Then the cat-and-mouse Game would begin again from the Start and a new way would be needed to find a new method to exploit even a newer System Firmware released by Sony.
Source: Twitter @mathieulh
Small UPDATE: "Sneak-Peak" for a Kernel Exploit on FW 5.55 as well !!!
@mathieulh gains access to a Kernel Exploit on the newest System Firmware 5.55 as well and shows in a humoristic way that both Sony and other Developers aren't a challenge for him
Source: Twitter @mathieulh
PS4 Kernel Exploit for FW 5.53 sneak-peek by @Mathieulh --- UPDATE: Latest FW 5.55 as well !!!
By Roxanne on May 15, 2018 at 8:29 AM
Developer @TheoryWrong talks about "OrbisSWU" - An interesting approach for Downgrading your PS4 ???Remember back in the old days when instead of installing an Kernel/Web-Exploit like nowadays, you asked "how I can install an Custom Firmware (CFW)" or something like "how I can Downgrade my Console"? Of course, todays attempts aren't that bad since you get a similar functionality in terms of running Homebrew for instance, but not quite for 100% compared to the old days. Especially not when we talk about the possibilities of modifying a PlayStation 3 compared to the PlayStation 4 today. In fact, there was a time where everyone wanted to "Downgrade" his/her PS3 from an higher System Firmware (OFW) to bring the functionality of Homebrew back to their PS3. Or can you remember when your Blu-ray Drive wasn't working anymore due to its age or because of an failed Downgrade process so everytime when you wanted to install a newer, higher CFW, it failed with displaying an error message and you had to install those "noBD" CFWs? While the latter one was already achieved for older Firmwares below <4.75 in the past, it will be still interesting to achieve both a Downgrading possibility and a "noBD" support for higher Firmwares on a PS4 as well. The good thing is, well-known Developer @TheoryWrong asked the same question to himself. And it gets even better; he is ready to show his progress so far So lets have a look at it. Continue reading
RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgradesThere has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread.
Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNESContinue reading
The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversionSince the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well,
Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
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