.Developer dots_tb has released a new Overclocking plugin called LOLicon for the PS Vita / PlayStation TV that will obtain an overclock speed of 500MHz!!! This is kernel plugin that utilizes Joel16's VSH Menu and as a result provides you with onscreen access and options that the LOLIxon plugin provides, this plugin is still a work in progress and labeled experimental but it appears the developer has a great foundation to the project that is surely to evolve.
As i was prepping this article psx-place member @Naked_Snake1995 posted in the comments below a great point, Vita user's may be at a disadvantage as the power consumption could drain your battery quicker, where as PSTV user's would not have that worry, this is theory is untested at this very time and unknown exactly how much your battery would be impacted but it surely going to impact it in some way. So beware of that aspect and let us know your experiences after using this plugin (but keep in mind its still experimental)..
(LOLIconsole Offends Little Idiots Console)
by @dots_tb: A small onscreen console that runs from the kernel level. So it probably won't crash games as many certain user plugins do. It also removes dependency of kuio. (Also some advice, use ioPlus which allows you to use normal sceIo functions in user plugins https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/ioPlus/ioPlus-0.1). Oh yeah, and it adds 500mhz (aka real overclocking). Enjoy...The kernel level allows for more options in regards to overclocking.
(The menu may lag, but it will go fullspeed when you exit).
WARNING: THIS IS OBVIOUSLY EXPERIMENTAL AND CARRIES THE DANGERS OF OVERCLOCKING (FOR REAL OVERCLOCKING). Please proceed with caution.
Further note: Yifan Lu has labeled this mode as 494mhz, but seeing how the rest of the pervasive values correspond to a value slightly off, Celeste and I have decided to label it 500mhz instead.
PS: Userland apps will report false speeds, this is LIBEL and FAKE NEWS. We have provided an indicator for the direct registers that control the ARM clock speeds on the overclock page to compare to the wikipage located below.
- Quickly exit game,
- Maintains configuration for each process(including shell)***,
- FPS counter,
- and button swap,
- Allows for proper default game clocking,
- Also overclock shell's boot up.
- There might be more... and more to come.
*** Suspending to shell and resuming game will LOAD A CONFIGURATION (DEFAULT OR SAVED). You will lose your changes when changing a task (including suspending to shell) unless you save.
Video courtesy of castelo:
Video courtesy of @Yoyogames28 :
Put "lolicon.skprx" in 'tai' folder in the root of your Vita. (Or just use autoplugin, because I'm sure a ver that supports this is out already)
After that just reboot and press SELECT + UP to enable menu. Press SELECT + DOWN to close menu.
- @CelesteBlue123 - Help. TREMENDOUS and loyal DEV. Only the BEST! I recommend you retain the services of this man. HE DOES NOT CRACK!
- @SilicaVita - this mysterious person helped with the name, not afraid to keep spamming that he did.
- @nyassen (sys) - some guy
PR and special testing:
- @Yoyogames28 - Discount DF and cute boi
- castelo - Great tester, thanks to @Cimmerian_Iter for letters of rec.
- @froid_san 3.68 tester... I forgot to test on 3.68. Sad!
Download & Source: github.com/dots-tb/
PS Vita / Ps TV LOLIcon - New Overclocking plugin (500MHz) by dots_tb released
By STLcardsWS on Aug 25, 2018 at 7:26 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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