Okay, maybe you will think now why such a site like PSX-Place.com takes care about such a topic, as described in the headline and why this topic will include only 10% of Information about the PS4 and 90% about the Xbox One - on a site like this all about hacking and exploiting PlayStation Consoles only. But I would like to introduce you three interesting ways from the three major companies (namely Sony, Nintendo & Microsoft) how they try to achieve "Making Video Games playable for everyone" - and with "everyone" I mean not only you as a reader, but also for people with disabilites - where those people have always to fight with several difficulties not only in their everyday life. but also when they like to play Video Games like you do. And maybe this topic won't have such an impact with your interest, but I think they deserve it to be mentioned, since those are the "True Heroes" - not those who have the best skills or who are the fastest in a Video Game.
Sony - or we should specify = Sony Interactive Entertainment (SIE) - has a huge interest that - as they call it with their marketing slogan - "The Best Place to Play" is available for "everyone". And to acknowledge this, they took care about the Accessibility right from the beginning of the Development from the PS4 itself. This is why several Options such as "Larger Text", "Enable Text to Speech", "Invert Colors" or by "Assigning a Custom Button Arrangement" on your Controller were already available very early in the Lifecycle of the PS4's System Software. And they take this "Accessibility" very serious, not only because those Settings are available from the PS4's "Quick Menu" - but also on the top from all "Settings" in general, by selecting them as a third option in the Settings Menu way long before you can set up your Internet Connection or your Screen Resolution. And the coolest thing is, a lot of people without any disability at all are already using them without knowing it - namely by "Assigning a Custom Button Arrangement" for your Controller to play your Video Games easier.
Sony's way to challenge the Accessibility of Video Games for their own PS4 System.
With speaking about the latest Console from Nintendo - namely the Nintendo Switch - we have "to assume an air of gravity", literally speaking. Those Options as mentioned above from the PS4's System Firmware aren't available on the Nintendo Switch at all, which is a bummer and a improvement is needed urgently. But maybe there is a way to play with the Nintendo Switch as well with your disabilities. This wasn't probably intended by the Developers from the Switch itself but take the Launch Title "1-2-Switch" for example - a "Party Game" as they describe it with several small "Mini-Games". With it's included sensors and gyroscopes, there are Games available, where you don't need to look to your TV or to the built-in Touchscreen at all. If you own this Game, take a "self-experiment" by playing some of those Games with your eyes closed for example. You will be suprised how easy it is. Now you probably can't even imagine how happy a blind person would be playing the same Game, especialy when there wasn't any easy solution like this one with other (handheld) consoles before.
Playing Video Games without seeing anything? Why not with the Nintendo Switch.
Now we are getting to the real deal. Microsoft is not only known for the Accessibility on their Windows Operating Systems. They have already a lot of experiences with their software solutions as well on Windows - maybe you are reading this thread with their included "Text-To-Speech" solution right now - Greetings Microsoft Sam . But Microsoft is also known that they just don't want a "simple" Software Solution and maybe they did a lot of mistakes in the past with promoting and marketing their "most powerful" console - namely the Xbox One - but this time they make it right by taking the "Accessibility of Video Games" into a next level. And this is even a Hardware-Based solution.
Microsoft does not create a controller only, they even create a new platform to make "thousands" of new Controllers and other special Hardware.
Recently Microsoft presented their newest "Xbox Adaptive Controller" - or "XAC" in short. What looks maybe like some simplified Drums from a Kids Toy is instead a genius idea to deliver not only a Controller, but also a "Adaptive Platform" where you can modify your settings needed for each different people with different disabilities. Maybe you have your own experiences with trying to play some Video Games with your different disabilities. Since we are all humans, someone needs a modified controller to play it with one hand only, for example. Such modifications aren't easily available (I personally don't know any Game Shop who offers such special Controllers) and most of them needs to be custom-built for each application. And the next Problem is, why I want to play my Video Games with one hand only, maybe you are forced to play it with your feets, which means that my custom-built controller works great for me - but only for me and not for you.
So you understand that giving "The Disabled" the right Hardware is not a easy task since everyone differs with their needs. But instead of bringing 50 different and very expensive custom-built Hardware solutions, Microsoft releases this one platform, where other third parties can develop their own solution and by making them compatible with the XAC. And there is already one, even from known companies like Logitech but also from other third parties like QuadStick, ablenet or RAM Mounts to name a few, who are specified for making such custom-built Hardware for disabled people.
And with such an good idea, Microsoft deserves your "salut" especially because they already know they won't earn such a lot of money with this platform, since this area of "Video Gamers" is a small and difficult one. But this is a step into the right direction and they didin't developed it because of the money. They did it because "everyone" has their rights to play Video Games, no matter what types of disabilities they have. Such good things can connect people by making them into new friends.
What do you think about those three solutions? I would like to discuss it with you in the comments. Also I would like to thank you for your reading because I personally have a small disability as well and seeing such a development in the Video Game Industry makes me very happy because while other Hardware Developers already had good solutiuons like for a Computer or for a Smartphone, Game Consoles however always lacked a little bit in my opinion, but this could change now. So Thank You.
More about the XAC --> Click here
PS News Making Video Games more accessible for "The Disabled"
By Roxanne on May 23, 2018 at 7:59 AM
[UPDATE] PS3HEN v2.3.0 - View latest changes to the PS3 Exploit for SuperSlims & nonCFW modelsUPDATE (6-25-2019): Version 2.3.0 has been released.
See below for additional Details!
See also: The Great PS3 HEN All in One (AIO) Guide
Here is v2 of the latest PS3 Hack to hit the PS3 Scene with the recent release of PS3HEN. This exploit for nonCFW console's provides homebrew support and a number of Custom Firmware intangibles for those console that can not install a traditional CFW, with those being lat production PS3 Slim models and all of the SuperSlim Consoles. While this is a tremendous release and breakthrough the information behind PS3HEN has been lacking and has served more questions then answers that could be provided. This is due in the way this was delivered and presented. We paused the reporting this on the frontpage until we were pleased with the documentation. So we took it upon ourselves to get the ball rolling on a new PS3HEN F.A.Q. detailing various aspects and info that will be useful for PS3HEN user's. Also we have started forming the PS3HEN Homebrew & Plugin Compatibility Chart
Version 2.x.x has come with a number of new additions for a better experience. Some of the new changes provide full PS3ISO Support ,As well as full BDISO and DVDISO support has been added, plus new improvements to PS3HEN's stabiliContinue reading
RPCS3 (PS3 Emulator) - April 2019 Progress Report - >40% of all Games are now fully playable!No, this isn't a late April Fools Message. As usual for every month (but a little bit delayed, I know ), the Great Team behind RPCS3 showcases their newest improvements and milestones in their newest Monthly Progress Reports. And speaking of milestones, April has another one as well. Now when you will Download their newest Build, you are able to emulate more than >40% of all PS3 Games without any errors etc. which leads into an "fully playable" status and means that you can enjoy those Game Titles as minimum as with the same good experience compared with an PS3 or even better (like with 4K Output Resolution, for instance). That's already pretty strong, don't you think?
Editor's Note: Maybe you have already experienced it before but the News Writers would like to remember you that since the beginning of 2019, we don't only introduce you with the newest Monthly Progress Report for RPCS3, but also some In-Game-Screenshot from various Game Titles provided by the Team from RPCS3, which saw a better compatibility or getting "Ingame" for the very first time. We hope you like that idea and we also recommend you to watch for Updates on every Progress Report, since many of those mentioned Screenshots will be showcased a few days later after the initial Progress Report.Continue reading
[UPDATE -v1.02] Wild Gunman Remake (35th Anniversary Edition) by Lapy GamesUpdate: Version 1.02 Released Adds Game Mode C (Gang Mode) for PS4 / PSVita / Windows
Following the release of Duck Hunt Remake (35th anniversary edition) developer Lapy05575948
of Lapy Games has developed another remake for another classic and this time around the zapper victim is the iconic Wild Gunman. The new Wild Gunman Remake is another great game to come to an exploited PS4 console near you but not only has the developer released a PS4 version but also includes a PS Vita port as well that is of course compatiable with those PlayStation TV's that Sony dismissed or gave the scene as a gift, we have never quite figured that out, either way Lapy is bringing us another great title for our enjoyment. The developer followed version v1.00 of Wild Gunman Remake with v1.01 that has given us the "game B" mode and plans for the "game C" mode as well. So stay tuned as we could see a new update from Lapy in the future. Also checkout some of Lapy's other projects for an exploited PS4 that is seeing a growing library of brew being tapped!!!Continue reading
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