Following all the changes that v1.32 introduced to the popular ps3 homebrew ManaGunZ, the developer behind the project @Zar is back with a new release with version 1.33, there are several new additions in this build one of the main additions is the added 4.82 DEX Support following the release of 4.82 REBUG REX, The complete changelog for version of ManaGunZ 1.33 can be seen below:
- FIX: reading issue with splitted iso.
- ADDED : 482 DEX Support
- ADDED : Game Option "Join".
- ADDED in FileManager : Option "Join" to join files to the current path.
- Fix : Reduced memory usage to avoid 'random' freeze.
- Fix FileManager : No more deep scan on ISO.
- Fix Filemanager : Scroll bar.
- Fix : MD5/SHA1 of +4GB files
- Fix : Scetool keys file.
- Fix : Issue with cmdID 0x4A.
- Fix : FLOW3D full covers.
- Fix : Shortcut pkg.
- Add : It ask you to load a PS2 CONFIG if it doesn't exist.
- Add : Increased loading speed of PS2 game menu.
- Add FileManager : New buttons map.
- Add FileManager : Click on backup ISO to mount it then it go back to XMB.
- Add FileManager : Dock to left/right/full screen. See note (1).
- Add FileManager : hold X to move the slider.
- Add FileManager : Use R2 to increase move speed of cursor and windows.
- Add : Join or split big files. See note (2).
- Add : Default UI set to XMB.
- Add : Background waves.
- Add : Set alpha of colors.
- Add : (R2+L2) Screenshots saved at '/dev_hdd0/photo/ManaGunZ_XXX.bmp'.
- Add : Check md5 files from ISO with IRD.
- Add : Add/Remove LIMG sector in PS2 iso.
- Add : Choose Font. It search recursivly ttf font in the directories '/dev_flash/data/font' and '/USRDIR/GUI'. See note (3).
- Add : Choose colorset. See note (3).
- Fix FileManager : Convert iso.
- Add FileManager : LEFT/RIGHT D-pad to scroll up/down a page.
- Add FileManager : L1+LEFT/RIGHT D-pad to go to the parent/child folder.
(1) There are 2 ways to do it :
The first one is to open the option menu while the cursor is on the header of the window.
The second is to use the following combo:
(2) Use the copy function in game menu. If the destination is FAT32, the big file will be splitted, if it's not it will be joined.
- Dock to LEFT : Hold R1 + LEFT D-PAD.
- Dock to RIGHT : Hold R1 + RIGHT D-PAD.
- Dock to FULL : Hold R1 + UP D-PAD.
- Restore : Hold R1 + DOWN D-PAD.
In file manager to join files, select ONLY the first file with the extension '66600' then paste it.
(3) To reduce memory use, it won't load 4 themes anymore. Only the theme of the current UI is loaded.
For each theme in each UI, it search for the following files.
When u load the theme it will use the theme font and the first colorset defined in the file. But you'll be able to change them in theme setting menu.
- BG.PNG : Main background
- BGS.PNG : Settting background
- SIDEBAR.PNG : Sidebar background
- FONT.TTF : Font.
- colorset.ini : Set of color used in the homebrew .
XMB UI use more files for the columns : SETTINGS.PNG, FAVORITES.PNG, PS3.PNG, PS2.PNG, PS1.PNG, PSP.PNG.
Also, before loading files from 'common' directory, it will check if these files don't exist in the theme directory.
Additional Info/Support: psx-place.com
By STLcardsWS on Apr 11, 2018 at 9:46 PM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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