Following up with the newest Updates from an already well-known PlayStation 4-Emulator by @AlexAltea, today we like to present you another Project - or we should better say, a new approach - in Emulating PlayStation 4 Game Titles on a PC running on Linux. Although not many Informations are available yet for this specific Emulator - also we aren't sure what the Name of this Emulator should suggest (thanks to @andrea2107 we mght know it) - but please welcome "spine - PS4 Emulator for Linux". And the coolest thing is, the Developer behind this Project, naturally named "devofspine" also released a Demo Version of his Emulator, so you can test it by your own together with the usual Source Code on his GitHub Profile Page, which allows you to tinker with this PS4 Emualtor by your own. At the current early Stages, this PS4 Emulator showcases a fully compatible and stable Gameplay from the PS4 Game Title "Mega Man Legacy Collection" (a Collection of the first six Mega Man Game Titles) but even when it isn't a newer AAA-Game Title, it is still impressive to see such a stable Gameplay so early in Development, don't you agree?
- Introduction by @Roxanne
Someone named "devofspine" released short video showing linux binary running ps4 version of Megaman Legacy Collection.
Usually things like that are fakes not even worth looking into, but not this time. Looks like this project is real. It seems to work as a compatibility layer for ps4 binaries, you can compare that to Wine. This also mean that this project gonna be very hard to evolve in to real ps4 emulator. Anyway fact that is already running 2 (two) ps4 games is really impressive!
Tip: Use Ubuntu 18, seems to be easiest way to run it.
PS4 Meet "spine" - a new and 2nd approach to PS4 Emulation by "devofspine"
By kozarovv on Jun 10, 2019 at 11:21 AM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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