PS VITA / PS TV mGBA updated to version 0.5.1

Discussion in 'PS Vita News' started by kozarovv, Oct 6, 2016.

By kozarovv on Oct 6, 2016 at 9:00 AM
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    Developer @endrift updated his multiplatform mGBA emulator to version 0.5.1. This is a bugfix release, but still list of changes is impressive. If you are not aware what is mGBA, and why we are reporting it here. mGBA is a very fast and accurate Nintendo Gameboy Advance emulator, with ability to emulate also Gameboy and Gameboy Color hardware. And is available also for Playstation Vita/TV with 3.60 henkaku exploit.

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    • mGBA 0.5.1

      Oct 5, 2016 – written by endrift
      A new release of mGBA, version 0.5.1, is available. This version is a bugfix release, which fixes many issues that weren’t caught before the relese 0.5.0. An extensive list of changes follows after the cut.

      Bugfixes:
      • Core: Fix importing save games as read-only
      • FFmpeg: Fix encoding AAC
      • GB: Fix invalid STOP behavior on Game Boy Color
      • GB: Initialize audio properly
      • GB: Properly clear KEY1 bit 0 when switching speeds
      • GB: Properly unload save files when unloading a ROM
      • GB, GBA: Fix emulator hardlocking when halting with IRQs off
      • GB MBC: Fix MBC7 when size is incorrectly specified
      • GB MBC: Fix RTC access when no save file is loaded
      • GB SIO: Don’t auto-clock external shift clock
      • GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
      • GB Video: Fix video frames getting missed when LCDC is off
      • GB Video: Clear screen when LCDC is off
      • GBA Cheats: Fix holding onto pointers that may get invalidated
      • GBA Cheats: Fix key-activated CodeBreaker cheats
      • GBA Cheats: Fix uninitialized memory getting freed when saving
      • GBA Hardware: Improve Game Boy Player rumble behavior
      • GBA Memory: Fix several unused I/O register read values
      • GBA Savedata: Fix loading savestates with 512Mb Flash saves
      • LR35902: Fix events running with the wrong cycle active
      • Qt: Fix “close” button on Overrides view
      • Qt: Fix saving overrides
      • Qt: Fix directory set unloading when replacing the ROM
      • Qt: Fix patch loading
      • Qt: Fix crash when saving an override if a game isn’t loaded
      • Qt: Fix showing default display driver as OpenGL (force 1.x)
      • SDL: Attach rumble in SDL frontend
      • Util: Fix PNG identification on files too small to be a PNG

      Misc:
      • All: Only update version info if needed
      • All: Split out install locations for Libretro and OpenEmu
      • FFmpeg: Encoding cleanup
      • GB: Reset active region when reloading ROM
      • GB Memory: Initialize RAM pattern for GBC
      • GB Video: Improved video timings
      • Qt: Manage window sizes slightly better
      • Qt: Remember scale option independent of core dimensions

      Get it now in the Downloads section. Binaries are available for Windows, Ubuntu and OS X, and the source code is available for all other platforms.

    • mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
      Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
      mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.
    • Features

      • Near full Game Boy Advance hardware support[1].
      • Game Boy/Game Boy Color hardware support.
      • Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
      • Qt and SDL ports for a heavy-weight and a light-weight frontend.
      • Local (same computer) link cable support.
      • Save type detection, even for flash memory size[2].
      • Support for cartridges with motion sensors and rumble (only usable with game controllers).
      • Real-time clock support, even without configuration.
      • A built-in BIOS implementation, and ability to load external BIOS files.
      • Turbo/fast-forward support by holding Tab.
      • Rewind by holding Backquote.
      • Frameskip, configurable up to 10.
      • Screenshot support.
      • Cheat code support.
      • 9 savestate slots. Savestates are also viewable as screenshots.
      • Video and GIF recording.
      • Remappable controls for both keyboards and gamepads.
      • Loading from ZIP and 7z files.
      • IPS, UPS and BPS patch support.
      • Game debugging via a command-line interface (not available with Qt port) and GDB remote support, compatible with IDA Pro.
      • Configurable emulation rewinding.
      • Support for loading and exporting GameShark and Action Replay snapshots.
      • Cores available for RetroArch/Libretro and OpenEmu.
      • Many, many smaller things.

      Planned features

      • Networked multiplayer link cable support.
      • Dolphin/JOY bus link cable support.
      • M4A audio mixing, for higher quality sound than hardware.
      • Re-recording support for tool-assist runs.
      • Lua support for scripting.
      • A comprehensive debug suite.
      • e-Reader support.
      • Wireless adapter support.
      • Game Boy Printer support.

    • mGBA is Copyright © 2013 – 2016 Jeffrey Pfau. It is distributed under the Mozilla Public License version 2.0. A copy of the license is available in the distributed LICENSE file.
      mGBA contains the following third-party libraries:
      • inih, which is copyright © 2009 Ben Hoyt and used under a BSD 3-clause license.
      • blip-buf, which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.
      • LZMA SDK, which is public domain.
      • MurmurHash3 implementation by Austin Appleby, which is public domain.
      • getopt for MSVC, which is public domain.
      If you are a game publisher and wish to license mGBA for commercial usage, please email [email protected] for more information.


    Download: mgba.io / psx-place
    Source: mgba.io
     
    Last edited: Oct 6, 2016

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Discussion in 'PS Vita News' started by kozarovv, Oct 6, 2016.

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