Developer @endrift updated his multiplatform mGBA emulator to version 0.5.1. This is a bugfix release, but still list of changes is impressive. If you are not aware what is mGBA, and why we are reporting it here. mGBA is a very fast and accurate Nintendo Gameboy Advance emulator, with ability to emulate also Gameboy and Gameboy Color hardware. And is available also for Playstation Vita/TV with 3.60 henkaku exploit.
Oct 5, 2016 – written by endrift
A new release of mGBA, version 0.5.1, is available. This version is a bugfix release, which fixes many issues that weren’t caught before the relese 0.5.0. An extensive list of changes follows after the cut.
- Core: Fix importing save games as read-only
- FFmpeg: Fix encoding AAC
- GB: Fix invalid STOP behavior on Game Boy Color
- GB: Initialize audio properly
- GB: Properly clear KEY1 bit 0 when switching speeds
- GB: Properly unload save files when unloading a ROM
- GB, GBA: Fix emulator hardlocking when halting with IRQs off
- GB MBC: Fix MBC7 when size is incorrectly specified
- GB MBC: Fix RTC access when no save file is loaded
- GB SIO: Don’t auto-clock external shift clock
- GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
- GB Video: Fix video frames getting missed when LCDC is off
- GB Video: Clear screen when LCDC is off
- GBA Cheats: Fix holding onto pointers that may get invalidated
- GBA Cheats: Fix key-activated CodeBreaker cheats
- GBA Cheats: Fix uninitialized memory getting freed when saving
- GBA Hardware: Improve Game Boy Player rumble behavior
- GBA Memory: Fix several unused I/O register read values
- GBA Savedata: Fix loading savestates with 512Mb Flash saves
- LR35902: Fix events running with the wrong cycle active
- Qt: Fix “close” button on Overrides view
- Qt: Fix saving overrides
- Qt: Fix directory set unloading when replacing the ROM
- Qt: Fix patch loading
- Qt: Fix crash when saving an override if a game isn’t loaded
- Qt: Fix showing default display driver as OpenGL (force 1.x)
- SDL: Attach rumble in SDL frontend
- Util: Fix PNG identification on files too small to be a PNG
- All: Only update version info if needed
- All: Split out install locations for Libretro and OpenEmu
- FFmpeg: Encoding cleanup
- GB: Reset active region when reloading ROM
- GB Memory: Initialize RAM pattern for GBC
- GB Video: Improved video timings
- Qt: Manage window sizes slightly better
- Qt: Remember scale option independent of core dimensions
Get it now in the Downloads section. Binaries are available for Windows, Ubuntu and OS X, and the source code is available for all other platforms.
mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.
- Near full Game Boy Advance hardware support.
- Game Boy/Game Boy Color hardware support.
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Local (same computer) link cable support.
- Save type detection, even for flash memory size.
- Support for cartridges with motion sensors and rumble (only usable with game controllers).
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Rewind by holding Backquote.
- Frameskip, configurable up to 10.
- Screenshot support.
- Cheat code support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP and 7z files.
- IPS, UPS and BPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support, compatible with IDA Pro.
- Configurable emulation rewinding.
- Support for loading and exporting GameShark and Action Replay snapshots.
- Cores available for RetroArch/Libretro and OpenEmu.
- Many, many smaller things.
- Networked multiplayer link cable support.
- Dolphin/JOY bus link cable support.
- M4A audio mixing, for higher quality sound than hardware.
- Re-recording support for tool-assist runs.
- Lua support for scripting.
- A comprehensive debug suite.
- e-Reader support.
- Wireless adapter support.
- Game Boy Printer support.
mGBA is Copyright © 2013 – 2016 Jeffrey Pfau. It is distributed under the Mozilla Public License version 2.0. A copy of the license is available in the distributed LICENSE file.
mGBA contains the following third-party libraries:
If you are a game publisher and wish to license mGBA for commercial usage, please email [email protected] for more information.
- inih, which is copyright © 2009 Ben Hoyt and used under a BSD 3-clause license.
- blip-buf, which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.
- LZMA SDK, which is public domain.
- MurmurHash3 implementation by Austin Appleby, which is public domain.
- getopt for MSVC, which is public domain.
PS VITA / PS TV mGBA updated to version 0.5.1
By kozarovv on Oct 6, 2016 at 9:00 AM
Universal Media Server v9.2.0 ReleasedUniversal Media Server has now been updated and matured to v9.2.0 by the UMS team, lead by developer Subunk. The UPnP / DLNA & HTTP/S Media server works on your PS Vita / PlayStation TV, PlayStation 3 (PS3) and PlayStation 4 (PS4) and a tons of other devices you may own (see tab below for all devices supported) This is an extremely well built project that has been in development for years now and continues to evolve and grow with the dedication from the UMS development team. This utility will run on many operating systems and will connect to your supported devices to stream your personal collections of media (audio/video) via your locally connected network. See many details included below and also at the UMS official website we have linked below:Continue reading
[UPDATE] RetroArch v1.8.4: PS Vita & PSP Ports "massively increased core collection"The RetroArch project keeps evolving and has been updated to v1.8.3 (UPDATE: Now on v1.8.4 [16th January 2020] - see Changelog for more Information) as a number of new improvements come to both the PS Vita & PSP ports. Developer's and libretro contributors from all over have been elevating the emulation project. In particular @frangar and @fjtrujy are coupe of the devs who have been porting new cores to the PSP. Now MAME 2000, freeIntv, TGB Dual and Handy are some new libretro cores running in the PSP port. Then the PS Vita port has seen performance improvements for MAME 2000, 2003 and 2003_plus. Additional details below and also on the official blog post linked below.
vitaQuakeIII v0.9 Released - Data Files Downloader Added + "Urban Terror" support addedRinnegatamante has released version 0.9 of VitaQuakeIII for your homebrew enabled PS Vita for when your on the go or your PlayStation TV / Vita TV when your gaming away on the big screen. Either way this is an enjoyable homebrew port. In this version marked as 0.9 the developer has added an Automatic Data FIle Downloader when data files are not present. This makes the release much easier to install and setup and a nice edition to the vita homebre. There has been alot of attention to performance as well in this update the addition of dynamic libraries support for OpenArena core has provided a significant boost. Also, this update provides some experimental support for Urban Terror. This add-on is multiplayer, but as the vita port developer explains in the release notes provided below there will be some issue as outlined due to this was a release designed for the PC and the Rinnegatamante had to do quite a bit of work to get it running on the Vita:Continue reading
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