WoW the PS4 Scene is exploding with alot of hard work from many developer's coming together in the scene. the other day TeamOrbis unveiled a preview of Mira Project (CFW Abilities w/ MiraCFW) for the PS4, now the team has made available a Beta version for Developer's. I would caution installing this if your are worried about a potential errors as this is not quite ready for mass adoption yet and missing some aspects that will appear in later releases. The team just recently published a roadmap (seen below) for the upcoming releases and what those updates will provide, lets be honest here its looks very exciting and promising as these developer's are really coming together for some amazing progress on the PS4. @Roxanne covered many aspects of this project already in her preview >> Meet "The Mira Project" - a (kind-of) CFW for your PS4 by #TeamOrbis from the other day so check that out for additional details and then checkout the latest details / release found below from the OpenOrbis Team..
The Mira Project
The Mira Project is a set of tools that grants you more power and control over your jailbroken Playstation 4. It is the result of all the hard work by the OpenOrbis team. It works differently to the custom firmware experience on Playstation 3, where CFW would be installed on the system via modified PUP files (e.g. Rebug), however once the framework is installed and ran it gives users the same functionality they were previously used to.
>>> MiraProject v1.0 --- Developer's Release <<<
Thank you to everyone, this is the initial release of Mira for all future developments to continue off of. This was the surprise coming today May 20, 2018 and thank you for all of the contributions! This should be considered a test release for developers only.
1.1 Beta - No due date
Upcoming Releases (RoadMap)
- 1.1 beta will include the following things:
- Reloadable/swappable HEN (Homebrew Enabler)
- Reading/parsing configuration files from usb/filesystem
- Loading/unloading plugins via USB
- Linux Loader accessible via RPC to load linux from USB
1.2 Beta - No due date
- 1.2 Release will include:
- Userland payload injection into a new process (WIP, crashes somewhere after execution starts running injected code)
- Global controller hooking (check for button combos to activate/deactivate trainers)
- Configurable/dynamic trainers (currently options are semi-static in the internal alpha testings)
- Pulling/dumping HDD keys for use with cryptmount on linux
- Formerly known as MiraHEN, this has now been developed into a full custom firmware. Thanks to everyone who helped Mira reach a 1.0 beta goal (May 20, 2018). There will be updated goals placed within the GitHub issue tracker so the community can follow the internal progress, contribute and help provide the best platform possible for users.
- This is the libc implementation ported for PS4. Check the repository for updates and more information. Currently is in development, and may not be ready to use.
- This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files. Alternatively, you can use CrazyVoid's elfFixupTool. Currently in development, and may not ready to use.
- This is the communications library that will be specialized for operation with the Mira firmware.
PS4 Payload Sender
- Community driven store and application that will allow you to download new plugins, payloads, tweaks, trainers from a trusted centralized source without ever leaving the comfort of your console.
- Inspired by vitaDB <3 Rin
- A simple Android application to send payloads to your PS4.
PS4 Linux Loader
- The Mira Project offers two types of plugins: built-in plugins and external plugins. Default plugins are embedded inside Mira firmware and include file transfer, a log server and a debugger. External plugins can be loaded from internel/external HDD, for example PS4 Linux Loader.
- A simple plugin that lets you run the Linux kernel from a remote device without webkit.
- The users guide can be found at USERS.md. This guide should be followed if you require instructions on how to build, install and use the firmware once it is installed on the console.Developer Guide
- You will need VS2017, with Linux plugin and WSL (Ubuntu on Windows) or a physical Linux machine or Linux VM to be able to build the project. You may find the documentation for developers at DEVELOPERS.md
Special Thanks and Friends
We want to give a special shout out to these people in no particular order.
- Anonymous Contributors (you know who you are)
Release Source / Source Code:
PS4 Mira Project v1.0 - Developer's Release from #TeamOrbis
By STLcardsWS on May 20, 2018 at 12:13 PM
[UPDATE] PS3HEN v2.1.1 - View latest changes to the PS3 Exploit for SuperSlims & nonCFW modelsUPDATE (5-20-2019): Version 2.1.1 has been released.
See below for additional Details!
Here is v2 of the latest PS3 Hack to hit the PS3 Scene with the recent release of PS3HEN. This exploit for nonCFW console's provides homebrew support and a number of Custom Firmware intangibles for those console that can not install a traditional CFW, with those being lat production PS3 Slim models and all of the SuperSlim Consoles. While this is a tremendous release and breakthrough the information behind PS3HEN has been lacking and has served more questions then answers that could be provided. This is due in the way this was delivered and presented. We paused the reporting this on the frontpage until we were pleased with the documentation. So we took it upon ourselves to get the ball rolling on a new PS3HEN F.A.Q. detailing various aspects and info that will be useful for PS3HEN user's. Also we have started forming the PS3HEN Homebrew & Plugin Compatibility Chart
Version 2.x.x has come with a number of new additions for a better experience. Some of the new changes provide full PS3ISO Support ,As well as full BDISO and DVDISO support has been added, plus new improvements to PS3HEN's stabiliContinue reading
Trinity Exploit for PS Vita System Firmwares 3.69 & 3.70 released by TheFloW!Following up after the Announcement from @TheFloW back at the End of March this year, today @TheFloW "let the cat out of the bag" by releasing his newest Jailbreak for the PlayStation Vita, which will allow you to jailbreak both your PlayStation Vita and PlayStation TV even on the newest System Firmwares 3.69 and 3.70 (which weren't able to jailbreak before). But not only that. While you can jailbreak your Devices on the specific System Firmwares mentioned before, you can also Downgrade your PlayStation Vita / TV to a lower Firmware to get the full potential of your Device like with the famous Hacks and Exploits on System Firmware 3.60 (such as HENkaku and modoru) and 3.65/3.67/3.68 (such as h-encore). So while you have been probably already prepared for this release back at the first announcement, together with the fact that @TheFloW was so kind to release his final Jailbreak even earlier as previous announced, we won't keep you on tenterhooks anymore. Here is everything you need to know.
RPCS3 (PS3 Emulator) - March 2019 Progress Report - Native support for DualShock 3 ControllerMonth after Month, the Great Time behind the RPCS3 PS3 Emulator shows more and more improvements in their work for their PS3 Emulator. As they did of course for March 2019, which you can check at their newest Progress Report. In fact, maybe this month is a little bit too technical when reading through their Release Notes but don't worry. You will again realize how good this PS3 Emulator became and how it is getting even better month after month. But one new improvement we have to stick out is the new Native Support for the DualShock 3 Controller when used within RPCS3. You might be wondering, why this new implementation comes so late? Well, there was already a full of third-party drivers but each of them weren't working perfectly. But the Team behind RPCS3 wanted to give you the best experience for playing your PS3 Game Titles. So, since you probably played your PS3 Games Titles with the Original DualShock 3 Controller on your Original PS3 Hardware, they thought about to allow the same on your PC while playing your favourite PS3 Game Titles using RPCS3. So they implemented a native support for the DualShock 3 Controller, as you would use it on your original PS3 Hardware. Kinda neat isn't it?Continue reading
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