WoW the PS4 Scene is exploding with alot of hard work from many developer's coming together in the scene. the other day TeamOrbis unveiled a preview of Mira Project (CFW Abilities w/ MiraCFW) for the PS4, now the team has made available a Beta version for Developer's. I would caution installing this if your are worried about a potential errors as this is not quite ready for mass adoption yet and missing some aspects that will appear in later releases. The team just recently published a roadmap (seen below) for the upcoming releases and what those updates will provide, lets be honest here its looks very exciting and promising as these developer's are really coming together for some amazing progress on the PS4. @Roxanne covered many aspects of this project already in her preview >> Meet "The Mira Project" - a (kind-of) CFW for your PS4 by #TeamOrbis from the other day so check that out for additional details and then checkout the latest details / release found below from the OpenOrbis Team..
The Mira Project
The Mira Project is a set of tools that grants you more power and control over your jailbroken Playstation 4. It is the result of all the hard work by the OpenOrbis team. It works differently to the custom firmware experience on Playstation 3, where CFW would be installed on the system via modified PUP files (e.g. Rebug), however once the framework is installed and ran it gives users the same functionality they were previously used to.
>>> MiraProject v1.0 --- Developer's Release <<<
Thank you to everyone, this is the initial release of Mira for all future developments to continue off of. This was the surprise coming today May 20, 2018 and thank you for all of the contributions! This should be considered a test release for developers only.
1.1 Beta - No due date
Upcoming Releases (RoadMap)
- 1.1 beta will include the following things:
- Reloadable/swappable HEN (Homebrew Enabler)
- Reading/parsing configuration files from usb/filesystem
- Loading/unloading plugins via USB
- Linux Loader accessible via RPC to load linux from USB
1.2 Beta - No due date
- 1.2 Release will include:
- Userland payload injection into a new process (WIP, crashes somewhere after execution starts running injected code)
- Global controller hooking (check for button combos to activate/deactivate trainers)
- Configurable/dynamic trainers (currently options are semi-static in the internal alpha testings)
- Pulling/dumping HDD keys for use with cryptmount on linux
- Formerly known as MiraHEN, this has now been developed into a full custom firmware. Thanks to everyone who helped Mira reach a 1.0 beta goal (May 20, 2018). There will be updated goals placed within the GitHub issue tracker so the community can follow the internal progress, contribute and help provide the best platform possible for users.
- This is the libc implementation ported for PS4. Check the repository for updates and more information. Currently is in development, and may not be ready to use.
- This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files. Alternatively, you can use CrazyVoid's elfFixupTool. Currently in development, and may not ready to use.
- This is the communications library that will be specialized for operation with the Mira firmware.
PS4 Payload Sender
- Community driven store and application that will allow you to download new plugins, payloads, tweaks, trainers from a trusted centralized source without ever leaving the comfort of your console.
- Inspired by vitaDB <3 Rin
- A simple Android application to send payloads to your PS4.
PS4 Linux Loader
- The Mira Project offers two types of plugins: built-in plugins and external plugins. Default plugins are embedded inside Mira firmware and include file transfer, a log server and a debugger. External plugins can be loaded from internel/external HDD, for example PS4 Linux Loader.
- A simple plugin that lets you run the Linux kernel from a remote device without webkit.
- The users guide can be found at USERS.md. This guide should be followed if you require instructions on how to build, install and use the firmware once it is installed on the console.Developer Guide
- You will need VS2017, with Linux plugin and WSL (Ubuntu on Windows) or a physical Linux machine or Linux VM to be able to build the project. You may find the documentation for developers at DEVELOPERS.md
Special Thanks and Friends
We want to give a special shout out to these people in no particular order.
- Anonymous Contributors (you know who you are)
Release Source / Source Code:
PS4 Mira Project v1.0 - Developer's Release from #TeamOrbis
By STLcardsWS on May 20, 2018 at 12:13 PM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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