PS3 Mortal Kombat 9 Trilogy Edition Mod v 1.60 by futuretime23

Discussion in 'PS3 News' started by futuretime23, Dec 30, 2016.

By futuretime23 on Dec 30, 2016 at 7:03 PM
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    futuretime23

    futuretime23 Developer

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    Following the release of Grim Doe's MK9 RTM Tool fellow game mod developer @futuretime23 has released some additional MODs for MK9 (Mortal Kombat) for the PS3. As MK9 TE v1.60 has been recently released. There has been a number of changes in this suite of mods, checkout all the details provided by futuretime23 also checkout the included video showcasing some of the mods included in this release.
    -STLcardsWS


    0.jpg

    • Mortal Kombat 9 Trilogy Edition Mod
      Current version: 1.60 (Released on 12/30/2016)



      Futuretime23's YouTube Channel --> Link

      Misc. changes:

      • Custom title screen has been added.
      • Medium in Training mode has been changed to Overh. to avoid confusion with mids (it's labelled Overh. due to character limit)
      • HighOrLow (as stated in the coalesced.eng file) has been changed to Mid. Keep in mind that some attacks that are High will show up as Mid
      • (For example, Smoke's 21, defined to be a mid attack but because of the small hitbox, it behaves like a high)
      • Some info on the boot up screen has been changed to credit people who helped with the mod. (Thanks guys!)

      See Next Tab for Character Changes

    • Character specific changes WARNING: characters who don't have OLD and NEW sections are unchanged from the previous patch. ONLY CHARACTERS WHO HAVE OLD AND NEW SECTIONS have been updated for this patch

      Kenshi

      • He now uses the normal version of his 2nd fatality on Kratos.
      • Non EX Telecharge is now a High, and can be ducked without the need to block while crouching.
      • EX Telecharge's recovery frames have been slightly reduced, it should now be neutral on block.
      • EX Rising Karma's recovery frames on block have been increased (-15 aprox. on block)

      Noob Saibot

      • Recovery frames on EX Shadow Charge have been reduced.
      • He now uses the normal version of his 2nd fatality on Kratos.
      • Ghostball (both versions) is slightly faster and recovers faster.
      • XRay has more armored frames.
      • D1 is slightly faster.
      • B1 is slightly faster now.
      • Recovery frames for both versions of Shadow Slide were slightly decreased.

      Kabal

      • EX Nomad Dash armor removed.
      • Non EX Gas Blast, on both ground and air, now does 3% damage on hit, and 1% on block.
      • 2 has been slightly slowed down, to decrease the cancel advantage obtained by Nomad Dash Cancelling from this attack.
      • 2's recovery frames on hit have been reduced to prevent the above change from hurting him too much.

      Sub-Zero

      OLD
      • F4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner.
      • Standing 4 is slightly faster. REVERTED
      • Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur.
      • Slide (both versions) speed has been slightly increased. Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register.
      • As a result, Slide's recovery frames on whiff have also been slightly reduced.
      • Ice Puddle (both versions) is faster, it should now be a viable tool to use in a match.
      • New intro for Costume 2. It uses (previously) unused audio. This is to correct an inconsistency in the intro (Bi-Han originally SPOKE WITH HIS BROTHER'S VOICE. Apparently, NRS had recorded a separate intro for Bi-Han...but chose not to use it in the final game. The voice file still remains in the game, for some odd reason)
      • However, said intro cuts a few seconds short, if you are playing from P1's side. P2 Sub will play it fully.
      • S/F2's hitbox was increased, and it is now a true Mid attack.
      • Ice Ball (both versions) hits Mid now. REVERTED
      NEW
      • Nothing new.

      Cyrax

      OLD
      • Non EX bombs now do 1% of damage.
      • D4's recovery frames on hit have been slightly increased (should be at least +10 or +11 on hit)
      NEW
      • Opponent's reaction to 2nd air net is now the same as the ground one. While it looks weird, it gets rid of the net reset by
      • (depending on the timing) either shielding the victim from the bomb or juggling him/her but it still counts as part of the same combo.
      • Opponent recovers much faster (0.50x faster) from getting hit by B121, thus preventing a safe jump on hit.

      Kano

      OLD
      • Slightly increased the duration of EX Ball's(Horizontal) armor. REVERTED
      • F3 is faster. REVERTED
      • F3,3 has been given a slight damage buff. REVERTED
      • Choke's hitbox has been further increased, and it is now a true Mid attack.
      • B112's speed has been increased, thus removing the gap between hits.
      • B112's recovery frames on whiff,hit and block were slightly increased to prevent the speed upgrade making it too powerful.
      • B12's recovery frames on hit have been reduced, thus allowing a safe jump on hit.
      • EX Knife Throw's recovery frames have been reduced.
      • XRay's hitbox has been increased to prevent low profiling from other characters.
      • F4 is faster.
      • B2 is a bit faster now.
      NEW
      • Opponent recovers a bit slower from being hit with B12, change was done to ensure a safe jump on hit for Kano as there seems to be some
      • sort of "limit" for the variable (AKA shitty programming)

      Sonya

      • Dive Kick's recovery frames on block have been increased, and Sonya comes out of the move a little slower (seems to be slower for the EX version of the move).
      • EX Kartwheel's armor has been removed.
      • Military Stance's F1 is now - on block (-1 to -2 approx.), it's recovery frames on block were slightly increased.

      Nightwolf

      • F3 now hits Low.
      • F2 is now an Overhead attack.
      • F2's hitbox was also increased so that it doesn't whiff on crouching opponents.
      • 234's recovery frames on block have been slightly reduced (should be +5 approx)
      • D1's recovery frames on hit were reduced, it should be + on hit now.
      • EX Axe Swing's 2nd hit is an Overhead attack now, and it's recovery frames have been slightly reduced.

      Freddy Krueger

      • He now uses the normal version of his fatalities on Kratos. (normal costume only)
      • EX Ground Spikes' damage scaling increased (originally, it's damage multiplier was set at 0.80, it is now set at 0.60)
      • Ground Spikes (all versions, including EX) does 1% of damage on block.

      Kung Lao

      • Armor duration cut by half on EX Teleport, as a result, this also removes the bug where Lao could get extra armor by delaying EX Teleport's 1 attack/throw.
      • He now uses the normal version of his 2nd fatality on Kratos.
      • Teleport 2's hitbox has been increased to prevent low profiling from other characters.

      Jax

      • EX Ground Pound recovery frames on hit increased, this effectively removes Jax's resets in the corner and greatly nerfs his corner damage.
      • F41's hitbox has been increased to prevent whiffing on specific crouching opponents.
      • 2F2B1's recovery frames on hit have been reduced, thus allowing new combos to be made.
      • 2F2B1's last hit had it's speed very slightly increased to further help this.
      • F413's recovery frames on block have been increased (it should be -5 approx.)
      • F414's recovery frames on block were reduced, it should now be neutral on block.

      Jade

      OLD
      • EX Shadow Flash no longer takes additional damage.
      • 122's last hit does 8% damage, thus increasing the overall combo damage to 13%.
      • B1F1's last hit does 10% damage now, thus increasing the overall combo damage to 18%.
      • 23F2's last hit does 10% damage now, thus increasing the overall combo damage to 16%.
      • F212's last hit does 10% damage now, thus increasing the overall combo damage to 16%. B32's last hit does 10% damage now, thus increasing the overall combo damage to 14%. RE
      • 4F3's last does 12% damage now, thus increasing the overall combo damage to 16%.
      • U3's hitbox has been increased, and it is now a true Mid attack.
      • All boomerangs have significantly better recovery now.
      • The second hit of EX Up Boomerang now hits Overhead on the way down.
      NEW
      • Opponent recovers from 23 on hit a bit slower, thus allowing Jade to special cancel 23 and combo off Overhead Staff Slam on hit.

      Stryker

      OLD
      • B1 is faster. REVERTED
      • Forward walkspeed has been slightly increased. REVERTED
      • B32 is now special cancellable. REVERTED
      • 232 is now special cancellable.
      • He now uses the normal version of his 2nd fatality on Kratos.
      • B3 is slightly faster than before. REVERTED
      • 11 and 12's recovery frames on hit have been increased, but they are still lesser recovery frames compared to KE Stryker. REVERTED
      • Low Grenade Toss and High Grenade Toss have significantly better recovery now, this applies to the EX Double Grenade Toss as well.
      NEW
      • Nothing new.

      Quan Chi

      • D1 is faster.
      • 21U3 now allows to perform a special move after connecting the last hit. You can now connect it with Trance, for example.
      • Non EX Ground Burst now hits Low.
      • EX Burst does 3% damage now.
      • You can now use Skeletal Boost during Trance.

      Smoke

      • F4 is no longer special cancellable: this removes the EX Smoke Bomb reset.

      Sheeva

      • The hitbox of 212F1's last hit was made bigger so that it hits all crouching characters.
      • EX Teleport Stomp's armor duration has been doubly increased: it should now last through the entire animation.
      • B1 is faster.
      • B2 is faster.
      • F2 is faster.
      • F3 is faster.
      • F4's recovery frames on block have been slightly reduced (It should still be - on block, though)
      • 1B2F1's recovery frames on block have been reduced (approx +1)
      • B121+2's recovery frames on block have been reduced.

      Shang Tsung

      OLD
      • Startup speed of Fire Skull (both versions) is slightly quicker. REVERTED
      • Recovery frames of both versions of Fire Skull have been slightly reduced. REVERTED
      • F3 is slightly faster.
      • New intro for Costume 2: Previously, the game used the young voice for Old Tsung, this is despite NRS recording a separate voice file for Old Shang, and said voice file is still in the game, just unused, oddly enough.
      NEW
      • Nothing new.

      Sindel

      • Levitate's backdash is a bit quicker and more closely matches the forwarddash speed.
      • U4 is faster and has an improved hitbox.
      • Hair Whip (both versions) now hits Mid.

      Cyber Sub-Zero

      • EX Dive Kick's final hit's speed has been increased: this makes the move have far more advantage on hit, as well as have lesser recovery frames.
      • Slide's speed (both versions) has been increased.
      • He now uses the normal version of his 2nd fatality on Kratos.
      • D4's recovery frames on hit have been reduced (It is now + on hit)
      • Dive Kick (both versions) now has lesser recovery frames on whiff.
      • Ice Ball (both versions) hits Mid now.

      Baraka

      OLD
      • Second hit of 221+2's hitbox has been increased so it doesn't whiff on crouching opponents.
      • EX and non EX Blade Slide's hitboxes have been increased so that they don't whiff on crouching opponents. CHANGED, READ BELOW
      • 122's last hit is an Overhead.
      • B31F1's recovery frames on block have been reduced (it should be now +1 approx.)
      • U4 now does 12% damage on hit.
      NEW
      • Blade Slice's hitboxes have been further increased as they were still whiffing.

      Kitana

      • F21's recovery frames on block have been slightly increased.
      • Second hit of EX Pretty Kick's Hitbox has been increased, thus turning it into a true Mid attack.
      • EX Fans (On ground and on air) damage scaling has been increased.
      • Regular Ground fans damage scaling has been increased (however, it seems to only affect when opponent is on ground, so this needs further examining)

      Mileena

      • Standing 2 is faster.
      • F2 is faster.
      • F3 is faster.
      • Her normal version of her 1st fatality is now used on Kratos.
      • Telekick input is now DD3. (Move list has been updated to show the new input)
      • D1's recovery frames on hit have been reduced.

      Johnny Cage

      OLD
      • He now uses the normal version of his 2nd fatality on Kratos.
      • F3's recovery frames on block have been increased (approx. -4)
      • F33B3's recovery frames on block have been increased (approx. -4)
      • Non EX Nut Punch's recovery frames on hit have been increased, thus preventing it from granting a safe jump.
      • Low EX Forceball's recovery frames have been slightly increased.
      NEW
      • Opponent recovers a bit faster (3 frames aprox.) from Regular nut punch in order to prevent Cage from getting a safe jump on hit.
      • Done for the same reason as Kano's B12, there seems to be a limit of sorts for recovery frames on hit (AKA, shitty programming)
      • (should be mentioned that because of shared coding, despite the fact that there are other reaction variables for EX nut, modding
      • regular also affects EX nut punch recovery for victim. That being said, EX Nut Punch still grants a safe jump on hit)

      Ermac

      • He now uses the normal version of his 2nd fatality on Kratos. (normal costume only)
      • D3's recovery frames on hit were slightly decreased.
      • U4's recovery frames on hit were slightly reduced, in order to allow it to connect with a special like the Telelift or Telepush. (This was done due to a lack of a special cancellable variable for this attack)

      Reptile

      • Dash speed (forward, backwards, into duck, both from forward and backwards dashes) has been increased.
      • Recovery frames for Non EX Elbow Dash on block have been slightly increased.

      Sektor

      • 12's hitbox has been expanded to make whiffing after connecting with 1 happen less often.
      • D1's recovery frames on hit were reduced, it should be advantage on hit (+1 or +2 approx.)

      Kratos

      • 212's last hit is a bit faster, this is in order to make the gap smaller in the string.
      • B12 is faster.
      • F14's recovery frames on hit were reduced: This was done to prevent Kratos from being punished easily.
      • F2 is faster.
      • D1's recovery frames on block and on hit have been reduced.
      • D3 is faster.
      • D3's recovery frames on block, whiff and hit have been slightly reduced.

      Skarlet

      • She uses the normal version of her 1st fatality on Kratos now.
      • Teleport Drop (both versions) has a slightly bigger hitbox, thus allowing it to connect against an opponent more consistently.

      Raiden

      • The hitbox of EX Vicinity Blast has been adjusted so it does not whiff on crouching opponents, and
      • EX Vicinity Blast is now a true Mid attack.

      Rain

      OLD
      • He uses the normal version of his 1st fatality on Kratos now.
      • D3's recovery frames on hit were reduced, while on block and whiff have only been slightly reduced.
      NEW
      • Non EX Water bubble hits Mid now.
      • Rain can now block after using either version of the H2O Buff, but damage bonus has been slightly reduced for the EX version to
      • prevent it from being too powerful. (reduced by 1.5% damage per attack)

      Liu Kang

      • B312's recovery frames on block have been slightly increased (approx -3)
      • Dragon Stance + 2's recovery frames on block have been reduced. It should now be neutral on block.

      Scorpion

      OLD
      • F214's last hit is now special cancellable.
      • To further complement the change above, F214's last hit is faster.
      • Spear (both versions) recovery frames on block have been reduced.
      • D3 and D4's recovery frames on hit were slightly reduced. (particularly for D3) CHANGED, READ BELOW
      • D1's recovery frames on hit were reduced, it should now be + on hit.
      • 2,1+2's recovery frames on block were reduced.
      NEW
      • D3 and D4's recovery frames on hit were further reduced so that they were slightly more + on hit.


    Downloads:
    PC Version: mega.nz
    PS3 Version: mega.nz
     
    Last edited by a moderator: Jan 2, 2017
    Grim Doe, STLcardsWS and tthousand like this.

Comments

Discussion in 'PS3 News' started by futuretime23, Dec 30, 2016.

    1. Zoilus
      Zoilus
      do we need to install any previous versions if we've never used this before? or does this v1.60 have everything? thanks
    2. futuretime23
      futuretime23
      it already has everything.
      Grim Doe and Zoilus like this.
    3. vannt93
      vannt93
      Thanks a lot :)

      Removed link - Spam //kozarovv
      Last edited by a moderator: Jan 13, 2017
    4. khokho
      khokho
    5. kozarovv
      kozarovv
      What file? Download is not password protected.
    6. Grim Doe
      Grim Doe
      Amazing Work Future,
      And Thank you :)

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