Multi-Track PS1 Games

Discussion in 'PS1/PS2/PSP on PS3' started by insanetoker89, Jul 15, 2019.

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    insanetoker89

    insanetoker89 Forum Noob

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    Sorry for double post.
     
    Last edited: Jul 18, 2019
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    Fedor Wearing A Fedora

    Fedor Wearing A Fedora Member

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    is this one of them? https://www.ebay.com/itm/TWISTED-METAL-4-PLAYSTATION-PS1-GOOD/372395580644
    If so, i'll take a look this weekend at the local retro dealer...maybe i'll find it cheaper there.

    I use the same method but it seems it's hit or miss with some games.It might be that the games that wont run correctly use LBA instead of MSF.
     
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    pinky

    pinky Bitsiboo's Other Half Developer

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    this is how mine is setup for mega man x3. music plays on both an emulator and the ps2, but I don't know if this will work with psx games on the ps3:

    Code:
    FILE "Mega Man X3 (E) (Track 01) [SLES-00503].bin" BINARY
      TRACK 01 MODE2/2352
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 02) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:44:64
      TRACK 02 AUDIO
      PREGAP 00:02:00
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 03) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:58:42
      TRACK 03 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 04) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:13:22
      TRACK 04 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 05) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:29:16
      TRACK 05 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 06) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:07:19
      TRACK 06 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 07) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:52:41
      TRACK 07 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 08) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:52:07
      TRACK 08 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 09) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:52:09
      TRACK 09 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 10) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:02:32
      TRACK 10 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 11) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:08:50
      TRACK 11 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 12) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:06:31
      TRACK 12 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 13) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:54:27
      TRACK 13 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 14) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:03:38
      TRACK 14 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 15) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:44:41
      TRACK 15 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 16) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:27:02
      TRACK 16 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 17) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:43:23
      TRACK 17 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 18) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:39:08
      TRACK 18 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 19) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:53:37
      TRACK 19 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 20) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:13:43
      TRACK 20 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 21) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:18:05
      TRACK 21 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 22) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:57:28
      TRACK 22 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 23) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:01:70
      TRACK 23 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 24) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:16:31
      TRACK 24 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 25) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:16:68
      TRACK 25 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 26) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:49:03
      TRACK 26 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 27) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:19:60
      TRACK 27 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 28) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:08:35
      TRACK 28 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 29) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 01:53:48
      TRACK 29 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 30) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 00:24:25
      TRACK 30 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 31) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:12:49
      TRACK 31 AUDIO
      INDEX 01 00:00:00
    FILE "Mega Man X3 (E) (Track 32) [SLES-00503].wav" WAVE
    REM FILE-DECODED-SIZE 02:02:00
      TRACK 32 AUDIO
      INDEX 01 00:00:00
     
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    ayassinsayed

    ayassinsayed Member

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    1. SLUS00868
    2. Internal hdd PSXISO
    3.yes same storage same iso same cue
    4. In multiman i use the default one i didnt change any setting .
    5. In irisman also didnt work.
    6. In webman mod also didnt work and i try two self emulator
    7. XMB



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    insanetoker89

    insanetoker89 Forum Noob

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    Yes that's the exact game I'm testing. I've also tested the other twisted metal games and a couple other games with multi tracks, same issue.
     
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    aldostools

    aldostools Developer Developer

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    I've tested SLUS00868 and found there was a bug in the cue parser. Now it has background music.

    You can test again with the build 1.47.25.3... just need to re-download the plugin from github, brewology or update online.
     
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    insanetoker89

    insanetoker89 Forum Noob

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    I don't think there is a 1.47.25.3 yet lol
     
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    Fedor Wearing A Fedora

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    insanetoker89

    insanetoker89 Forum Noob

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    insanetoker89

    insanetoker89 Forum Noob

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    OMG! I can confirm that my multi track ps1 games combined into one .bin are working with music and all when updating to webman mod 1.47.25.3... Thank you @aldostools
     
    Last edited: Jul 19, 2019
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    Mulder

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    thanks @aldostool
     
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    ayassinsayed

    ayassinsayed Member

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    Thanks @aldostools.


    Sent from my iPhone using Tapatalk
     
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    ayassinsayed

    ayassinsayed Member

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    I test game SLUS00868 and it's work Pefect with audio track Thanks. but there is an small issues still there in that game there is an Audio player in options -> Audio -> when u select track only show 2 Track and to play the third track u must star over from track 1 again to show track 4 and so on for 17 track. But in multiman not that happen u can move from track 1 to 17. could u review it again if u have time?


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    Last edited: Jul 19, 2019
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    aldostools

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    I have tested both games again and both games have audio. I can select all 17 audio tracks in Vigilante without issue.
    Maybe your games are not dumped properly.

    The following logs compare the lba calculated by the cue parser (left) and the lba/index of the cue file (right).
    As you can see the audio tracks are detected properly and the calculated LBA is correct too (75 * ((MM * 60) + SS)) + FF.

    Vigilante 8 - 2nd Offensive [SLUS00868]; MD5 of bin = 037A6CC8B1A36F54F3CD0B25775B6558
    Code:
    00:00:00 lba=0              REM MSF: 00:00:00 = LBA: 0   
    32:44:16 lba=147316         REM MSF: 32:44:16 = LBA: 147316
    35:50:22 lba=161272         REM MSF: 35:50:22 = LBA: 161272
    38:08:48 lba=171648         REM MSF: 38:08:48 = LBA: 171648
    40:22:56 lba=181706         REM MSF: 40:22:56 = LBA: 181706
    42:25:69 lba=190944         REM MSF: 42:25:69 = LBA: 190944
    44:31:09 lba=200334         REM MSF: 44:31:09 = LBA: 200334
    46:42:24 lba=210174         REM MSF: 46:42:24 = LBA: 210174
    49:06:20 lba=220970         REM MSF: 49:06:20 = LBA: 220970
    51:17:70 lba=230845         REM MSF: 51:17:70 = LBA: 230845
    53:25:48 lba=240423         REM MSF: 53:25:48 = LBA: 240423
    55:34:02 lba=250052         REM MSF: 55:34:02 = LBA: 250052
    57:46:07 lba=259957         REM MSF: 57:46:07 = LBA: 259957
    59:53:08 lba=269483         REM MSF: 59:53:08 = LBA: 269483
    62:03:54 lba=279279         REM MSF: 62:03:54 = LBA: 279279
    64:23:34 lba=289759         REM MSF: 64:23:34 = LBA: 289759
    66:22:64 lba=298714         REM MSF: 66:22:64 = LBA: 298714
    
    Pepsi Man [SLPS01762]; MD5 of bin = A5652DA939A04DBA1656DA5F0F977327
    Code:
    00:00:00 lba=0              INDEX 01 00:00:00
    11:47:61 lba=53086          INDEX 01 11:47:61
    12:47:61 lba=57586          INDEX 01 12:47:61
    13:47:61 lba=62086          INDEX 01 13:47:61
    14:47:61 lba=66586          INDEX 01 14:47:61
    15:47:61 lba=71086          INDEX 01 15:47:61
    16:47:61 lba=75586          INDEX 01 16:47:61
    17:17:55 lba=77830          INDEX 01 17:17:55
    22:49:70 lba=102745         INDEX 01 22:49:70
    
     
    Last edited: Jul 19, 2019
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    Fedor Wearing A Fedora

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    Most of the games that didn't play the audio tracks before work now (mostly older 95/98 titles), so muchas gracias for that:chuncky:. There's one game with an awesome soundtrack that still doesn't work correct tho, Sled Stom SLUS00955. With the new webman mod update the audio tracks did start to play but either choppy or wrong track order.
    First i verified the dump with the ones on redump.org and all the values matched. Then i tried the same image on pc emulators (Mednafen, epsxe, retroarch) and it worked as it should. For the final test just to be sure that the dump and image were legit i made an eboot from the same image, used cdda enabler for the tracks and installed it. Also here it worked fine and without issues (so no hardcoded lba for protection).

    Now if i mount them with the backup managers on the PS3 i've mixed results. Multiman 4.84 will play audio (not all) but extremely choppy, same with fmv's / with irisman audio tracks won't work, tested with both ps1_emu versions there (old emu's blackscreened). When mounted with latest webman mod i've encountered the following issues:
    -ps1_emu = correct region detection but extremely choppy audio and fmv's. Track02 (on disc track 2, in game first audio track, also main menu music) wont play and other tracks play in wrong order and frequent slowdowns during gameplay.
    -ps1net_emu = incorrect region detection (pal instead of ntsc) but less choppy fmv's. Track02 wont play and other tracks play in wrong order.

    footage of ps1net_emu try, track02 is actually the track you also hear during the opening fmv but full version. I've also selected it to play during gameplay, and at the end of the footage you'll see me pausing the game. Track09 should start playing then:



    The actual track for reference:

     
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    aldostools

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    Thank you for your feedback. I will try that game when I return home. I'm out of the city
     
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    Fedor Wearing A Fedora

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    no man thank you for your time, enjoy your weekend.
     
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    ayassinsayed

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    @aldostools Extactully thats is i mean in vigilante while playing when u press start u can see the title of track playing which u hear wrong track order not the actually audio track that are writen in game pause menu while press start?


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    Last edited: Jul 19, 2019
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    aldostools

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    I have to check with SLUS00955... I couldn't reproduce your issue with Vigilante or Pepsi Man.
    The music in both games was playing like when I mounted the games with multiMAN. The 17 tracks of Vigilante played fine too.
    I tested with webMAN 1.47.25.3 on Rebug 4.84.2 REX (CEX)
     
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    aldostools

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    I tested SLUS00955 and it's playing with sound tracks with build 1.47.25.4

    If your CD image was built with CloneCD, then the issue was that there was not support for CloneCD Control file (CCD).
    In the build 1.47.25.4 I have added support for CCD format to the cue file parser.

    Also increased the max number of CD tracks allowed from 32 to 64.

    The CD image of SLUS00955 that I tested was IMG+SUB+CCD, not a CUE/BIN image. Tested on Rebug 4.84.2 REX (CEX) Cobra 8.1
     

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