I hope my document will help some. I used it to write for translating readable form to binary code a few years ago. Actually, I learned it from cgcomp tools code. This tool quite nice and clean but not what I want. Anyway, I cannot say it a "document". It is just the instruction decomposition for me to examine and find a way to do a reverse. If there are some like I will gather my fragment shader document. Please see my attached file. At the end of it I just add some samples to translate assembly form to binary. It may be some not properly, just for a guide.