We have more Nintendo 64 Emulation news following the recent port to the Vita, It appears after 9 years since it was first announcements and previewed, the mythical PS3 Port of wii64 (mupen64) has finally surfaced, From one of the developer behind the port emukidid, the developer recently found the files for the old (unreleased) PoC for the PS3 on an old HDD and decided it was time to release the PoC to the public, However, don't get too excited as the emulator is very rough around the edges and is simply a proof of concept as stated that needs alot of work but the developer does leave some bits of info and even a lending hand. Back in 2011 development did not get off the ground to far past the initial phases due to various roadbloacks (explained below), In the current form its only running in "interpreter only" and does not have the advancements needed to run many games at all, but compiled in pslight v2 could provide some recent changes and maybe even better support. Below you will see a quote from the developer (emukidid) and also some instructions / video demo from psx-place user @SniperSnake whom recently was exploring some N64 options himself.
Its great to see this emulator and its source finally emerge and perhaps gives some hope or inspirations for others to bring this project full circle and create a stable n64 emulator for the PS3.-STLcardsWS
wii64-ps3 proof of concept
Found this on my HDD from way back in 2011 when we were messing with porting wii64 (mupen64) to the PS3. It has software rendered graphics limited to probably Mario 64 only as well as pure interpreter only and likely no audio.
I'm not sure what state the release I've attached is in because I compiled it a long time ago, it's messy and it was just considered a "test"
A very old proof of concept in porting mupen64 (wii64 specifically from 2011) to the PS3 using PSL1GHT v1.
- Bad audio
- Preliminary hardware accelerated graphics
- Basic input
- Pure interpreter
- USB loading
- USB saving
- I've had a go at getting this to work with PSL1GHT v2 (https://github.com/ps3dev/PSL1GHT) and have run into some issues I'm looking into (basially the menu loops once every 3-4 seconds and everything becomes unresponsive). Once this is resolved I'd be happy to try and merge upstream changes from newer Wii64 releases back into this and even try at porting the Wii64 dynarec over to ppc64.
- Issues we'd run into at the time with the state of homebrew on the PS3 were mostly due to the newness of the library and toolchain but also the fact that we couldn't get decent performance at all from the pure interpreter and we were unable to execute from heap (no dynarec). The pure interpreter ran faster on the Wii than it did with the PS3's main CPU, probably due to the fact that there's no branch prediction.
- UPDATE (1): Ready to jump back into some PS3 Dev after 9 years with this nice HORI 720p/1080i display I picked up for $39!
Emukidid has decided to take a 2011 build of wii64/cube64 a mupen64 fork thats been ported to ps3 has finally be relased. It works in interpeter mode as dynarec haddent been worked on yet for ps3.
The ground work is here and supposedly ps3 dynarec is already a thing iin the shadows lets make this happen!!!
- I have tested it myself via ps3 multiman self loading off usb.
- The roms run off dev_usbX/wii64/roms folder.
PS3 N64 Emulator (PS3 PoC wii64 Port by emukidid) Surfaces 9 years after first announced
By SniperSnake on May 12, 2020 at 11:29 AM
The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversionSince the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well,
Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation.
Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be foundContinue reading
[UPDATE] webMAN MOD 1.47.27 (20200517): Big Announcement - Important milestone's achieved ....Update (v1.47.27 - 20200517) since the initial release of webMAN MOD v1.47.27 @aldostools has made huge improvements to the plugin with these latest revisions to v1.47.27.The developer is adding alot of new functionality to the plugin and has some big announcements in the latest changes. See UPDATED changelog and also quote from developer Aldostools himself about the latest progress provided to the PS3 Plugin in this latest update
(Original Article) Developer @aldostools whom recently updated IRISMAN for 4.86 Support (& more) has also updated the popular plugin webMAN MOD to version 1.47.27 with support for 4.86 firmware. That has not been the only changes provided to the webMAN MOD plugin. For instance, If you are transferring files via FTP that information will be displayed in the Temperature Monitoring page (from a networked connected broswser: your ps3ip/cpursx.ps3). The plugin has some other additional features and fixes provided in this update marked in the changelog provided below.Continue reading
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