A new VITA / PSTV (HENkaku) Homebrew is released as developer dots_tb ports psp2048, this puzzle game will have your brain spinning as your try and decide your best moves to achieve that 2048 tile. If you are a 2048 fan then this is must have, if your not a fan give it try and you might find yourself suddenly addicted to this game.
This is a port of the game psp2048 which is a clone of the famous game 2048. The PSP port/clone was created by AnderainLovelace. I just ported it to the vita.
Why did I port it? Because it was my favorite game? No. Because it was the first thing to come up when I googled psp source. Enjoy.
- It works.
- You can touch it.
2048 on PSP
clone & port by Anderain Ryu [email protected]
PORTED TO VITA BY DOTS_TB
- WHY? Because it was the first application to popup when I googled psp source.
Special thanks to:
- TEAM MOLECULE(so I don't have to write out all their names) for smelling good and making everything on earth xepri for vita2dlib
- wololo for helping me find the Lord m0skit0 for advance psp tk or whatever the site was
- minilgos for his notes SMOKE, meetpatty, DrakonPL for code to study(or copy) Rinnegatamante for makefiles to study
Download: psp2048 (vita/pstv)
PS VITA / PS TV New 2048 Port now Avaiable for PS VITA / PSTV [HENkaku] by dots_tb
By STLcardsWS on Aug 2, 2016 at 11:12 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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All in one - Scans a package folder and serves them onto your PS3's XMB, Breaking the 4GB barrier!