PS2 NIM - PS2 Edition [Port by Theldus]

Discussion in 'PS2 News' started by kozarovv, Aug 17, 2017.

By kozarovv on Aug 17, 2017 at 5:17 AM
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    kozarovv Developer

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    Its 2017 and the PlayStation 2 community continues adding new content, that keeps the system going with new interest.This time around developer Theldus adds a port of NIM to the library of PS2 Homebrew. This simple game is all about using your math skills in strategic pursuit to avoid being the last to make a move. The dev has shared a bit of information on the title and a bit about the projects development, so give it a look as this simple port is a welcome addition to the PS2 Community. -STLcardsWS

    NIM game running in PCSX2​

    • NIM - PS2 Edition

      What is it?
      Nim is a mathematical game of strategy in which two players take turns removing objects from distinct heaps. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap. The goal of the game is to avoid being the player who must remove the last object. -- Wikipedia

      Because it's cool? Of course, that's not all. Well, I have always tried to create software for the maximum number of architectures I could get and to develop for the current consoles is very trivial and it is possible to find a lot of good content through the internet. Also, it was a very interesting experience and I learned a lot from it =).

      Developing for PS2 was a big challenge for me, there are a dozen things I did not know and others that I still don't know, the architecture is completely different from an Intel x86 and there are lots of extra things that you need to take into account.

      If you think that creating games for PS2 consists of dragging cute colored buttons from side to side through an engine using some kawaii programming language, give up, it's not for you.

      AFAIK, there is only one 'official' form of development for PS2 that is using the official Sony SDK that costs a few tons of moneys.

      Fortunately, a very clever group -- ps2dev -- was able through Sony's processor manuals to create a complete game development environment for PlayStation 2, so thanks to them, we can now develop for PS2 =).

      So to compile this code and/or develop your games you need to download ps2toolchain* and know C or C++. *I highly recommend you to checkout for the commit 101e8f857bf26a4a174a3c67a0619beb6c5d5564, since it was this version of the toolchain I used and I cannot guarantee that the code will work in other versions.

      Works on real hardware?
      Of course, but only for non-original consoles, that is, consoles that were unlocked to play pirate games. So you're encouraging piracy? Of course not, and I always encourage the purchase of original games, but if you are (or know) some unhappy owner, you can test it there. Why pirate? The chip inserted into the pirated consoles adds some extra features to the console, such as running a boot file, which opens up space for a plenty of new features.

      You will also always be free to test in a completely legal way using an emulator such as the well known PCSX2.

      • I want to add to this repository, in my free time, the support materials that I have used, as well as links that helped me a lot to accomplish that.
      • Also I plan to document all my code, as a tutorial for beginners.
      • Do not expect my code to be written in the best possible way and error-free, I am just as beginner as (possibly) anyone who is reading this, so if you find errors, have suggestions, or want to contribute in any way, let me know.

    Last edited by a moderator: Aug 17, 2017
    UniqueUserName and STLcardsWS like this.


Discussion in 'PS2 News' started by kozarovv, Aug 17, 2017.

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