PS2 Open PS2 Loader Widescreen Cheats -

Drop these cheat files in your /OPL/CHT folder to correct/add widescreen support for your PS2 games!

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    Revak3115

    Revak3115 Forum Noob

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    Alright.

    Thank you again, this is a NIGHT & DAY Difference imo.

    i will post when i patch my iso later.

    so i will patch the iso with this pnach
    should i patch Both .ELFS? or does it matter if i do both?
     
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    kozarovv

    kozarovv Super Moderator

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    Can you post those elfs names? Not sure what files are there.
     
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    Revak3115

    Revak3115 Forum Noob

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    again this site wouldnt let me upload the original file extention

    when i patched the iso it gave me these 2 files to patch

    the NTGUIDVD.ELF

    and the other isn't an .ELF file just a document
     
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    kozarovv

    kozarovv Super Moderator

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    I removed game files from your post. We can't share that here. Patch only SLUS file.
     
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    Revak3115

    Revak3115 Forum Noob

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    Oh sorry about that •_•
     
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    Revak3115

    Revak3115 Forum Noob

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    So today I really have been playing this game and I noticed something really odd about your port of this patch.
    My vehicle seems very compressed looking
    Like the car seems very thin idk if that’s a good explanation. I seen a post on another site of this game In 21:9 res. And my menus look exactly like that.
    Maybe these codes are 21:9? It doesn’t look right on my TV
     
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    kozarovv

    kozarovv Super Moderator

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    No idea, like i said i don't own that game. Code is described as 16:9. You can edit code by yourself. Edit parts marked on red.


    patch=1,EE,0054DF24,word,3c013f40 //Original value 3f80? 3f80 = 1.00, 3f40 = 0.75
    patch=1,EE,005312A4,word,3c013f2b //Original value 3f00. 3f00 = 0.5, 3f2b = 0.667969

    I think that first value is fine, usually codes do that, not sure about second value.
    You can use that site on default setting to calculate floats: https://gregstoll.dyndns.org/~gregstoll/floattohex/ first row hex to float
    Just add 0000 at the end to get correct values (3f800000, etc). Mess only with last byte, until you find setting that is ok for you.
     
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    Revak3115

    Revak3115 Forum Noob

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    I really don’t understand this tbh. Very confusing...
     
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    Revak3115

    Revak3115 Forum Noob

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    So the only cheat that actually seems to work from this is the X-fov

    “patch=1,EE,00531360,word,081537c8”

    “20531360 081537c8”

    I’ve used all the other codes and they seem to do absolutely nothing
    So this is making my image look stretched to 21:9? Could you guys rewrite this To 16:9 and I’ll keep testing?
    It’s a very distracting look that cars have in this game now. They seem very thin as I stated in a previous post. and the garage especially makes the cars look compressed and thin looking
     
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    kozarovv

    kozarovv Super Moderator

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    This code is jump to another offset (0x54DF20,) so if you remove it, you are removing all others. This code is needed to make others work. Without that code your game never goes into scenario where it use other codes from list.

    Like i said try changing values marked red.

    patch=1,EE,0054DF24,word,3c013f40 //Original value 3f80? 3f80 = 1.00, 3f40 = 0.75
    patch=1,EE,005312A4,word,3c013f2b //Original value 3f00. 3f00 = 0.5, 3f2b = 0.667969

    For example change 2b to 40, and check that something changed. If change make it more "compressed" change it to for example 20, try again.

    Only one of those 2 codes make real change in fov. Rest of codes NEED TO BE ENABLED, and untouched.


    Edit (if you want to learn useless crap :D ):
    Btw. if you see that code start with 08, is always jump to another part of code. In this case `081537c8`

    So
    08 is j (jump)
    1537c8 is 1537c8 * 4 = 0x54DF20. This is valid for jumps, and jump and links opcodes. Branches are usually relative to other offset.
     
    Last edited: Aug 24, 2019
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    TnA

    TnA Senior Member

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    @kazarovv It's 'fov' = 'field of view'. ;)
     
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    kozarovv

    kozarovv Super Moderator

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    That's your pov :D Fixed, thx.
     
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    TnA

    TnA Senior Member

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    A field certainly has multiple dimensions, whereas a point has not (or does it? lol)...! Isn't that 'the point of it' (of the idiom 'point of view')? :D
     

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