It appears that OpenBOR Engine has been ported to Jailbroken PS4's from developer @Znullptr .we seen last year when the engine was ported to the PS3 by @White Dragon, but now we see Znullptr whom has been supplying the scene with various PS4 Homebrew releases like the recent Mednafen (multi-system emulator), Sega Saturn, mGBA and other emulation now has released (via @Markus95) the latest PS4 brew in the form of this classic beat em up style game-engine that support many unique user created creations found around the net at places like Chronocrash.com. Currently the highest firmware hackable on a PS4 is 5.05 (also 5.07 FW found in select regions). Thanks to the efforts of znullptr we have been seeing some great brew finally coming to the PS4, Hopefully this trend does not stop and we see improvements to what has been released and/or some new things but we have a great toy to tinker with as this new engine is now available for the PS4.
As I announced it to you some time ago, Znullptr, that one does not present any more so much it contributed to the scene homebrews PS4 with its many emulators, developed for our PS4, the famous engine OpenBOR.
As a reminder, OpenBOR is a customizable game engine, allowing you to create new games. The games developed for the Beats of Rage engine are commonly called "mods", the creators "modders", and the engine itself is commonly referred to as "modifiable". Beats of Rage has become so popular due to the ability to personalize the engine that it has become the model of personalization engines for video game consoles.
Here is the PS4 version developed by Znullptr, the latter kindly shared the .elf with me, so I have, as usual, created the Fpkg so that as many people as possible can take advantage of it, without having to compile this themselves. famous Fpkg.
The screen resolution will depend on the mod selected and will automatically adjust to the resolution desired by the dev of the mod in question.
In addition I added to the archive present in this new, a small mod of my design: Alien (already published on Switch).
You will need to copy / paste the mods by FTP to the hard drive of the PS4, in the data / openbor / paks / ... folder so that OpenBOR can execute them. You can copy / paste as many mods as you want, the famous selection menu is present in this homebrew as every time with Znullptr.
A big thank you to @Znullptr without whom the Homebrew / PS4 emulator scene will be breathless, or even nonexistent, for all those who also want to thank him do not hesitate to make a donation on his patreon at this address: https: // www.patreon.com/znullptr .
- decompress the OpenBOR_PS4.rar archive
- Copy / paste by FTP the openbor folder in data / ... on your PS4
- Install the Fpkg OpenBOR.pkg
- Launch the application from your PS4 menu
- Select the desired mod
- To play...
Download: OpenBOR_PS4.rar (via mediafire)
PS4 OpenBOR Engine ported to Ps4 (by Znullptr)
By STLcardsWS on Dec 17, 2019 at 12:22 PM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
Share This Page
- henkaku homebrew
- playstation 2
- playstation 2 resources
- playstation portable
- playstation portable cfw
- playstation portable resources
- playstation tv
- ps vita
- ps2 resources
- ps3 cfw
- ps3 homebrew
- ps4 homebrew
- psp cfw
- psp resources
- pstv homebrew
- vita homebrew
- webman mod
- User Record:
- Latest Member: