OpenTTD is an open port of Transport Tycoon Deluxe that clones many of the original features of the business simulation game, Now thanks to developer angguss anyone with a exploited PS Vita / PlayStation TV running 3.60 FW can checkout this Open Sourced Clone. To get this running checkout the simple but important steps that the dev has lined out in his release notes attached below -STLcardsWS
What is OpenTTD? OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface.
- OpenTTD will attempt to load everything from ux0:/data/openttd/
- The easiest way to populate this is to install the PC version and copy the files across. In the future when network support is re-enabled the content downloader should be functional and this step will be skippable.
- For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives: OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music). These can be installed automatically by the Windows and OS/2 installers. Please refer to the readme for more information.
Controls: The touch screen is currently the only input. The plan is to implement d-pad or rear touch panel for panning and shoulder buttons for zoom level.
- The game is set to run at 480x272 scaled to the screen size for the sake of speed. It will run at 960x544 but don't expect more than ~10-15 FPS
- No sound
- No saving
An initial openttd.cfg can be found in bin/openttd.cfg, the important parts performance-wise are
- resolution = 480,272
- sprite_cache_size_px = 8
Download via: github.com/anggus
Source (+ Source code) via: github.com/angguss/OpenTTD-vita
More info about OpenTTD: openttd.org
PS VITA / PS TV OpenTTD [Open Transport Tycoon Deluxe] Ported to PS Vita
By kozarovv on Aug 17, 2017 at 4:54 AM
PS4 Player (Media Player) by Lapy05575948From the developer who brought us PS4 Xplorer (File Manager) for our exploited PS4 capable of launching homebrew, has now dropped the latest homebrew (powered by Unity) with the release of PS4 Player from Lapy05575948. This new PlayStation 4 Homebrew is a Video Player currently in the BETA stages that provides support for the following video formats: MP4 & MOV. Also subtitles are supported in this release (in SRT format). At this moment the only supported Storage location for your media is on usb0/ . This PlayStation4 homebrew is an early beta release that is only going to improve with time. Have a suggestion or comment drop a line below in this article or tweet directly to the developer (@ Lapy05575948).Continue reading
PS4 Xplorer (file manager) v1.10 Released + Sneak peak of upcoming PS4 (media) Player by LapyDeveloper Lapy05575948 has been working on several homebrew's and ports for the PS4 using Unity 3d, we have seen the developer released various games like El Pollo 2.0 & Lapy's Chicken , but then the dev also developed a game called Save the Scene which was an original concept for the PS4 (now also ported to the PS Vita). In the recent weeks the developer turned attention to a utility, that being a file manager for the PS4. The app which was called Windows Explorer (v1.00-.05) originally and since has been renamed more appropriately PS4 Xplorer in recent updates (stating from v1.06). The homebrew is still in the BETA stage but progressing well as the developer has released multiple updates for the file manager (v1.10 currently) adding features like multilingual support / FTP Support and all the essentials for file management on the PS4.. This Homebrew runs on exploited console on firmware's 5.07 / 5.05 / 5.01 / 4.75 or 4.55 firmware Follow all the previous progress of changes in the changelogs provided below.
But wait that is not all the developer has in store for us, as another project is also in the works for the PS4., A very cool project (Ps4 Player), while its not released yet the developer is giving plenty of progress reports and some sneak peak video demos of an upcoming media player, Checkout the details and demonstrations in the tab belowContinue reading
RPCS3 (PS3 Emulator) - February 2019 Progress Report - Support for additional Accessories!The PS3 saw different Controller Designs and additional Accessories within it's life cycle. The early readers from this Site can probably remember how Sony themselves presented a "boomerang-styled" Controller back at E3 2005, which (sadly?) never saw a release. But as for nearly every Console, there were Game Titles, which supported to be played with additional Accessoires, sometimes they were even mandatory. Either you wanted to play specific Game Titles where a webcam tracked your motion moving by displaying it in-Game, you wanted to get better and faster Results with a Steering Wheel while Racing with other Players online with some fancy Cars, or maybe you really thought you can actually sing (which you can't of course ) so you played with some Microphones to sing various Songs in karaoke. But whichever of those mentioned Accessoires you prefered, maybe you want to use them as well when you want to emulate those Game Titles on your PC! How you might ask? Don't worry. This is one of many Improvements which this months Progress Report from the Great Team behind the RPCS3 Emulator is about. So better grab your old Guitar-Controllers and "Let's Rock'n'Roll!" Continue reading
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