PS VITA / PS TV OpenTTD [Open Transport Tycoon Deluxe] Ported to PS Vita

Discussion in 'PS Vita News' started by kozarovv, Aug 17, 2017.

By kozarovv on Aug 17, 2017 at 4:54 AM
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    kozarovv Super Moderator

    Nov 8, 2014
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    OpenTTD is an open port of Transport Tycoon Deluxe that clones many of the original features of the business simulation game, Now thanks to developer angguss anyone with a exploited PS Vita / PlayStation TV running 3.60 FW can checkout this Open Sourced Clone. To get this running checkout the simple but important steps that the dev has lined out in his release notes attached below -STLcardsWS


    • 375px-Openttdlogo.svg.png

      What is OpenTTD?
      OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.

      OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface.

      • OpenTTD will attempt to load everything from ux0:/data/openttd/
      • The easiest way to populate this is to install the PC version and copy the files across. In the future when network support is re-enabled the content downloader should be functional and this step will be skippable.
      • For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives: OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music). These can be installed automatically by the Windows and OS/2 installers. Please refer to the readme for more information.

      Controls: The touch screen is currently the only input. The plan is to implement d-pad or rear touch panel for panning and shoulder buttons for zoom level.

      Current Limitations
      • The game is set to run at 480x272 scaled to the screen size for the sake of speed. It will run at 960x544 but don't expect more than ~10-15 FPS
      • No sound
      • No saving


      An initial openttd.cfg can be found in bin/openttd.cfg, the important parts performance-wise are
      • resolution = 480,272
      • sprite_cache_size_px = 8

    Download via:
    Source (+ Source code) via:

    More info about OpenTTD:
    Last edited by a moderator: Aug 17, 2017
    Derf Jagged, ed89 and STLcardsWS like this.


Discussion in 'PS Vita News' started by kozarovv, Aug 17, 2017.

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