PS2 PlayStation 2 AIO Project

Discussion in 'Tools & Utilties' started by Berion, Aug 26, 2016.

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    Berion

    Berion Developer

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    aio_logo_v2.png

    Welcome, traveller!
    Before yourself you have an image containing all known to me programs for PS2 scene. All releases are repacks, so they have full names and version numbers. All enter keys were changed from unix-based to windows-based in all text files, so the users of Windows and PS2 could read them with no problems. All names of "Readme.txt", "1st_read", "read" etc. files were changed to "readme.txt" or, if there's more than one language version of the readme: "readme_<language code>.txt". Source code was packed to "sources.7z" using LZMA2 with no modifications. Applications for platforms other than PlayStation® 2 were packed, so you need to unpack them before using them (even though some of unpacking applications like WinRAR allows to start application without unpacking the app). Applications for PS2, which were publicised by their authors in non-packed form, gained an "<application name> (packed).elf" suffix.

    All of the applications are completely FREE, based on PS2SDK (including the libraries), so completely legal.

    More details in the documentation on the disc or attachments below.

    Download: version 1.5.1 (2017)
    Checksums:

    Code:
    CRC32:    E2B37FBB
    MD5:      A12C7F61FAB9C89F6244123675F5AFAB
    SHA-1:    38673A891E35D28AC58EAF4857C66F7FF826D4CD
    SHA3-512: C46B8B5B93018CA164898254F69D3F9C6F3D5F7333727A09DCB59BAE4752BA28E204A789A8C6ADB009D55F6DE6ABCB3DCCB36748412DF237CB6264C68F32F5AC
    
    PS: Feel free to mirror it.
     

    Attached Files:

    Last edited: Oct 28, 2017
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    Berion

    Berion Developer

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    They are. Just click to "Version x.x". I have no idea why it's not "a.hovered".
    I have add also v1.2 in case that v1.3 will be deleted or something. Actually there is only working mirrors with this junk. ;)

    - - -

    TODO in 1.5 (2016/2017):
    - collecting and organizing all missing diagrams
    - making disc swapping ready
    - adding all missing apps, and few of them updates
    - adding (finishing) script to slicing PS2Indent proper fw dumps to improper one which read PCSX2 emulator. ;p
    - translating documentation to other languages (and this is my request to community ;])
     
    Last edited: Aug 26, 2016
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    kozarovv

    kozarovv Developer

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    All that is effect of changing forum engine from Vb to Xf. Color for links should be changed in near future. For now i will add your AIO also as a Resource to make download more visible.
     
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    kozarovv

    kozarovv Developer

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    STLcardsWS

    STLcardsWS Administrator

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    I combined the two into one listing, As the resource listing will list previous updates.

    but the one dumb thing xenforo does is they do not allow mods or even admin to post an update resource unless its assign to yourself. So in this case i had to re-assign to myself and post the resource update and change it back to berion.
     
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    Berion

    Berion Developer

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    Oh, great, thanks.

    I have also a documentation (readme etc.). I will be glad if someone could translate them to their own language. Currently there are only Polish and English.
     
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    Berion

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    I have pushed an update. "AIO Project: PS2 v1.5.1 (2017)". However I have no idea how to exchange the resource link so I add it in the mirrors. This is high probably the last version. Sorry for no changelog but I didn't documenting any changes since published v1.3.

    For sure I have added some game translations, some guides (especially those written by me in Polish), few new apps, some other updated. Recoloured AIO uLE skin, and new CD/DVD case for various sizes (printable). Replaced booting uLE from 4.42 to newest 4.43 WIP.

    I have also waiting for @UniqueUserName for corrections in English readme but he mysteriously disappear. ;( If You read this, we can still add this in the attachment. Also I'm open for new translations for other languages (currently we have Polish, English, German and Italian). Especially Russian, French, Chinese and Spain if someone care (template in "/AIO/about AIO/"). ^^
     
    Last edited: Oct 28, 2017
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    Berion

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    Last addition, the English readme made by UniqueUserName (sorry to take me so much time to attach it and thanks for Your contribution!):
     

    Attached Files:

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    BobTheDuck

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    I have a few harder to find files if you need a few. Ill have to browse my drive to find em but id be glad to help.
     
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    Colorido10

    Colorido10 Forum Noob

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    Can I record this on a CD?
     
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    Berion

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    @Colorido10 Be so kind, download readme and read it. :p
     
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    Colorido10

    Colorido10 Forum Noob

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    I already read it and says no. But why?. Maybe it weighs more than it should or will never execute ?. I just want to try and know if it works, but someone already did it?
     
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    Berion

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    @Colorido10 Size is over 1GiB, when max for DVD is ~4300MiB and for CD without overburning is ~700MiB (even less because there are also tables to fit). I was considering in the past Lite version but I abort it because would be more popular than Full version (one of the goal of this project is software preservation) and DVDs are cheap enough. So sorry, but You cannot burn AIO Project PS2 on CD-R or CD-RW.

    But of course technically it is possible to make similar project launched from CD. However, PS2 CD layout is different (mode2 by 2352 blocks instead of mode1 by 2048) and only ISO9660+Joliet is supported (ISO9660 only by CDVDMAN but uLE can read Joliet lv1 and lv2 (Joliet lvx is unsupported)). Which means no UDF >> which means no ESR patch and no possibility for ESR to read such disc (only modchips and swap discs solution left in such case). Long ago, there was a project to make something similar to ESR for CD; standard was named CDX and UMCDR. But it was never finished and some scene drama involved. ;) It was based on writing data in audio tracks, very clever but user of course need some loader. Later it was depreciated by other, better methods.
     
    Last edited: Apr 29, 2018
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    krHACKen

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    Considering that Datel made such pseudo red book CDs for their PS1 products, it's lame that they stole UMCDR for the ARMAX...
     
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    Berion

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    I heard that they used umcdr.irx for some Action Replay for PS2. Didn't check this anyway. But for PSX? First to hear but it's also interesting, as PSX read CDDA also from CD-R.
     
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    krHACKen

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    TnA

    TnA Senior Member

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    Some apps seem to be superseded by newer Versions!

    Geotron 0.5 is the newest but I've only seen 0.3 in yours.
    There is PS2S 0.3b 48Bit instead of the 0.3-Version you included...
    I suppose there is some more stuff. ;)
     
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    Berion

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    @TnA Hi, good to see You here!

    Unfortunately, I'm stopped working on anything related to the scene. I have some list of missing software but I'm not sure if I ever going back to it. But thank You for the research.
     
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    TnA

    TnA Senior Member

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    No problem and glad to see you as well. :)
    I might find some more.

    I am currently resurrecting the old package-idea and want to stuff as much as possible (of course not all things) into one big FMCB/FHDB-USB-Extension-Package (so your package comes in handy, because all the discs of my package are already in a box, so I could move elsewhere [finally]) and add some visuals to FMCB/FHDB's hacked OSDSYS, etc.
    So basically I am also resurrecting urbigbro's and Neme's Alt+Num7+SJIS+OSDSYS-Drawing-Syntax-Hacking...

    The OSDSYS-Drawing-Syntax-Function-list (OMG, what a kind of word) is very incomplete!

    I just found a function to mirror the OSDSYS-Items (top/bottom)...

    'BEL' then a little 'r', then a 'minus/dash' and a number...

    I could even get the routine to crash and possibly exploit, which would mean executing code from a CNF would be possible. Lol :'-D
     
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    Vedita BR

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