And there it is. After other Console Developers like Nintendo, SEGA or ATARI re-released their older but wonderful and classic Home Consoles in it's new and tiny chassis marketed with some catchy words like "Mini", "Retro" or "Flashback", Sony decided "to jump on the bandwagon" by releasing their own Classic Console in a miniature format - namely the "PlayStation Classic". Announced back in September 2018, the PlayStation Classic is a dedicated version of the Original PlayStation (in short "PS1" or as you would know it as "PSX") providing 20 Classic Video Game Titles built-in. And while reviews from other video gaming journalists showed already that sadly, the PlayStation Classic is a bad example how to re-release a "Retro Console" compared to it's competitors, this Thread will help you with Everything you need to know about the Console itself, it's built-in Video Games and how fast several well-known Developers from other Sony Consoles are already tinkering with it to fix several Problems Sony was too lazy for and to provide additional Features like Emulators and other Homebrew etc.
By keeping the Original Design, but smaller, the PlayStation Classics provides 20 Game Titles built-in while mirroring the same Button layout and logos - but 45% smaller than the Original Release back in 1994.
The User Interface from the PlayStation Classic is a homage to the Original UI used on the Original PSX with the same color scheme like in 1994.
With a price of 99,- USD (99,- EUR in Europe - 89,- GBP in United Kingdom - 9.980,- JPY in Japan), the PlayStation Classic comes with two wired Controllers. Sadly those are the Standard Controllers without giving any Analogue Sticks, or even a Vibration function, unlike the very first "DualShock Controller" for the PS1. And unlike the Original PSX (don't worry you don't need to search for your old AV/SCART cables from your basement ), the PlayStation Classic provides a HDMI Output giving a 720p Output Resolution with 60 Frames per Second (FPS). But it is important to note that while it ships with a USB cable to connect it on a USB power source, a USB AC adaptor is NOT included so you will need to use your own, like from your Smartphone or from your TV built-in for example. You also won't need to search for your old Memory Cards since each Game supports it's own Virtual Memory Card giving the classic 15 slots. So technically you have 20 Memory Cards built-in - One Memory Card for each Game. It also supports the neat feature of Save States, so you can resume your Game wherever you need to without searching for Save Points with Cloud and his Friends inside the Northern Cave while grinding your Characters to Level 99.
The review from Digital Foundry shows why the PlayStation Classic is sadly a "Disappointed" Approach of bringing the nostalgic Games back with the PlayStation Classic.
Sadly, we already have to speak about the bad things this "Mini-PlayStation" provides. While there was already a hefty discussion about the Gaming Line-up the PlayStation Classic provides with several well-known Classic Game Titles missing, the 20 Games built-in are barely optimized for giving you a 100% perfect and nostalgic experience like you had back in the 90's. While using a Open-Source Emulation solution - namely PCSX ReARMed - the PlayStation Classic shows several Problems during in-Game such as blurry and dithered effects, mismatching sound effects and the most important "bummer" is that several Games are provided as "PAL Versions". Especially the Users reading this Thread here in America will be surprised how slow several Games would run on this tiny machine and how bad this would be for your Gaming Experience. The Video above from Digital Foundry shows exactly how bad this Emulation solution, Sony has chosen, performs and even the other Games, which supports fully 60 FPS instead of 50 FPS only like the European PAL Versions does, has massive frame-drops compared to the Original Hardware and/or other Sony Devices supporting PS1 Games through Emulation.
- Games included in all Regions (PAL Versions are in red color):
- Battle Arena Toshinden (known in Japan as バトルアリーナ闘神伝 [Batoru Arīna Tōshinden])
- Final Fantasy VII (the Japanese PlayStation Classic uses the "International Version")
- I.Q.: Intelligent Qube (known in Europe as "Kurushi")
- Jumping Flash
- Metal Gear Solid
- Mr. Driller (known in Japan as ミスタードリラー [Misuta Dorira])
- R4: Ridge Racer Type 4
- Resident Evil: Director's Cut (Bio Hazard Director's Cut)
- Revelations: Persona
- Super Puzzle Fighter II Turbo (known in Japan as スーパーパズルファイターII X [Super Puzzle Figher II X])
- Tekken 3
- Wild Arms
- Games Exclusive for North America / Europe / South Korea
- Cool Boarders 2
- Destruction Derby
- Grand Theft Auto (GTA)
- Oddworld: Abe's Oddysee
- Syphon Filter
- Tom Clancy's: Rainbow Six
- Twisted Metal
- Games Exclusive for Japan / Taiwan / Hong Kong
- Arc the Lad
- Arc the Lad II
- Armored Core
- Gradius Gaiden (never saw a "Western Release" for the PSX, but for the PSP)
- Parasite Eve
- SaGa Frontier
- XI [sái] (Devil Dice)
Thanks to @nvsofts, Doom is already playable on the PlayStation Classic (although it would be interesting to play this with the PlayStation Controller).
Not only the PlayStation Classic itself shows how little Sony was interested to implement a proper self-made and internal Emulation solution like they did for their previous Home Consoles, it seems that they didn't showed any interest as well when we speak about Security Features for this Device. Since the PlayStation Classic runs on bare-metal, it shows that you can observe the internals in both Hardware and Software very easily, which sounds very great. In fact, several well-known Developers from other Sony Home Consoles already showed what's possible to do Sony won't like you do. It's impressive to see, that there are already so many Achievements presented in the first week of it's release. The following list will give you a overview what is already known about the technical specifications from the PlayStation Classic itself, as for playing with the Software itself such as Dumping the Firmware or playing additional PlayStation Games, Sony missed to include by their own. I think we will see a bright future here for this device when we speak about Emulators and Homebrew.
- Developer @v9938 dumps the Firmware used inside the PlayStation Classic
- Developer xyzz shows the internal code from the Emulation Solution Sony modified to get it run on the PlayStation Classic which shows that Sony tested more Games during their Development
- Developer @bakueikozo showcases a demonstration of loading additional PS1 Games not included by Sony
- Developer @nvsofts presents that the Classic Doom is already running on the PlayStation Classic
- Both Developers @yifanlu and @DaveeFTW also showcases how they were able to load additional PS1 Games on the PlayStation Classic
- Developer @emuonpsp is showing more details about several "Debug Settings" used from the Emulator itself
Getting to the "Debug Settings" by pressing a single button? This was never so easy as before.
But not only the Developers themselves shows the potential of this tiny device. It seems that even Sony itself allows everyone to dig into the internals from their PlayStation Classic very easy. How you may ask? Well, if you already own the PlayStation Classic, just plug a external USB Keyboard in one of it's USB slots used for the Controllers normally and press the "Esc-Button". You will be surprised how easy you can contribute as showed by the Team behind the YouTube-Channel "RETRO GAMING ARTS". Their video shows how many entries you get by tinkering with this device but also that even Sony was able to making things better with the Emulation itself (like with the 50 FPS PAL Versions implemented as explained before). But also Developers like @yifanlu showed together with @madmonkey how easy you can implement your own Games, Emulators, Homebrew or nearly anything else by your own. This shows how lazy (or how inexperienced) the Developers from Sony are during the Development of the PlayStation Classic. Even the decision to choose a Open-Source Solution for the Emulaton shows how they wanted to keep this device as cost-effective as possible, with the bad side effect for those who can't enjoy the Classic Games. It seems that the Homebrew and Hacking Community has to fix Sony's own mistake again like in the past.
Quite handy the new PlayStation Classic, isn't it?
Our community is also already discussing about the possibilities with the PlayStation Classic. Our own Admin @STLcardsWS opened a dedicated Forum Section for the PlayStation Classic only where you are welcome to discuss everything related. I would personally welcome a discussion if the PlayStation Classic is even worth the money or to summarize the alternatives from the PlayStation Classic, especially compared to Sony's previous Emulation solutions like they used for the PS2, PS3, or even the PSP and PSvita. The PlayStation TV also looks like Sony's own competitor to the PlayStation Classic where many people already said that they don't need the PlayStation Classic when their PlayStation TV is already emulating their own PlayStation Library in a proper way. Also Thanks to User @GregoryRasputin, you can even share your own discoveries since he opened a new PlayStation Developer Wiki dedicated to the PlayStation Classic only. And lastly, User @Roxanne is also planing to expand her Compatibility Lists for the PlayStation Classic, which will be released very soon (UPDATE: RELEASED) and will give a great opportunity for everyone to contribute in both this Forum, as for the wiki. Again I have to admit that we will see great times here with this tiny toy.
So what do you think of Sony's approach for releasing the PlayStation Classic? You are welcome to discuss your opinions down below.
PS1 #PlayStationClassic Released & Hacked --- Everything you need to know!
By Roxanne on Dec 7, 2018 at 6:56 PM
The PS2 Fortuna Project (Homebrew Launcher) & N64 Emulation highlights a big week in PS2 development
The PlayStation 2 Scene is still going strong as we head into 2020 and as the great grandchild of the PS5 is on the horizon, the ps2 continues to prove it's has been a still a powerhouse in the homebrew/development community. This week alone we have seen several developments in the community that are quite spectacular to see released. First we seen a glimpse of potential N64 emulation on the PS2 and then yet another new exploit for the PS2 (not to be confused with this recent method involving a demo disc) that will enable homebrew on your PS2.Continue reading
Code Execution on Blu-ray Drives from both PS3 & PS4 --- #36C3 Talk to be presented by @oct0xorThe Stages from CCC are always a very good entrypoint to present the newest and latest in Hacking and Security, especially for Video Game Consoles as seen in the past. In fact, last year in 2018, you can probably remember how much Talks we saw for both the PS4 and the PSVita (just in Case you missed it [I dare you if you actually did ] or you want to watch all Important Streams in Re-Live again - click here). So of course, as it's for this year, many Developers are welcome to join the Stages for this years #36C3 Event to present their newest Achievements such as in Security, Hardware & Making, Ethics, Society & Politics, CCC [internal], Entertainment, Science, Art & Culture and Resilience & Sustainability - as you are always used to it. So while the Preparations from both the Event Organizers and all Developers at full blast, today known Developer @oct0xor announced that he will be also participate on the Stage with a PlayStation-related Talk, where he will "shed a light on internals and security of Sony PlayStation Blu-ray disc drives" together with Topics of "Firmware Dumping", "Reverse Engineering" and getting "Code Execution" for their respective Blu-ray Drives on both the PlayStation 3 and PlayStation 4! This is definitely worth to follow, especially since this Topic always kinda lacked in the Community, due to showing less Interest to the Blu-ray Drives.
Picture from the Internals of an PS4 BD Drive (first Generation). It is (probably) just an coincidence that the mechanics looks like two people kissing each other...Continue reading
Super Mario War v1.8_r4 - New Enchantments + Ps3HEN (signed) by blckbearSuper Mario War was ported to PlayStation 3 (PS3) Custom Firmware originally by lahrymose, the installation back then required a pkg install and then data files to be placed on root of the PS3 HDD. Recently psx-place user @blckbear_ had released two revisions (r3 / r4) which has negated the need for the data files and only the pkg needs installed now. Also this pkg is signed and works with not only CFW but also PS3HEN. Plus blkbear_ also has added several other subtle enchantments for your viewing pleasure..
What is Super Mario War? It's a fan created homebrew game that is a tribute to Nintendo and some of its iconic characters. its a grueling multiplayer (up to 4) stomp fest while navigating various obstacles to squish your opponent(s) , The hunter becomes the prey very quickly in this addicting party game, Below we have attached a video demonstration of Super Mario War gameplay in action on a PS3 Console (note: video is v1.8_r2 )Continue reading
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