The PS2 Development continues as Maximus32 has released Ps2Linux v3.8 , this updates provides a number of changes and improvements such as ethernet speed improvements along with MAC spoofing ablities. Also new changes that have been made to the 3.8 kernel are also back-ported to the 2.6 kernel. Plus additional changes to this recent update to Ps2Linux .
The release is ready, at last .
New kernel features:
- one network driver for FAT and SLIM, stable
- ethernet MAC address spoofing
- ethernet speed increased
- new fast HDD DMA driver
- 220.127.116.11 upgraded to 18.104.22.168
- 2.6 kernel has same features as 3.8
- ps2dev interface working on both kernels
- sps2mod working on both kernels
New usb stick features:
- sps2mod modules included, use "sps2_load" to load them
- sps2dev demo's included (dma_triangle, spky_bumpmap, sps2_triangle, tshower and vspeed)
- some applications to do some tests like hdparm, iperf and bonnie++.
Feature requests welcome:
- Changes to the kernel config (like adding usb drivers or file systems)
- Changes to buildroot (like applications, services)
- Copy the rootfs on a usb stick of at least 512MB: "gzip -cd ps2linux3.8_v0.2.img.gz | sudo dd of=<your_device> bs=1M"
- 1: start kernelloader.elf from the first partition of the usb stick
- 2: select "Load Config from USB"
- 3: start by selecting "Boot Current Config"
- 4: once booted, login using username "root" and password "ps2"
mipsel3-uclibc distribution. That seems to be working but I cannot get it fully functional. Perhaps someone is interested to make this work? Then we can install/compile packages from the gentoo repository.
Anyway, have fun and let me know what you think.
The image is made to boot from /dev/sda, normally that's the usb stick. But when you have a FAT PS2 with a hard drive, the HDD will be /dev/sda, and the usb stick will be /dev/sdb. Please change the kernel command line (in kernelloader or in config.txt on the first partition), and also /etc/fstab (on the third partition) accordingly.
PS2 PS2Linux version 3.8 - A new update from Maximus32
By STLcardsWS on Oct 27, 2016 at 9:26 PM
Developer @TheoryWrong talks about "OrbisSWU" - An interesting approach for Downgrading your PS4 ???Remember back in the old days when instead of installing an Kernel/Web-Exploit like nowadays, you asked "how I can install an Custom Firmware (CFW)" or something like "how I can Downgrade my Console"? Of course, todays attempts aren't that bad since you get a similar functionality in terms of running Homebrew for instance, but not quite for 100% compared to the old days. Especially not when we talk about the possibilities of modifying a PlayStation 3 compared to the PlayStation 4 today. In fact, there was a time where everyone wanted to "Downgrade" his/her PS3 from an higher System Firmware (OFW) to bring the functionality of Homebrew back to their PS3. Or can you remember when your Blu-ray Drive wasn't working anymore due to its age or because of an failed Downgrade process so everytime when you wanted to install a newer, higher CFW, it failed with displaying an error message and you had to install those "noBD" CFWs? While the latter one was already achieved for older Firmwares below <4.75 in the past, it will be still interesting to achieve both a Downgrading possibility and a "noBD" support for higher Firmwares on a PS4 as well. The good thing is, well-known Developer @TheoryWrong asked the same question to himself. And it gets even better; he is ready to show his progress so far So lets have a look at it. Continue reading
RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgradesThere has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread.
Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNESContinue reading
The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversionSince the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well,
Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
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