The PS2 Development continues as Maximus32 has released Ps2Linux v3.8 , this updates provides a number of changes and improvements such as ethernet speed improvements along with MAC spoofing ablities. Also new changes that have been made to the 3.8 kernel are also back-ported to the 2.6 kernel. Plus additional changes to this recent update to Ps2Linux .
The release is ready, at last .
New kernel features:
- one network driver for FAT and SLIM, stable
- ethernet MAC address spoofing
- ethernet speed increased
- new fast HDD DMA driver
- 220.127.116.11 upgraded to 18.104.22.168
- 2.6 kernel has same features as 3.8
- ps2dev interface working on both kernels
- sps2mod working on both kernels
New usb stick features:
- sps2mod modules included, use "sps2_load" to load them
- sps2dev demo's included (dma_triangle, spky_bumpmap, sps2_triangle, tshower and vspeed)
- some applications to do some tests like hdparm, iperf and bonnie++.
Feature requests welcome:
- Changes to the kernel config (like adding usb drivers or file systems)
- Changes to buildroot (like applications, services)
- Copy the rootfs on a usb stick of at least 512MB: "gzip -cd ps2linux3.8_v0.2.img.gz | sudo dd of=<your_device> bs=1M"
- 1: start kernelloader.elf from the first partition of the usb stick
- 2: select "Load Config from USB"
- 3: start by selecting "Boot Current Config"
- 4: once booted, login using username "root" and password "ps2"
mipsel3-uclibc distribution. That seems to be working but I cannot get it fully functional. Perhaps someone is interested to make this work? Then we can install/compile packages from the gentoo repository.
Anyway, have fun and let me know what you think.
The image is made to boot from /dev/sda, normally that's the usb stick. But when you have a FAT PS2 with a hard drive, the HDD will be /dev/sda, and the usb stick will be /dev/sdb. Please change the kernel command line (in kernelloader or in config.txt on the first partition), and also /etc/fstab (on the third partition) accordingly.
PS2 PS2Linux version 3.8 - A new update from Maximus32
By STLcardsWS on Oct 27, 2016 at 9:26 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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This XMB Mod adds an alternative GUI for selecting your "webMAN Games" from the XMB