PS3 Ps3Xploit 3.0 (Preview)- New Features for SuperSlim & all non-cfw comp. Ps3 Models

Discussion in 'PS3 News' started by STLcardsWS, Mar 3, 2018.

By STLcardsWS on Mar 3, 2018 at 11:24 AM
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    STLcardsWS

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    UPDATE: RELEASED See the News Coverage >>>>> HERE <<<<<
    What a journey it has been in hacking the PlayStation 3 despite all the progress the community has made over the years, there has been those NoN-CFW Compatible PS3's (SuperSlim and some later Slim Models) unable to join the party on system hacks/homebrew to make most of their PS3 Hardware While CFW is not a likely option to ever happen on those models, the hole in 4.81/2 provided by PS3Xploit has brought some hope to hacks on those models as it provides a window for hackers/developers to explore. As the PS3Xploit team continues their exploration on the PS3 they have stumbled on some good news and also some bad news. The bad news is that the team still has not solved the Homebrew hurdle for those models :( and is proving to be a tall task that may not be achieved, but let me follow that up with some really
    exciting news, as the team has made yet another great discovery and this time around it's for SuperSlims (& late Slims) while no native Homebrew Support has been achieved as mentioned, there is some other interesting hacks that make those models more desirable with some great new features!!!!

    SuperSLim_PS3.jpg

    This exploit is only relying on userland exploitation, while not a kernel exploit there are some clever features coming to the table as the PS1 / PS2 / PSP Emulators (within the ps3 firmware) have been unlocked for digital backups and also the ability of backing up your PS3 Games and turning them into digital media playable straight from the XMB, User's familiar with the Injections methods in 4.70 OFW will be a step ahead with those same preparations (using TABR) and the quirks like requiring a "game update" in order to backup your game are required. Cinavia protection removed for HDD Content is also a feature that should be appearing in this release as well, we should be seeing this released sometime in March, but there is no concrete date as of yet. Additional details will be emerging as we get closer to the release and additional detailslike a short interview with one of the devs of the team can be seen below that provides some additional bits of information about this hack.


    • Official teaser video demo provided by @Joonie / @DeViL303
      What will this future exploit provide?
      • "Install PKG Files" unlocked on XMB (Retail / Debug PKGs,) *No PS3 Homebrew Support
      • PS1 Emulator Support
      • PS2 Emulator Support
      • PSP Emulator Support
      • PS3 Backup Support (Convert your PS3 Game to Digital PKG - npdrm* (requires game update for disc game backups to work))
      • New Resigning Tools
      What you need to know about the legacy PlayStation emulators?
      • PS1 emulation is very good on the PS3, most games will play fine
      • Ps2 emulation is hit and miss on the PS3 (slightly more then half PS2 titles will work fine)
      • PsP emulation is roughly about a 40% success rate for the PS3
      • PS3 Backups - Require a Game Update

      • Coming Soon -- Team Ps3Xploit will soon give additional details about the release date, but its looking tentatively like a March release.. Still a few things that need to be polished and finalize,

    • Here was a short interview with one of the devs of PS3Xploit Team ( @bguerville )


      What type of exploit is this project based on?
      • The project is relying on userland exploitation only.

      What's the word on Homebrew (HEN) for NoN-CFW Compatible Models?

      • Given the results of our research so far, we do not think that we can solve the PS3 homebrew hurdle from userland (unless we find some unexpected vulnerability, chances of that are ultra slim though!). It's clear that s#ny"s implementation makes running homebrew difficult without defeating lv2 whereas they have been careless with various other aspects such as npdrm handling....

      Do you see any more possibilities in Userland exploitation?

      • There is actually so much more that could be done from userland in my opinion. More potential features could be potentially added...

      Future Plans on this exploit?

      • I don't think we will be the ones developing the technique further & adding features. It will be up to the community devs to do it... This project will actually be provided as a base for the community, it gives users some basic features that have been denied to them on non-cfw compatibles thus far but more importantly imho it provides devs with methods they can replicate to offer new features for those consoles. We are hoping devs will update their existing tools to support ofw & maybe improve the project we are to release soon.
      • We will not be offering technical support on this project (except for interested Devs). We hope the community will take care of it.
      • The new ROP framework functions I wrote these past weeks basically take care of all the javascript implementation of the rop chains, no complicated unescape strings & juggling with long hex chains anymore, all that stuff is now generated automatically in the background. It makes using ROP extremely easy in practice BUT... devs will still need to use IDA & reverse vsh or modules in order to find patches & implement new features. ppc seems daunting but like I said before any decent C/C++ dev could learn enough to get their first patches done if they just spent a couple of weeks working with IDA, ProDG & the pett tutorial.. We would make ourselves available to help as well.

      Will user's be able to create their own Custom packages if tools are supported?
      • Yes, users should be able to make emu pkgs. Some Ps2 homebrew will also be supported that way. Ps1 & ps2 are currently fully supported. PSP support still need a little work but we believe this will be supported as well once the release is ready.


    • UPDATE: @habib has shared the source code & new details about his Resigning Tool:
      Visit this link >>>> http://www.psx-place.com/threads/ps3xploit-resigner.16554/


    UPDATE NEW VIDEO - SNES RUNNING VIA PS2 Emulation:


    Stay tuned to psx-place.com as details mature on this exploit and its pending release!!
     
    Last edited: Mar 17, 2018

Comments

Discussion in 'PS3 News' started by STLcardsWS, Mar 3, 2018.

    1. Joonie
      Joonie
      I will explain this thing in a technical term, the resigning tool will be provided for resigning the legit act.dat (activation data) and rif (license data), which were necessary to allow custom signed PSX/PS2/PSP games as in npdrm format (EBOOT.PBP,ISO.BIN.ENC), what you can do with custom signed license data can be more than what's disclosed. for Vita we have a similar thing called NoNPDRM, and for PS3 CFW, we have some homebrew (reactPSN/PSNope and PSNPatch)that do the exact same thing, except we are doing this on the latest OFW 4.82, which can be installed on ANY models of PS3. I hope people do not question any more stuff that is against the site rule.
    2. habib
      habib
      The method can be abused and so it can’t be disclosed on this website
      My tool just resigns rap->rif and signs act.dat which can be used for ps2 classic placeholder for example since they need klic to actually run without black screening
      esc0rtd3w, cin201155 and STLcardsWS like this.
    3. cin201155
      cin201155
      Great work!!! Czekamy :D
    4. noctis90210
      noctis90210
      thankf for the new hack.. :) any way just want to ask quetion if devs will continue working to enable hombebrew or this is the finish for super slims?thanks
    5. STLcardsWS
      STLcardsWS
      I will answer if you can tell me if you read the whole article ? :) (hint it was disclosed there)

      edit then again perhaps i am wrong as it does not clearly state anything about homebrew future plans just about this exploit, now what i do know and again the team can answer the best but its not clear if they will be able to achieve homebrew, not sure how much they will continue. Some of the team or all the team may not or not sure. I do not think they are completely sure.. But who knows i am just speculating and sorry i told you to read something that was not clearly there my bad and my apologizes (sometimes to quick to judge).
    6. habib
      habib
      We can try exploiting kernel. Ps2 opens us more path to look for exploits
      But imho there are not many good homebrews except for backup managers and movian. This hack ultimately does the needs of 95% of people
    7. STLcardsWS
      STLcardsWS
      Disagree there a bit
      Emulation adds ALOT, we have playstation emus but MAME / NES / SNES so many other systems.. That is just Emus there is some other good homebrew, but yea maners which are so much more then managers are some of the best along with with movian as you mentioned.
      esc0rtd3w, habib and kozarovv like this.
    8. kozarovv
      kozarovv
      PS2? You mean netemu? Really? Even font name used by emu is obfuscated there. Mecha seems to be hidden more that all those keys there. :D Anyway, good luck with that, i hope it bring something new also for ps2 emulation fans. :)
      habib likes this.
    9. cin201155
      cin201155
      Coming Soon ... will you update on a regular basis?
      I would like to check it out already to cech 3004a:)
      Sorry no English perfect ;)
    10. Ulquiorra-Sama
      Ulquiorra-Sama
      I'm sorry if this question will break some rule or i'ts already answered on other topics, i'm new to the scene. This hack will enable us to install any Oficial PS3 PKG(with some modification?)? About PS1/PS2/PSP, if i have original disc, i can convert it to pkg and install? about compatibility, it's easyer to find what game work comparing to what tittle is in PSN Store?

      First release will need PSN???
    11. habib
      habib
      It’s actually very important if you guys get on the bandwagon of creating throwaway psn account on a ps3xploit user a.k.a new user on ps3 which would be untouched. Also don’t forget to activate ps3 from account management

      Official pkg can be installed without modification
      Unofficial pkgs require resigning with my tool
      Yes you can convert your games to pkgs provided your game had at least one game update
      cikeZ00 likes this.
    12. habib
      habib
      Vsh->kernel lv2->lv1
      Ps2 game->ps2_netemu->lv1

      Ultimate target is lv1. But I think lv2 should be enough for homebrews if we proceed without modifying memory=defeating NX
    13. PattrickH
      PattrickH
      Thats so awesome! Keep it up Guys!!
      esc0rtd3w likes this.
    14. Pylo
      Pylo
      Admin Edit: Question removed
      Reason: Violates sites rules
    15. c.link86
      c.link86
      as i saw in the vid this is a permanent exploit as in reboots/shutdowns won't wipe the exploit off the system?
    16. Timexy
      Timexy
      First of all, thanks for all your efforts in developing such awesome tools.

      I'd like to apologize beforehand if my question is against the rules. If so, a mod may delete/edit it as they seen fit.

      I've enjoyed the PS3 generation to its full extension already and the only reason I'm keeping my SuperSlim PS3 is in hope of getting to play Tales of Vesperia with the English patch somehow.

      If I got it right I'd be able to install the original PKG of Vesperia with this new tool, but would I be able to install it with the English patch applied or create a PKG with the patch and apply it afterwards?

      Thanks in advance.
    17. happydance
      happydance
      from what I've been reading seem like activation is required for PS1/PSP/PS2.

      so the question is can we backup the activation files with PeXploit/PETT and restore them just incase sony released a new update or blocked PS3exploit?
    18. happydance
      happydance
      I think you wont be able to use that English patch since it require eboot modification and we can't get homebrew or modified eboot yet with PS3exploit.
    19. habib
      habib
      yes.
      go make new user, new psn account, only use that when doing ps3xploit act.dat/rif stuff. just like reactpsn.
      activate ps3 system from account management
      and activation is required for content that needs the KLIC or cant be resigned which is type NPDRM and PS2.
      rest of content dont need activation files except from stuff you bought from psn including psp/psx too maybe but then you can resign them too for type FREE. lots of info to take in but thats he technical aspect
    20. noctis90210
      noctis90210
      Fake save owner on 4.81 on 4k? Fake save owner i a debug menu, so it means we can access debug menu on 4k?

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