Not so long ago I (kozarovv) asked developer mysis about possibility of use decrypted minis2 config to increase game compatibility of the PSP emulator that resides within the PS3. A few days later he responded and gave us patches to make it now a real possibility ti use these configs. Big thanks to @mysis for that! Here is noob-friendly app I created PSP EMU Selector to change PSP emulator version. One is standard cobra patched emu, Second is cobra emu patched to read unencrypted minis2.edat config. Enjoy!
Also, for PS2 emulation on the PS3 (non-bc) be sure to checkout the PS2 NetEmu Selector released earlier in the week
PSP Emu Selector
Application for changing psp_emulator file versions on firmware 4.81, 4.82 (CEX, DEX, DECR (decr untested)). Based on modified version of XMB Manager Plus (XMBM+) Installer. For original installer readme check file "READMEinstaller.markdown"
Usage: Install pkg file. Open application, and follow onscreen instuctions.
How to use DECRYPTED MINIS2 with PSP ISO
- Run app and select "USE DECRYPTED MINIS2.EDAT" then exit app.
- Go to Remaster Launcher folder, usually dev_hdd0/game/PSPC66820/USRDIR
- Here you can place your custom config called MINIS2.EDAT
- File MINIS2.EDAT should be simple renamed txt file.
Example of MINIS2.EDAT:
Now simple mount, and run game.
This will run game in Remaster Mode, with 42MB ram available, and tweak frame buffer (not sure about that). This config allow game 3rd Birthday to run without blue overlay on full screen.
Available commands for config: http://www.psdevwiki.com/ps3/PSP_Emulation#Emulator_Settings
- USE ENCRYPTED MINIS2.EDAT - Clean emulator without additional features. Only standard cobra patches are applied.
- USE DECRYPTED MINIS2.EDAT - Custom emulator version with patches by mysis to allow decrypted minis2.txt to be read.
Works only on 4.81, 4.82 cobra and non cobra firmware. App is changing
files on dev_flash!
Changes from Installer to Selector
- Obviously renamed project
- Removed reboot prompt for devflash operations (not needed for netemu change)
- Fixed string centering in menus (ugly hack)
- Graphical changes (strings, colors, target names, etc.)
- Changed usleep values for buttons
- Changed way of naming backups folder.
- Removed some refers to variable names in dialogs. Specially app_choice ones.
- More that I forgot, anyway source is here
- Only backup of last used emu is created. Old backup is overwritten with new.
- require noRSX 0.29 to build
- Added scetool flags to makefile
Visit Git (Installer): https://github.com/XMB-Manager-Plus/xmb-manager-plus-installerBuild
- Install NoRSX library in version 0.29 (no earlier, no later): https://github.com/wargio/NoRSX/tree/a0d1d0c6c47561df70813fcf86df610d982ffbfc
- Other requirements are the same like in original installer code (PSl1GHT, etc.). But require custom psp_emulator.self files to be added, and empty.txt to be removed, before pkg compilation.
- andreus, and XMBM+ Team for great installer
- mysis for r.e. and patches to psp_emulator
- deroad for noRSX
DOWNLOAD @: github.com/kozarovv/
PS3 PSP Emu Selector - Use Decrypted MINIS2.EDAT with PSP emulator on PS3
By kozarovv on Jan 26, 2018 at 10:59 AM
RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgradesThere has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread.
Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNESContinue reading
The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversionSince the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well,
Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation.
Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be foundContinue reading
Share This Page
- henkaku homebrew
- playstation 2
- playstation 2 resources
- playstation portable
- playstation portable cfw
- playstation portable resources
- playstation tv
- ps tv
- ps vita
- ps2 resources
- ps3 cfw
- ps3 homebrew
- ps4 homebrew
- psp cfw
- psp resources
- pstv homebrew
- vita homebrew
- webman mod
- User Record:
- Latest Member: