So you have your PS Plus Subscription and well you can't use the games the service offer's because your on firmware 5.05 (exploited PS4 firmware)?. Well, there is now great news there as a solution arises thanks to Zer0xFF as the developer discovered a way to "reset" the timer on the content by tricking the clock by using the new reactPSPLUS payload. The PS Plus subscription requires you to check into PSN from time to time and with an exploited system that is currently not possible. So, this becomes a great solution to regain the goodies from your subscription to PS Plus. Sony states that long as you have an active PS Plus Subscription you will not lose access to your game collection, which as we know is not 100% factual. What they fail to mention is that if you do not update your console to latest firmware and agree to the ever changing Terms of Service's you also lose access to the content EVEN if you are paying for the service. So, hacks like this give power back to the honest user's, Who just enjoy homebrew and system hacks on the hardware they purchased and as well as the content they purchased through various services.
Note this is for ONLY PS PLUS Games and not Regular PSN Games
Reactivate PSPLUS Games - PS4 5.05 - Back To The Future PS4 Edition
If you haven't been living under a rock, You've probably heard that about 5.05 kexploit being released few days ago.
And one of the 1st things I checked/backuped on my PS4 is my licenses and, while doing so, I noticed the PS Plus game license were still on PS4 even after my subscription has ended, I figured if we can change the internal clock (aka rtc: real time clock) we could get the games to work again. well last night I did just that, I spent few hours looking at sceSblSrtcSetTime() which seems to have been updated somewhere between 1.76 and 5.05 with few SAMU-side checks to prevent time manipulation, yet Sony left a reset function (which I assume is needed for some internal work), which we can call (which reset the time), then we can call sceSblSrtcSetTime() and set our own time and vola.
Basic How-To-Run Tutorial
you need a 5.05 console, open http://crack.bargains/505k/ (if you see All Set, close and open the page and it should say Awaiting Payload...) or any other exploit page that also has payload loader.
Send payload with (change 192.168.1.1 to your PS4 IP)
the payload would set the internal clock to 2012/2013 and your PS+ games would start working, you wouldn't even need to have HEN enabled to use these games since they're legit games and would work normally like any digital game. if you're not connected to the internet, you will not need to run this exploit again since the time change is permanent. it might be worthwhile dumping your games to make sure you never lose access to them.
P.S. that sceSblSrtcSetTime(0) would set the time to 1/1/2012 (PS4 epoch time :P) I wonder if it has any signifcant to PS4 development.
A simple code that will reset PS4 internal clock back to 2013 thus in turn activating PS+ Games that has been previously or are currently on the console
- PS4 must (at the moment) be on 5.05 update.
- have a payload loader running (aka http://crack.bargains/505k/ open twice until you see Awaiting Payload...)
- or any other means of running this code on PS4
PS4 reactPSPLUS Payload - ReActivate PS Plus Games on PS4 5.05 (Release by Zer0xFF)
By STLcardsWS on Jun 3, 2018 at 10:35 AM
Milestone Update for Orbital - An PS4 Emulator by @AlexAltea - now with (very first) Video Output!Nearly a year ago, Developer @AlexAltea showcased us an early-stage Version from his own PS4 Emulator called Orbital. The very first Version was on a minimal stage by running several code examples on a Terminal within Linux only but this was already impressive since as you probably know, both the PS4 and standard Computers shares the same x86 CPU Architecture. But the CPU isn't the only thing the PS4 shares with a standard PC. Since you need also a lot of GPU Power to run your Games on a Console for General, it is getting quite usual that those big players like NVIDIA or AMD are collaborating with the Console Manufacturers to deliver them with special-designed Graphics Processing Units for the Consoles you own. Even when we talk about "Special" GPU's, you already recognized by yourself that if you go further in newer Console Generations, you realized that the internal GPU used inside each Console is having more and more similarities compared to a standard GPU. With that result in mind, Developer @AlexAltea showcased yesterday that his Emulator Orbital is capable of running the Safe Mode of the PS4 together with getting a Video Output from that mentioned Safe Mode as well, which leads to the point that his Emulator showcased the very first Video Output from a PS4 emulated by a PC! Do I have to say more? Continue reading
4.84.3 STARBUGED (w/ COBRA 8.01) - New update in from Habib
Following the introduction of 4.84 STARBUGED CFW for the PS3, which also gave us the introduction of Cobra v8.0x from developer @habib, Has now followed up that cfw release with 4.84.3 STARBUGED (w/ Cobra 8.01) that contains some more candy for the scene. As the developer has provided new features once again with this update with the ability to Hardcode Kernel Plugins, which can be useful for things like MAMBA (a Cobra Alternative) as it can not be ran as a kernel plugin. Down below you will see the technical aspects of what this update has provided from Ps3 CFW Developer @habib.
RPCS3 (PS3 Emulator) - January 2019 Progress Report (+ useful Extras and Tools)A new Year, a new Progress Report begins. Kinda late for March, I know and yes it's not the first time I use this excuse for being such late. But the Team behind this wonderful PS3 Emulator RPCS3 thought about that instead of bringing you a monthly updated Progress Report only this time - which still shows some impressive Progress from each Month if you ask me - they decided that it would be a good start for the first Progress Report of 2019 to release some additional Tools together with the January 2019 Progress Report. So while you can enjoy their Progress for January both down below and on their Blog post (also linked down below), the Team behind RPCS3 teased several Tweets about their additional Achievements they did since the beginning of this year. You want an example? Well, maybe you didn't know about but since RPCS3 also supports a Basic Network Functionality, it will allow you not only to emulate some AAA Game Titles. It can be also useful to emulate other Non-Gaming Applications and various Media Applications as well. So there is no problem at all to watch some Videos using the official YouTube-Applications for PS3 via RPCS3, viewing the newest Episode from you favourite Anime Series on Crunchyroll or why not enjoying a full-length Hollywood Blockbuster on Netflix, for instance. How cool is that?Continue reading
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