Maybe you are one of those older people who still can remember that - instead of Reverse Engineering with some Software inside each Operating System to install a Custom Firmware (CFW) - you had to take apart half of the console by soldering a "tiny little piece of additional hardware" only to get Homebrews and Backups running on your older PlayStation consoles. Not only this was way more harder to accomplish compared to "todays standards" by installing a CFW or using a Webkit exploit to get full control of your PlayStation consoles, it was mainly created for older PlayStation Hardware with mostly one goal only - which was sad enough - Piracy. But Today, Developer @_AlAzif announced "his own intepretation about a modchip for the PS4", which will help you for using the latest webkit exploits without dismantling the whole console and without any need to host some exploit files on your home server or exploiting them via the Internet.
This project has been a little neglected since the 0.4.1 release almost a month ago as I've been working on another project since that release. I've haven't been hiding and posted a bit on Discord so this won't come as a surprise to some. It's a "modchip" for webkit exploits, mirroring the existing ESP8266 methods, just with more features/polish. The device can either create a network to connect to (No internet access), connect to an existing network (Works just like this host), or create a bridge (Enabling internet access though the device). It's a custom PCB that's about 25mm*18mm*4mm (Currently) so it should fit inside most consoles. The front end looks like my regular exploit host and you can view a demo (out of date) of the control panel here.
- Control the device from your phone/computer over Bluetooth/Wifi
- Open API for developers to interact/control the device
- Press physical buttons on the console
- View/Download UART data
- Add, download, or delete exploits with one button click
- Custom filetype (Compresses exploits into a single file to install/share)
- Supports both Bin and JS payloads
- Includes application to compress/extract these files
- This is to save space and add to ease of use
- Web based firmware updates for this device (Need no physical access to device to update it)
- Basic usage without soldering (No buttons or UART)
- A secret feature that'll be revealed after it's working 100%
- If you do some snooping on the PCB you might be able to guess it
- USB-C port (Custom pinout for internal installation, but can just run off USB power)
- SD card for exploit storage (GBs vs 3MB)
- User Expandable
- Custom Case for external use (Extender to turn a female USB-C to a male USB-A)
- Software testing with ESP(8266/32) dev boards.
- Finish prototype PCB boards.
- Send out prototype boards. Will be a small batch, about 10 boards.
- "Finish" software, get feedback, make revisions to PCB as necessary.
- First batch of v1.0 boards. (Current bill of materials puts PCB cost @ $10 depending on interest, larger order sizes will make the board cheaper)
It's currently in a working state, just using the API, with majority of the features are done (Currently the bluetooth controller & the admin panel HTML+JS are not 100%) and I'll be looking for testers (Bring your own board) within the next two week or so. Contact me on Twitter or Discord if your interested in testing.
To be a part of the first testing process you just need familiarity with the exploit process and familiarity with your ESP board (Be able to use the serial logger and flash the firmware).
To get one of the prototype boards soldering ability is a must. There are ~6 wires to solder, 2 of which being on the PS4 motherboard. I'll eat the cost for the prototypes.
If there is demand for prototypes, I may make a bigger order and will send them out at cost or make a bigger PCB order and send out PCBs with the bill of materials.
When all is said and done I plan to open source all the code/PCB info so others can help further development/produce boards for others. I want to have it at a 1.0 state before releasing before having others make incompatible software/PCBs.
So, as you already read above, this won't be a "classic modchip" which will allow you piracy ad infinitum. But before you get disappointed, this project looks still interesting, not only because it makes using the webkit exploits even more easier compared to the latest achievements, it will also come with some additional interesting features which could be "future-proof", especially when you can add newer exploits for newer exploitable System Firmwares. Even if you don't want to open your PS4 at all, it could be also run from "outside" via USB and the cool thing about is, that you have full control to this modchip via Bluetooth and/or Wifi from both your PC and even from your Phone. How convenient is that isn't it?
If you still have your old screwdrivers and bit sets, don't throw them too far away. Maybe you will need them again sooner or later - Developer _AlAzif also welcomes you as a Beta Tester.
PS4 Remember about Modchips? The PS4 might get (kind of) one!
By Roxanne on Apr 9, 2018 at 2:46 PM
RPCS3 (PS3 Emulator) - April 2019 Progress Report - >40% of all Games are now fully playable!No, this isn't a late April Fools Message. As usual for every month (but a little bit delayed, I know ), the Great Team behind RPCS3 showcases their newest improvements and milestones in their newest Monthly Progress Reports. And speaking of milestones, April has another one as well. Now when you will Download their newest Build, you are able to emulate more than >40% of all PS3 Games without any errors etc. which leads into an "fully playable" status and means that you can enjoy those Game Titles as minimum as with the same good experience compared with an PS3 or even better (like with 4K Output Resolution, for instance). That's already pretty strong, don't you think?
Editor's Note: Maybe you have already experienced it before but the News Writers would like to remember you that since the beginning of 2019, we don't only introduce you with the newest Monthly Progress Report for RPCS3, but also some In-Game-Screenshot from various Game Titles provided by the Team from RPCS3, which saw a better compatibility or getting "Ingame" for the very first time. We hope you like that idea and we also recommend you to watch for Updates on every Progress Report, since many of those mentioned Screenshots will be showcased a few days later after the initial Progress Report.Continue reading
Wild Gunman Remake (35th Anniversary Edition) by Lapy GamesFollowing the release of Duck Hunt Remake (35th anniversary edition) developer Lapy05575948
of Lapy Games has developed another remake for another classic and this time around the zapper victim is the iconic Wild Gunman. The new Wild Gunman Remake is another great game to come to an exploited PS4 console near you but not only has the developer released a PS4 version but also includes a PS Vita port as well that is of course compatiable with those PlayStation TV's that Sony dismissed or gave the scene as a gift, we have never quite figured that out, either way Lapy is bringing us another great title for our enjoyment. The developer followed version v1.00 of Wild Gunman Remake with v1.01 that has given us the "game B" mode and plans for the "game C" mode as well. So stay tuned as we could see a new update from Lapy in the future. Also checkout some of Lapy's other projects for an exploited PS4 that is seeing a growing library of brew being tapped!!!Continue reading
webMAN MOD v1.47.23 (by Aldostools) - Improving the Ps3HEN experience & moreCheck it out more PS3 Homebrew, this time around developer @aldostools is back with some updates to webMAN MOD improving the plugin experience for both CFW and Ps3HEN user;s in the latest update labeled as version v1.47.23. In this update there has been a fix to some blackscreen issues on homebrew that was being launched during the Content Scanning process, Also keys have been fixed and adjusted for Ps3HEN for the add-on pkg/rom launcher feature of wMM. The webMAN MOD installer and updater has new and updated detection mechanism in place for Ps3HEN. These are just some of the new features in this update but the developer has been busy with several updates in the recent, so be sure to checkout the previous changelogs if you have not been keeping up to date on this PS3 Plugin that is a must have for many Ps3 Owner's on either Custom firmware or Ps3HEN.Continue reading
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PS2 SCUMM VM (LAST USB+IHD compatible version) think you can still find this elsewhere, COMPARE THEMScummVM Emulator (even the ScummVM website and Sourceforge dont have this version :) -UniqueUserName
Boots to "APPS". Art can be 320x480 (exactly 1/2 screen). Theme for CoverArt lovers -UniqueUserName