Maybe you are one of those older people who still can remember that - instead of Reverse Engineering with some Software inside each Operating System to install a Custom Firmware (CFW) - you had to take apart half of the console by soldering a "tiny little piece of additional hardware" only to get Homebrews and Backups running on your older PlayStation consoles. Not only this was way more harder to accomplish compared to "todays standards" by installing a CFW or using a Webkit exploit to get full control of your PlayStation consoles, it was mainly created for older PlayStation Hardware with mostly one goal only - which was sad enough - Piracy. But Today, Developer @_AlAzif announced "his own intepretation about a modchip for the PS4", which will help you for using the latest webkit exploits without dismantling the whole console and without any need to host some exploit files on your home server or exploiting them via the Internet.
This project has been a little neglected since the 0.4.1 release almost a month ago as I've been working on another project since that release. I've haven't been hiding and posted a bit on Discord so this won't come as a surprise to some. It's a "modchip" for webkit exploits, mirroring the existing ESP8266 methods, just with more features/polish. The device can either create a network to connect to (No internet access), connect to an existing network (Works just like this host), or create a bridge (Enabling internet access though the device). It's a custom PCB that's about 25mm*18mm*4mm (Currently) so it should fit inside most consoles. The front end looks like my regular exploit host and you can view a demo (out of date) of the control panel here.
- Control the device from your phone/computer over Bluetooth/Wifi
- Open API for developers to interact/control the device
- Press physical buttons on the console
- View/Download UART data
- Add, download, or delete exploits with one button click
- Custom filetype (Compresses exploits into a single file to install/share)
- Supports both Bin and JS payloads
- Includes application to compress/extract these files
- This is to save space and add to ease of use
- Web based firmware updates for this device (Need no physical access to device to update it)
- Basic usage without soldering (No buttons or UART)
- A secret feature that'll be revealed after it's working 100%
- If you do some snooping on the PCB you might be able to guess it
- USB-C port (Custom pinout for internal installation, but can just run off USB power)
- SD card for exploit storage (GBs vs 3MB)
- User Expandable
- Custom Case for external use (Extender to turn a female USB-C to a male USB-A)
- Software testing with ESP(8266/32) dev boards.
- Finish prototype PCB boards.
- Send out prototype boards. Will be a small batch, about 10 boards.
- "Finish" software, get feedback, make revisions to PCB as necessary.
- First batch of v1.0 boards. (Current bill of materials puts PCB cost @ $10 depending on interest, larger order sizes will make the board cheaper)
It's currently in a working state, just using the API, with majority of the features are done (Currently the bluetooth controller & the admin panel HTML+JS are not 100%) and I'll be looking for testers (Bring your own board) within the next two week or so. Contact me on Twitter or Discord if your interested in testing.
To be a part of the first testing process you just need familiarity with the exploit process and familiarity with your ESP board (Be able to use the serial logger and flash the firmware).
To get one of the prototype boards soldering ability is a must. There are ~6 wires to solder, 2 of which being on the PS4 motherboard. I'll eat the cost for the prototypes.
If there is demand for prototypes, I may make a bigger order and will send them out at cost or make a bigger PCB order and send out PCBs with the bill of materials.
When all is said and done I plan to open source all the code/PCB info so others can help further development/produce boards for others. I want to have it at a 1.0 state before releasing before having others make incompatible software/PCBs.
So, as you already read above, this won't be a "classic modchip" which will allow you piracy ad infinitum. But before you get disappointed, this project looks still interesting, not only because it makes using the webkit exploits even more easier compared to the latest achievements, it will also come with some additional interesting features which could be "future-proof", especially when you can add newer exploits for newer exploitable System Firmwares. Even if you don't want to open your PS4 at all, it could be also run from "outside" via USB and the cool thing about is, that you have full control to this modchip via Bluetooth and/or Wifi from both your PC and even from your Phone. How convenient is that isn't it?
If you still have your old screwdrivers and bit sets, don't throw them too far away. Maybe you will need them again sooner or later - Developer _AlAzif also welcomes you as a Beta Tester.
PS4 Remember about Modchips? The PS4 might get (kind of) one!
By Roxanne on Apr 9, 2018 at 2:46 PM
[Released - PS3 StoreHaxx 4.83] A PSID / IDPS Dumping Method for 4.83 by PS3Xploit TeamUPDATE - PS3 StoreHaxx now been released (See included link)
PlayStation Store App with ALL functionality removed! It has been modified to only display the Unique Console ID (IDPS & PSID) and nothing else.
Coming Soon (original Article): As the PS3Xploit team continues the journey in an effort to bring PS3Xploit Tools and Hacks from 4.82 firmware to 4.83, a mission that is in development currently from @bguerville and @esc0rtd3w. During the research the team has stumbled upon a trick they decided to share very soon with everyone that entails the dumping of IDPS / PSID on 4.83 and lower and also is compatible with both Official Firmware & Custom Firmware along with any model PS3 Console. There is no exploit within this "release", this is only a funny poc to show that the Store app has untapped potential BUT this release DOES NOT bring us any closer to CFW installations from OFW 4.83 or the ability to use etHANol (aka HAN) hacks whatsoever. The team is currently still working on those other tasks and while there has been progress in their research for 4.83, it's a long journey and there are No Guarantees or Estimated Time of Arrivals.Continue reading
[10x Update Jan. 20] HW Acceleration (RSX) Project Update by RenéRebe10x UPDATE (January 20) - Now the 10th Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..Continue reading
ref00d (plugin) Released - Run Games / Apps that require a higher FW from your ownFollowing the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
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