PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

Discussion in 'XMB Modifications' started by DeViL303, Aug 30, 2019.

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    DeViL303

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    Update 02/09/2019 : Got some better mods on the go now. See HERE





    Original post from 30/08/2019:
    I have been messing with the custom_render_plugin.rco for a while, and its kind of interesting. I am not sure if this is already known or has been done before, But i have managed to get the old style gameboot to play instead of the coldboot. This has some advantages, main one being it is much easier to edit the GIM file than to edit a raf file.


    Also it looks kind of cool with its sparkles and black background. I cant do a video as my capture device wont record that early in boot cycle, if someone can do a video that would be cool.


    EDIT: Thanks @Louay for the video,



    The thing is, we have alot of control over these animations in the rco:
    Code:
    <AnimTree>
    <Animation name="anim_coldboot">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
    <FireEvent object="event:native:/anim_coldboot_BootBG1" />
    <Delay time="0" />
    <FireEvent object="event:native:/anim_coldboot_NormalBG" />
    <Delay time="0" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x3" transparency="0.8" />
    <Delay time="0" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x3" transparency="0" />
    <Delay time="0" />
    <Delay time="0" />
    <FireEvent object="event:native:/anim_coldboot_ShowGUI" />
    <Unlock unknownInt0="0xffffffff" />
    <Delay time="0" />
    <FireEvent object="event:native:/anim_coldboot_Finished" />
    </Animation>
    <Animation name="anim_coldboot2">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
    <FireEvent object="event:native:/anim_coldboot_BootBG2" />
    <Delay time="0" />
    <FireEvent object="event:native:/anim_coldboot_NormalBG2" />
    <Delay time="0" />
    <FireEvent object="event:native:/anim_coldboot_ShowGUI" />
    <Unlock unknownInt0="0xffffffff" />
    <Delay time="0" />
    <FireEvent object="event:native:/anim_coldboot_Finished" />
    </Animation>
    <Animation name="anim_gameboot">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
    <Resize object="object:ps3logo" duration="0" accelMode="0x0" width="0.938" height="0.938" unknownFloat4="1" />
    <FireEvent object="event:native:/anim_gameboot_BG2" />
    <Delay time="500" />
    <Fade object="object:ps3logo" duration="863" accelMode="0x3" transparency="1" />
    <Resize object="object:ps3logo" duration="863" accelMode="0x4" width="1" height="1" unknownFloat4="1" />
    <FireEvent object="event:native:/anim_gameboot_BG3" />
    <Delay time="1100" />
    <Fade object="object:ps3logo" duration="174" accelMode="0x1" transparency="0" />
    <Resize object="object:ps3logo" duration="174" accelMode="0x1" width="1.284" height="1.284" unknownFloat4="1" />
    <Delay time="1000" />
    <Delay time="200" />
    <FireEvent object="event:native:/anim_gameboot_Finished" />
    </Animation>
    <Animation name="anim_otherboot">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
    <FireEvent object="event:native:/anim_otherboot_BG3" />
    <Delay time="200" />
    <FireEvent object="event:native:/anim_otherboot_BG4" />
    <Delay time="300" />
    <FireEvent object="event:native:/anim_otherboot_Finished" />
    </Animation>
    </AnimTree>
    For example, I can make the image flicker but putting in commands like this:
    Code:
    <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="1" />
    <Delay time="5" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x1" transparency="0" />
    <Delay time="5" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="1" />
    <Delay time="5" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x1" transparency="0" />
    <Delay time="5" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="1" />
    <Delay time="5" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x1" transparency="0" />
    <Delay time="5" />
    
    We can easily change the colour and size of the coldboot just by changing these values:
    Code:
    redScale="1" greenScale="1" blueScale="1" alphaScale="1" width="0" height="0" posUnknown="0" scaleWidth="1.25" scaleHeight="1.25" 
    I added this to get the gameboot working as coldboot, it took a bit of figuring out.

    Code:
    <Animation name="anim_coldboot2">
    <FireEvent object="event:native:/anim_gameboot_BG2" />
    <Fade object="object:scelogo" duration="0" accelMode="0x3" transparency="1" />
    <Delay time="2000" />
    <Fade object="object:scelogo" duration="0" accelMode="0x3" transparency="0" />
    <FireEvent object="event:native:/anim_coldboot_ShowGUI" />
    <FireEvent object="event:native:/anim_gameboot_BG3" />
    </Animation>
    See attached zip for the Gameboot as Coldboot mod files.

    For users who want to install this mod, I have made a pkg, it will work on HEN and CFW.

    Note: dev_blind needs to be mounted to install the pkg

    I think if we can add more icons, we could do animations by really quickly changing the image. I need some people who know more about RCOs to look too as its not really my area.

    @sandungas @dazzaXx @LuanTeles
     

    Attached Files:

    Last edited: Sep 2, 2019
    citra mulia, T.A.U, n00b and 13 others like this.
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    DeViL303

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    Dont want to edit that as it will break my mentions.

    I have also got it to show 2 coldboots, the original coldboot which is a gim, and the raf, it can show them overlaid. So there might be some cool mods involving 2 images that combine to make one bigger images, or an effect of some sort by switching between 2 images.
     
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    pinky

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    that is interesting. it's not something I thought of. you can manipulate the size in there as well. I was unable to augment the size of the original white coldboot without a white bar stopping it, but the gameboot, yes. :D
     
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    You can even delete the coldboot.raf with this mod installed. The raf is not even checked.

    I have set this mod to display the gameboot for 2 seconds, if you set it to more than that then it will load the coldboot as well. I think we could display the gameboot for longer if we had a blank coldboot.

    Does anyone have a blank coldboot handy?
     
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    you can delete the coldboot.raf anyway. I don't have a blank coldboot with me. you just need to make the images all black.
     
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    Oh, thats fine then, did not know you could just delete it. that is handy. The background is already black with this mod, so its perfect then. Sweet.
     
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    Very interesting! Do you have news about being able to control gameboot? I would like it to disappear when starting a ps2 game. I had already commented with you and other users about it.



    Enviado de meu SM-J600GT usando o Tapatalk
     
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    yes, it's not checked. I don't think it will even soft brick if the coldboot is corrupted. it will just show a garbled image. lol
     
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    Louay

    Louay Senior Member

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    if you want PS3 boot and gameboot video take this video i made few minitues ago slow down the video and see
     
    Last edited: Aug 30, 2019
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    @Louay , that black background and wave look sweet!
     
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    its cypher who tell about black color he made one and i made one and include it in my CFW :p
     
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    No, I wanted a video of my mod, its completely different . thanks though.
     
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    Louay

    Louay Senior Member

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    ohhhh i misunderstand i will copy the file and post a video
     
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    No, There is another boot animation there, that is meant to be used for other games. But I do not know how to activate it. I can swap it with the current gameboot, but for now its one or the other.
     
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    if you mean the coldboot1 and 2, coldboot 1 was used way quite a while ago. it's the one that says sony computer entertainment iirc. now, they use coldboot2 with the ps3 logo. sony just left in the coding for coldboot1, probably because it's easier just to negate than to remove it. sony does that a lot with many files.
     
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    btw, @DeViL303 , some older firmwares actually have both included.
     
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    Not that one, I mean the otherboot one, its for games that are not PS3 games.

    Code:
    <Animation name="anim_otherboot">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
    <FireEvent object="event:native:/anim_otherboot_BG3" />
    <Delay time="200" />
    <FireEvent object="event:native:/anim_otherboot_BG4" />
    <Delay time="300" />
    <FireEvent object="event:native:/anim_otherboot_Finished" />
    </Animation>
    I can swap the gameboot for that animation easily, then you just see the sparkles basically, with no "Playstation 3" text.
    Yeah, I can have both at once like i said in the OP, might be some chance of a cool effect there are we can control the timing perfectly.
     
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    oh, yeah, I had forgotten about that one. I don't know anything about it.
     
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    I want to get this coldboot & gameboot for my ps3 super slim hfw 4.84.2 hen 2.3.1 like this video
     
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    Before i have my custom gameboot in custom_render_plugin.rco

    i download your pkg that contains 3 file and copy them to ps3 and result in video :
    coldboot_multi.ac3
    coldboot_stereo.ac3
    custom_render_plugin.rco

    it replace coldboot with old gameboot with diffrents sparks animations and then like boom to XMB and when i enter multiman it show no gameboot like empty or disabled in roc

    Capture d’écran (4372).png
     
    Last edited: Aug 31, 2019

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