PS3 [Research] Modifying the Gaia Visualization (custom_render_plugin/earth.qrc)

Discussion in 'XMB Modifications' started by DeViL303, Jan 9, 2020.

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    LuanTeles

    LuanTeles Senior Member

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    EDIT

    with .jpg it recognizes, BUT..

    [​IMG]


    EDIT

    Now it doesn't recognize .jpg neither .png
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    Try with a png, I might have broken jpg support before release.
     
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    LuanTeles

    LuanTeles Senior Member

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    [​IMG]



    Tried 20x times in a row, it only recognized only 1 time, so it created the dds but QRCF PROCESS FAILED

    now even with the 3 files types in the folder, it can't recognize them
     
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    LuanTeles

    LuanTeles Senior Member

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    [​IMG]

    Option 1 searched foll all images, and it recognized the stars but i'm stuck now here about 10 minutes.


    EDIT: the file has been created nowm but only 900kb.

    Edit 2 haha: it worked but the earth is plain lol
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    Ok Yeah, I've been working on other stuff so forget exactly how this works, I need to look at this again. I was not really expecting people to only inject the stars. Not sure if it is stuck, It might be compressing it still, how quick is your pc?

    If you do manage to only inject the stars without any other textures, you will end up with a black sphere.
     
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    LuanTeles

    LuanTeles Senior Member

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    It's a CORE I7U 7th generation, 16gb ram

    [​IMG]

    [​IMG]

    What happened to the original colors? the original doen't looks like this AHAH

    and the image has been mirrored in so many points

    It seems like only the brightest spots of the image i injected are beeing show, and the colors changed

    This is what i injected

    [​IMG]
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    Not sure yet, more research to be done, depending on the preset shown the background seems to be lit differently. You will notice in the official earth.qrc the stars are really dim in some presets and really bright in others.

    Yeah, the stars image is mirrored into 4 for each face of the cube. not a great system. Hopefully someone can enable more textures..
     
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    LuanTeles

    LuanTeles Senior Member

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    Yeap, but in mine, it completely erased the background, the cool galaxy effect is gone
     
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    LuanTeles

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    Yours seems to load just fine unlike mine image

    [​IMG]

    Can you share this one?
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    it depends on the preset shown, I didnt do anything special.
     
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    Cypher_CG89

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    This is because of the various things/effects/settings being applied multiple VPO and FPO files which I have disassembled. At the minute I have put everything on hold to do with these files, and the SPRX that go with them, as I am building and setting up another PC.

    Once i am done I will get back to it and see what can possibly be done in the way of adding.customising more things through CG graphic programming and maybe adding our own VPO and FPOs and I have no idea how long this will take to do.

    EDIT: Forgot to add that on top of the VPO & FPO's you have the MNU files adding settings to all this as well.
     
    Last edited: Feb 15, 2020
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    Niander466

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    WOW, HOW DO I DOWNLOAD THIS?
     
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    sandungas

    sandungas Moderator Developer

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    That image looks nice, but is not good to use it like that in earth.qrc

    The problem is the image is going to be displayed 24 times like "tiles"... so it needs some preparation to make his borders to match in a seamless way, there are several ways to do it, the way how is made in this videos probably is the easyer

     
    Last edited: Feb 14, 2020
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    I have not had chance to try mnu edits on earth.qrc yet, but it might be possible to make it look better by editing those. If you want to try help, find out which of the 30 presets look best. You can use the sprx files from the first post to try each preset one at a time. Then once you know which ones show up the background the best, you can check the mnu settings used in the preset, compare the values. Try changes etc. Its slow going.

    There are some settings that look like they might be related in earth.mnu:
    Code:
    STARS FACTOR:float:0.000105999
    STARS POWSCALE:float:2.69992
    STARS IN HDR:int:0
    STARS SCALE:float:0
    STARS WHITENESS:float:0.677

    upload_2020-2-15_2-25-40.png

    There is a lot of work to be done to figure out what does what here. Lots of very interesting looking values too:

    Here are all the mnus and the path file from preset0 as an example, there are 30 of each of these. (370 mnus in total just in earth.qrc)

    ATM.mnu
    Code:
    SUN R:float:1.204
    SUN G:float:1
    SUN B:float:1
    SUN INTENSITY:float:16
    NS_RCP_FACTOR:float:13.8
    NUM LOG SHELLS:int:5
    NUM LIN SHELLS:int:5
    SHELL EPSILON:float:0.019
    H0:float:14.78
    R WAVELENGTH:float:0.75
    G WAVELENGTH:float:0.5639
    B WAVELENGTH:float:0.518
    IE BLUR N:int:0
    IE BLUR RAD:float:1
    IE ENABLED:int:1
    TAB ENABLED:int:1
    DRAW MAPS:int:0
    EAR LOD BIAS:float:-15
    ATTN EARTH:float:0.0379999
    ATTN ATM.:float:2.176
    HORIZ BLEED:float:0.14
    BLUR-A SCALE:float:1.6
    BLUR-A ANGLE:float:42
    BLUR-E SCALE:float:1.6
    BLUR-E ANGLE:float:42
    BLUR CHASE:float:0.125
    BLACK FADE:float:0.608
    BLUR BOOST:float:0.75
    camera.path
    Code:
    time=0 eye 4.85042 -0.288142 5.20632 center 4.16031 -0.253807 4.48343 up 0.07519 0.99687 -0.0244323  fovy=30.759
    time=10 eye 4.51533 0.171618 5.50432 center 3.87203 0.141391 4.7393 up 0.0354246 0.996975 -0.0691801  fovy=30.759
    time=20 eye 4.0275 0.841917 5.81253 center 3.45246 0.717523 5.00392 up -0.0186637 0.99011 -0.139043  fovy=30.759
    time=30 eye 3.57137 1.38268 6.00403 center 3.06021 1.18229 5.16823 up -0.0582575 0.978282 -0.198922  fovy=30.759
    time=40 eye 2.68733 2.20969 6.21364 center 2.3 1.89297 5.34781 up -0.110332 0.948314 -0.297535  fovy=30.759
    time=50 eye 1.93401 2.81314 6.24967 center 1.65229 2.41147 5.3783 up -0.140769 0.915634 -0.376562  fovy=30.759
    time=60 eye 1.17934 3.34081 6.17735 center 1.00348 2.86481 5.31567 up -0.160669 0.877465 -0.451929  fovy=30.759
    time=70 eye 0.253631 3.88589 5.96204 center 0.207709 3.33301 5.13004 up -0.172021 0.82481 -0.538607  fovy=30.759
    time=80 eye -0.571924 4.2861 5.65785 center -0.501897 3.67668 4.8681 up -0.170958 0.772648 -0.611382  fovy=30.759
    time=90 eye -1.34608 4.58858 5.27642 center -1.16726 3.93633 4.53981 up -0.160443 0.719324 -0.675893  fovy=30.759
    time=100 eye -2.16286 4.83018 4.76422 center -1.86919 4.1436 4.09912 up -0.138732 0.657803 -0.740303  fovy=30.759
    time=110 eye -2.93273 4.92932 4.2198 center -2.53069 4.22834 3.63074 up -0.110856 0.601347 -0.791261  fovy=30.759
    time=120 eye -4.10793 4.74055 3.37008 center -3.54014 4.06507 2.89962 up -0.0634418 0.533915 -0.843155  fovy=30.759
    time=130 eye -5.10257 4.35061 2.39589 center -4.39415 3.72895 2.06169 up -0.00215748 0.471597 -0.881811  fovy=30.759
    time=140 eye -5.83177 3.8324 1.41647 center -5.01993 3.28275 1.2195 up 0.0647601 0.420033 -0.905195  fovy=30.759
    time=150 eye -6.16306 3.4965 0.703087 center -5.30412 2.99368 0.606216 up 0.121814 0.384387 -0.9151  fovy=30.759
    time=160 eye -6.38259 3.15679 -0.0275778 center -5.4923 2.70143 -0.0218394 up 0.184857 0.349848 -0.918387  fovy=30.759
    time=170 eye -6.51445 2.72984 -0.901865 center -5.60509 2.33419 -0.773295 up 0.265229 0.313281 -0.911871  fovy=30.759
    closed=0
    loop=0
    close_dt=0.1
    

    CLOUDS.mnu
    Code:
    LOD BIAS:float:-0.159
    MAX ANI:int:2
    BRIGHTNESS:float:0.305
    BLEND:float:0.352999
    PARALLAX:float:0.149992
    PARALLAX NE:float:0.6
    PARALLAX BIAS:float:0
    SHADOW BIAS NE:float:3.75
    SHADOW STREN NE:float:1
    SHADOW BIAS:float:0.81
    SHADOW STREN:float:1
    STRETCH MIN:float:0
    CLOUDS_4M.mnu
    Code:
    LOD BIAS:float:-0.159
    MAX ANI:int:2
    BRIGHTNESS:float:0.305
    BLEND:float:0.352999
    PARALLAX:float:0.149992
    PARALLAX NE:float:0.6
    PARALLAX BIAS:float:0
    SHADOW BIAS NE:float:3.75
    SHADOW STREN NE:float:1
    SHADOW BIAS:float:0.81
    SHADOW STREN:float:1
    NEAR ALT:float:2.1
    FAR ALT:float:6.1
    CUBEEARTH.mnu
    Code:
    CM PARAM S:float:0
    CM PARAM K:float:0.233
    CM PARAM R:float:0
    CM PARAM E:float:0.1
    SM PARAM A:float:0.025
    SM PARAM B:float:1.23
    DRAW LINES:int:0
    CULL SPEEDUP:int:1
    FRUST SPEEDUP:int:2
    MOON BRIGHT:float:1.00006
    DEINTERLACE:float:0.5
    BLENDBALANCE:float:0.5
    CUBEEARTH_4M.mnu
    Code:
    CM PARAM S:float:0
    CM PARAM K:float:0.0299997
    CM PARAM R:float:0
    CM PARAM E:float:0.01
    SM PARAM A:float:0.025
    SM PARAM B:float:1.23
    DRAW LINES:int:0
    CULL SPEEDUP:int:1
    FRUST SPEEDUP:int:2
    MOON BRIGHT:float:1.00006
    DEINTERLACE:float:0.5
    BLENDBALANCE:float:0.5
    FOV GAIN:float:0
    EARTH.mnu
    Code:
    SEA ALBEDO:float:0.0910001
    SEA POW:float:10
    LAND ALBEDO:float:0.038
    LAND POW:float:20
    STARS FACTOR:float:0.000194
    STARS POWSCALE:float:2.1493
    STARS IN HDR:int:0
    STARS SCALE:float:0
    STARS WHITENESS:float:0.217
    FOVY SPACE:float:42.5
    SEA THRESH:float:1.29
    FORCE MODE:int:0
    TEXCACHE DUMP:int:0
    ANIM SPEED:float:1.5
    HDR.mnu
    Code:
    ENABLED:int:1
    EXPOSURE:float:0.8
    WHITE LEVEL:float:1.41
    GLARE LEVEL:float:1.27996
    GLARE THRESH:float:0.552855
    GAUSSIAN RAD R:float:1.37
    GAUSSIAN RAD G:float:1.45
    GAUSSIAN RAD B:float:1.42
    GLARE SUM POW:float:2.09347
    TEX SIZE:int:9
    TEX MAX MIP:int:8
    GLARE:int:1
    GLARE_ONLY:int:0
    TONEBEFORE:int:1
    BLUR:int:0
    DITHER:float:0.00812157
    INTERACT.mnu
    Code:
    PRESET CAM:int:3
    USE TILT:int:0
    CAMERA SPEED:float:0.030004
    CAMERA DIV:int:0
    DRAW WIDGETS:int:0
    ASPECT TEST:float:1
    DAY OF THE YEAR:float:229.036
    ANIM CLOSE:int:1
    ANIM LOOP:int:1
    ANIM CLOSE DT:float:8.723
    ANIM CONST DT:float:10
    ANIM DT:float:0.0166667
    GAMMA:float:1.21
    ORBIT:int:0
    ORBIT ALT:float:25942
    ORBIT SPEED:float:10.8
    ORBIT ANG Y:float:151.6
    ORBIT ANG Z:float:-0.8
    ORBIT DX:float:4
    ORBIT DY:float:0
    RESOLUTION.mnu
    Code:
    Index:int:0
    SimpleAutoExp.mnu
    Code:
    ENABLED:int:1
    KEY VALUE:float:1
    FILTER SPEED:float:0.01
    MIN EXPOSURE:float:0.4
    MAX EXPOSURE:float:1.16
    SUN.mnu
    Code:
    SUN METHOD:int:0
    SUN ANG Y:float:90
    SUN ANG Z:float:92.8002
    SUN FOLLOWS ANG:float:0
    SUN FOL. CHASE:float:1
    BRIGHTNESS:float:3.4
    SOLID ANGLE:float:1
    SUN_CLIP1:float:0.999329
    SUN_CLIP2:float:1.0017
    ASAHI U:float:10.4
    ASAHI V:float:0.2
    ASAHI START:float:-4
    ASAHI END:float:3.5
    EXTRA GLARE:float:0
    GLARE POW1:float:0.82001
    GLARE POW2:float:1.87001
    GLARE SHAD:float:0
    FLARES:int:0
    SCALE X:float:3
    SCALE Y:float:6
    FALLOFF X:float:9.40005
    FALLOFF Y:float:10.1
    FALLOFF X JIT:float:0
    FALLOFF Y JIT:float:0
    NUM:int:15
    ANGLE JIT:float:1.4
    SPIKE R:float:1
    SPIKE G:float:1
    SPIKE B:float:1
    SPIKE A:float:1
     
    Last edited: Feb 14, 2020
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    Cypher_CG89

    Cypher_CG89 Senior Member

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    Just off the top of my head in the earth.mnu files altering the values of STARS FACTOR & STARS HDR to the value 1 may have some interesting results.
     
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    Newbie2019

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    @DeViL303 please share a video of it, i'm impressed
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    Anyone can inject that image and see what it looks like. Its nothing special.
     
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    LuanTeles

    LuanTeles Senior Member

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    [​IMG]

    Which app is that?
     
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    LuanTeles

    LuanTeles Senior Member

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    can it also extracts all content of the existing qrc so we can edit the extracted ones
     
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    LuanTeles

    LuanTeles Senior Member

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    i think the tool needs to have the original files inside of it, so it will only replace the ones in the same folder as the .bat


    so anyone can change just one thing and place there and it will be repacked
     

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