As the world awaits the upcoming release of the Resident Evil 2 remake, we have some great news for the project that was originally suppose to be RE2 but was later scrapped and known today simply as Resident Evil 1.5 (The Scrapped RE2), as game mode developer MartinBiohazard has released a new patch. It has been awhile since (2) since we have seen a new release but this one comes with plenty of new additions as MartinBiohazard continue the evolution.
While this has not been tested to confirm 100%, it should play okay on PS3 HAN and past patches have worked on PS3 CFW. Are you a fan of the Resident Evil Series? if so here is also another recent mod (for the PC) that may interest you as well >> [PC] RESIDENT EVIL 2: REMAKE | Dying Light Mod
=Resident Evil 1.5 (Magic Zombie Door) Patch Released June - 2018=-
To use this patch you need to have the original RE1.5 MZD (Magic Zombie Door) ISO,
Extract the "RE1.5 (MZD).7z" file and use "xdelta" to apply the patch to the "BH2.bin" file (for more information, look "HOW_TO_USE_XDELTA.PNG" image!).
Done! you can play now!
Play as Leon (with RPD armor):
Play as Leon (with Umbrella armor):
Play as Leon (Era 3 version):
Play as Elza (with RPD armor):
Play as Elza (with Umbrella armor):
Play as Claire:
Play as RE3 Jill (By Juvenal Da Corte):
Play as Elza (Extra Costume) (By Juvenal Da Corte):
Play as Grant Bitman (By Juvenal Da Corte):
Play as Grant Bitman (By Rusty):
Play as Leon with jacket (By Mrox2) (Edited By Juvenal Da Corte):
Play as Marvin (By Juvenal Da Corte):
Play as John (By Mrox2) (Edited By Juvenal Da Corte):
Play as Sherry:
- -Team IGAS for his MZD build.
- -Mikhail for help me a lot in the beginning.
- -mortician for his unhidden patch and other tools.
- -Wes67 for create kindly a rebuilder tool for me.
- -DXP for his hard work in create all the missing rooms for the RPD and other rooms!
- -Juvenal Da Corte for make and let me use several rooms, characters models, and mix stuff!
- -MarkGrass for his BIOFAT and BioHerb tools.
- -Leo2236 for his BSSM, RE2MV and RE2RDTE tools.
- -MonkeyMan2000 for his Resident Evil 2 BCC tool.
- -Mrox2 for help me with some dialogues in my cutscenes reconstruction and for let me use his Leon with jacket PLD.
- -SeiyaK0u for let me use parts of his work.
- -Rusty for let me use his Grant Bitman PLD.
- -The creator of the "Character modifier" and "Select player screen modifier" codes!
- -SolidSnake11 for motivate me to fix the "Air Jesus" bug, also for the collision and "zombie get up after killed" bugs fixs!
- -Biohazard España for the ITPS.ITP fix.
- -Richard Mandel for help me with with Marvin's cutscene dialogue in 2F Corridor.
- -Enigmatism415 for his Inflames's screenshots translations.
- -biohazard_star for make and let me use his amazing L Tunnel 2 and Era-1 Lobby recreations!
Download (MZD) Patch June 2018: http://www.mediafire.com/file/dixcxdaikd4y2dz
PS1 Resident Evil 1.5 - New Mod Patch Released from MartinBiohazard
By STLcardsWS on Jun 28, 2018 at 10:58 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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