Following up on the first pubic release of Resident Evil Code Vita developer Markus95 has released a new update for the game based on the same engine used in another vita game (SuperHero Chronicles). This new update of this game created with Lua Player Plus (LPP), this is a major update from the initial version as several new levels and enemies have been introduced. A new in-game interface and theme music, Bug corrections and improved graphics are just some of the new enhancement you will find in this latest version of Resident Evil Code Vita by markus95
After a first release unpretentious, we now attack the serious things with this new version beta 0.3 of Resident Evil CODE: Vita.
For those who missed the first version, this small homebrew is based on SuperHero Chronicles source code, the aim of this mini-game shoot is to survive the waves of enemies but also to keep as many humans as possible.
Having made a lot of progress in programming LUA and understanding better the source code, the game starts to offer content, so I added new levels, new enemies, a new interface in-game and many others Things visible in the changelog tab.
In spite of all this, this homebrew remains a BETA version, so you may encounter bugs here and there, you may also encounter an error that causes the game to randomly crash (very rare) Worries.
Resident Evil CODE: Vita comes in the form of .vpk and so installs with VitaShell or molecule like any .vpk, it works under Henkaku and also TaiHEN.
For those who have installed the BETA v0.2, remove the game on your Vita before installing this new version, some important files have changed place, you risk a conflict between the two versions if you do not erase the first release.
I would like to thank thesuicidalrobot for the source code of Super Hero Chronicles and Rinnegatamante for IPP-Vita.
NEW -- v0.3:
- Added several levelsv0.2:
- Added several enemies
- Added a new music theme
- Added an in-game interface
- Graphic Corrections
- Improvement of the paternity of collisions
- Added screen-intro for each level
- Add graphics (health bar, combobar, collisions, shot, items of life, shadows)
- Various bug fixes
- Big changes to the source code
- Cleaning of the source code
- Public Beta versionv0.1:
- Changing the start menu and writing characters
- Changing livearena icons
- Addition of an enemy (zombie dog)
- Added different sound effects
- Adding music
- Various corrections and modifications of the source code
- Non-public alpha version
- Many changes to the source code
- Changes to original sprites
Download Resident Evil CODE: Vita v0.3Source(s): LogicSunrise.com / PSX-Place.com (via markus95 msg)
PS VITA / PS TV Resident Evil Code Vita ( Beta 0.3 ) by Markus95
By STLcardsWS on Nov 19, 2016 at 2:34 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, is a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv).Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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