A new update to Resident Evil Code Vita was made by its creator @Markus95 who is well known for various game mods for different games, you may recall some of the PS3 work with the paintown total conversion mods.. Now the developer has informed us that his latest creation has been updated to version 0.4 with some significant progress. RECV is using the engine from another PS Vita / PS TV homebrew in Super Hero Chronicles and is a Lua based project built with Lua Player Plus (vita) .
Resident Evil Code Vita: v0.4 by @Markus95
After two first releases, here is a new version of Resident Evil CODE: Vita which passes in v0.4.
For those who have missed the previous 2 public versions, this little homebrew is based (but is moving farther and farther) on SuperHero Chronicles source code, the purpose of this shoot mini-game is to survive the waves of enemies But also to keep as many humans alive as possible. This update includes a lot of new features, I added new levels, new enemies, but especially two new weapons with their own characteristics, their own menus and options ...
The other innovations are at the graphic level, with modifications and improvements of some sprites, addition of new visual effects, but also at the level of the source code (visible in the changelog above). Resident Evil CODE: Vita comes in the form of .vpk and so installs with VitaShell or molecule like any .vpk, this version will overwrite the previous installed, so you do not need to remove v0.3 from Your console.
I would like to thank thesuicidalrobot for the source code of Super Hero Chronicles and Rinnegatamante for IPP-Vita.
- Changes to the source code (adding new functions)
- Added a tutorial
- Added several levels
- Adding enemies
- Added two weapons (uzi and shotgun)
- Added a menu for each weapon
- Adding a new item (human)
- Added 3 health levels (red, orange, green)
- Additions and corrections
- Addition of a collision sprite (in test)
- Increased difficulty of the game
- It is possible that if you install this homebrew for the first time, the game bubble will not appear on your console menu after the installation is complete from VitaShell, then you will have to do a database restore from The recovery menu.
- If you encounter the error 0xfffffff during the installation of the VPK check that you have the latest version of Vitashell (1.51).
Download: Resident Evil CODE: Vita v0.4 (mediafire)
Source: Logic Sunrise via Markus95 (dmsg to psx-place)
PS VITA / PS TV Resident Evil Code Vita v0.4 by Markus95
By STLcardsWS on Feb 4, 2017 at 11:32 AM
ref00d (plugin) Released - Run Games / Apps that require a higher FW from your ownFollowing the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
[Update x2] RetroArch (PS2) Preview (includes 2 cores) - Introducing New Nigthly PS2 ReleasesUpdate (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.Continue reading
2018 - Year in Review: "Kernel Exploits, New Cryptographic Failures and a (tiny) new Console" [Poll]2018 is over and it was a very interesting Year, not only for you as a Gamer, but also for PSX-Place. We saw many Releases across all platforms, like several Kernel- and Web Exploits for the PlayStation 4, the PlayStation Vita caught a strong year as well, especially back in December, but also the PS3 was still very popular with many updated Homebrew Releases for System Firmware 4.82 for instance. We also saw some newcomers like the PlayStation Classic, where everyone knows how bad Sony designed it and why we (the Homebrew-Community) has to fix it. But in case you missed something, this Article will give you an overview what happend so far in 2018 for the whole PlayStation-family. And to round things up, there is a small Poll you can find down below where you can vote for your favourite Console of last year. Every Vote is welcome.
But what will 2019 bring to you? It's still early to say but maybe Sony will satisfy the all Gamer who asks for a "PS5". But the PS4 is still a powerful machine don't you think? Maybe we will see a new Kernel Exploit for a higher System Firmware with the hope that it will lead into a proper Homebrew Community. But however the end result will be, we hope that you will stay faithful to our Community, so you won't miss any action in 2019. And speaking of that, we wish everyone a Happy New Year 2019 and may your dreams/wishes come true.Continue reading
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