Discussion in 'RetroArch' started by Ezio, Mar 23, 2018.
Great work, @STLcardsWS !
Yeah, I'm agree.
this works on Han PeXloit?
failed on Odyseey 2 roms, have Bios in system folder (blackscreens)
have bios in game and failed to load content message appeared and did not black screen
no, This is native PS3 Homebrew
Only CFW and ODE can support it. (HAN only support backdoor homebrew, through emulation of PS1 /PS2, no ps3 homebrew support for HAN)
Yes I confirm MSX works with BIOS
Lutro (lua engine) has some issues
Games download from RetroArch itself fine and are located then in Downloads (in load content)
I tried two games so far. tetris (the blocks fell insanely fast)
Then on the Platformer one i died and it froze the PS3 (but speed was not correct, not real slow but sluggish)
Seems like some of the functions are not 100%
@Ezio I also noticed that there are problems with saving settings, eg shader for the core and the game, does not always remember and does not save the settings.
O2EM is working for me, but there is no way to get past the Select Game screen. Maybe you have a bad BIOS, or you tried to load a European game with only a US BIOS?
BlueMSX works, but certain keyboard keys that are supposed to be mapped to the controller aren't.
fMSX gives non-frozen black screen with same game (Metal Gear 2: Solid Snake) that works with BlueMSX. (all BIOS files present)
Can't seem to do anything with P-UAE (yes, I did quick menu->options->use analog and controls->retropad w/analog)
EDIT - never mind, you have to press Select to get into mouse mode. Still can't get a game to run - I select a kickstart ROM and floppy from the in-game menu, but it just crashes upon pressing OK. (BIOS and game work under standalone PS# Amiga emu) RetroArch menu is jittery, running @ 50 FPS for some reason.
DOSBox start screen has weird green lines on it. No way to type commands - the RetroArch PS3 OSK has never worked AFAIK, and you can supposedly map keys to controller buttons (quick menu-> controls), but that's not working. Some games fail to load, others go back to the start screen with this...
Z:\MOUNT C /dev_hdd0/ROMS/dos/a10
...but nothing happens.
Gambatte - BIOS for Game Boy and Game Boy Color optional
Genesis Plus GX - BIOS for Master System, Game Gear, and Genesis/MegaDrive optional
Sonic and Knuckles ROM and upmem ROM optional (for Lock-On support)
Game Genie and Pro Action Replay ROMs optional
Handy - BIOS optional
Mednafen PC Engine Fast/SuperGrafx - BIOS needed for CD and Games Express games (seperate ones)
Mednafen PC-FX - BIOS required
Nestopia - NstDatabase.xml required (not really a BIOS, though)
VBA Next - BIOS optional
NES and Disk System will work without that
Nestopia need disksys bios for disk system
Thank you @STLcardsWS .I have tested the @Ezio version and some improvements there. But some freeze of some cores blocks the console and the emulator. However, I thank @Ezio for the excellent job that continues to offer us
One minor regression in Prosystem - the patch that was uploaded about a month ago to fix the Double Dragon sprite and color hack RC7b appears to be missing here, as it's back to being non-playable. It black screens, but you can get back to the Retro Arch menu with R3+L3.
Patch described here: https://github.com/libretro/prosystem-libretro/commit/18160812ef76c3069a2b9b08923e5167a36cc171
maybe your RA/prosystem source needs to be re-downloaded from Github.
Nobody here is confused. People are reporting their experiences. That is helpful to the development. Please stop discouraging devs by badgering them with this.
The info file says it's required, maybe it's wrong. The Fuse core's info file does not indicate a BIOS, but it does need them.
Which SNES core is it that has been included in this RetroArch that can play Far East of Eden?
"Stop discouraging devs"
I seriously doubt that either @Ezio or @Zar would say that i am discouraging them . I believe they know and realize that my comments are to make the project the best it can be and not to discourage their efforts..
nobody can discourage me from anything except myself
snes9x core, this is the patch used. https://github.com/libretro/snes9x/commit/a739d68a1717153855fa0ba19ab8ab82b6412a32
Yeah, you're right. I just checked, I need to update my source for that core.
Still can't get DOSBox to run. I tried loading the conf from the standalone PS3 DOSBox, which I have set up to enable Gravis Ultrasound emulation,mount a few drives, and run a file manger program. Upon loading, the Ultrasound apparently initializes (it says "SET ULTRA=C:\ULTRASND"), but the mounting fails ("Drive C does not exist !").
All 3 SNES9x cores are running (5+ games tested for each), but the 2005 version is not full speed. No sign of the save-state/rewind/audio bug(s). Have not yet tested the Far East of Eden game yet.
IIRC, @STLcardsWS had an ancient build (like pre-1.0) of the Jaguar core that was full-speed, but had a blue tint to the graphics. Perhaps there is hope for this core ?
Figured out how to run games with P-UAE. Behold!
Download the attached example file, and open it in a text editor (Notepad is fine). Look at the following entries...
1. floppy0=/dev_hdd0/ROMS/amiga/Indianapolis 500 - The Simulation.adf
Edit this to point at your floppy(s) - I would play it safe and use the full path. (Use floppy1, floppy2, and floppy3 for the 2nd, 3rd, and 4th disks in multi-disk games, and change nr_floppies to 3 or 4.) It should also be possible to use a hard drive image (remove the "#" in front of hardfile).
According to the core's readme, a kickstart ROM (BIOS) is required, not sure if this is correct, though. Leave that entry blank if you don't have one.
4. ntsc= true
Change to false if you're in a PAL country.
Save the file as plain text, and rename it to something more descriptive than "example" - but make sure to give it an extension of .uae
Now load the file in RetroArch, and, if you did it right, it should work.
You can change other options in the file if you know what you're doing. Changing options in the GUI only affect that session - clicking on Save Config doesn't seem to work. Saving and loading states (GUI->Misc) doesn't work either.
In the example game, I got full-speed performance at max detail setting (after tweaking some settings), while in the standalone PS3 port it only ran full speed at the lowest setting.
I made according to this instruction but also ps3 freez after pressing OK
Separate names with a comma.