The PS4 Homebrew Landscape is in better shape at the start of 2019, as we have seen a number of PS4 Homebrew Releases (Check out our PS4 Homebrew DL's). Along with, one of the most anticipated upcoming homebrew was recently announced and has been in development with RetroArch (PS4). RetroArch (PS2) has also been in development (by @fjtrujy) and this is important to the PS4 as well because of the PS2 Classic emulator that is unlocked on exploited PS4 Console (latest exploited firmware 5.05 currently) as the preview port of RetroArch PS2 can be played on your exploited PS4 as we have been seeing various pkgs of PS2 Homebrew for the PS4 being prepare and one of those persons has been scene friend @Markus95 who first confirmed and has now decided to release prepared pkgs for the PS4. Since the PS2 port is a preview edition there is only 2 libretro cores (aka emulators), those core being QuickNES which is a Nintendo NES / Famicom emulator and then 2048 is a homebrew puzzle game. As the PS2 port matures we could see additional cores trickle down (wink ) and as development also on the PS4 port we should see some amazing emulation possibilities on the PS4. Its not a matter of If now but when..... With that said, lets respect all the hard working developers and not pester them, they have shared progress and previews. We can't ask for anymore for something that is being given to us.
Also note that the RetroArch (PS2) port is playable on PS3 HAN (CFW you have a Native RetroArch PS3 port). Wonder if anyone is going to create some pre-made PS3 HAN packages? (Update - A PS3 HAN pkg for 2048 has been made. link)
There is little libretro team published 2 cores (2048 and quickNES) for PS2, they allow to enjoy
- 2048, a video game type puzzle designed in March 2014 by the Italian independent developer Gabriele Cirulli
- quickNES, a NES emulator.After this publication I had fun testing these 2 cores on PS4 and it turned out that they are both functional thanks to the PS2 emulator PS4.
We all know that the team Libretro is working right now on RetroArch for PS4, that's why I did not want to publish these 2 cores PS2 adapted for PS4, but after several requests on Twitter and by MP, I decided to finally make public.
I still specify that these 2cores will be very quickly obsolete (not to say that they are already) between 2048 which has no interest for me and quickNES which is only a PS2 version while an emulator Native NES for PS4 already exists, so I did not see the need to publish these versions PS2, finally if it can please ...
You will find in the attached archive 3 pkgs:
- - RetroArch_2048_ (PS2)
- - RetroArch_NES
- - Roms_NES_Installer
How to create your Fpkg with your roms:
- Decompile Roms_NES_Installer.pkg with FAKE_PKG_Generator
- In the folder Image / recover disc01.iso file
- Open this disc01.iso file with CDGenPS2 v3
- You will find a ROMS file
- Place ALL your roms in this folder
- Then create the iso that you rename well disc01.iso
- Rebuild the Fpkg with the new disc01.iso file including your own roms with the same password ( 00000000000000000000000000000000). This is very important otherwise you will have a save error and your roms will be erased when launching the emulator ...
Installation tutorial: (only to be done once (first quote))
- Once your Fpkg created with your NES roms , install it on your PS4 with the Debug setting like any FpkgLaunch the NES emulator:
- Once installed, launch NES Roms Installer on your PS4.
- In the menu go to Cdfs: /
- Then in the ROMS folder
- Check all your Roma by pressing cross on each of them
- Once all your selected roms do R1 and "Copy"
- Go back to the main menu and go to MC0: / or MC1: / then make R1 and "paste"
- Your roms will be copied in this folder MC0 or MC1
- Exit the application
- This is only to be done once ... once your roms copied, no need to do it again ...
- - Return to the debug setting and only now install the Fpkg RetroArch_NES.pkg
- - Answer YES to the question
- - Then launch RetroArch NES (PS2)
- - Load Content, select MC0 or MC1 then your rom
- - To play...
PS4 RetroArch (PS2) for PS4 - Play QuickNES & 2048 on your hacked PS4
By STLcardsWS on Jan 23, 2019 at 7:24 PM
[Update August 19th] HW Acceleration (RSX) Project Update by RenéRebeUPDATE (August 19) - Now the 29th Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..Continue reading
Advanced Power Options (v1.10) Released: A XMB MOD for all CFW & HENA handy XMB (main menu) modification for the PlayStation 3 that is now compatible with either CFW (Custom FirmWare) or HEN (Homebrew ENabler) has been updated to v1.10 with a new name as well. This project has seen contributions from various developer's that include @DeViL303, @kozarovv, @mysis @Joonie and @lmn7 and collectively have created Advance Power Options (v1.10). This sleek mod allows for additional Power Options to be displayed and executed with ease from the comfort of the XMB. The new inclusions for your XMB will include a fast Shut Down (no conformation is asked), A Soft Reboot (a faster reboot, doesn't completely shutdown system) or a Hard Reboot (which shuts down slower, as it's a complete system restart). Plus, the mod provides a few additional Advanced Options and these include the ability to Reboot in Recovery Mode (which can be a handy feature, as the official method from Sony involves a process of holding the power button down on your console for awhile), If you desire even faster access to a few functions within the Recovery Mode the devs have you covered here as well as there is options to Rebuild Database or Check the File-System on reboot by selection those included options on the XMB as well. For HEN user's that about sums up things, but CFW user's you have one more additional function which is optional but Also included is an optional pkg to Boot into OtherOS. Overall, this is a great collection of work and a superb modification for your PS3's XMB to add new functionality. View a preview of this mod before installing it, by checking out the developer's YouTube video included below (video coverage is of v1.04) to get an idea of what this mod is all about for CFW and now HEN user's also. Continue reading
PCSX-R (PS4 Port) - PlayStation (PS1 on PS4) Emulator by ZnullptrThis news is a bit late but wanted to get everyone caught up on this project for the PlayStation 4 as Developer Znullptr (David Miller) has recently developed a new emulator port for exploited PS4 console (currently 5.05 being the latest exploitable firmware in public) called PCSX-R which as you may of guessed is a PlayStation 1 emulator. The developer has said he ceased emulation development (source code release is planned) on the PS4 but we have seen a few tweets (1, 2) that could suggest he is still working on a few things (like a mednafen port that maybe is a better options for PS1 gameplay(?) ) but that remains to be seen. This PS1 emulator port seems to be working good enough to play many titles (some issue's are outlined below in the notes by markus95). PS4 gameplay footage can viewed in the videos provided below. So far we have seen this emulation developer soft release several PoC emulators for the PS4 that have included Yabause (A Sega Saturn Emulator w/ speed issue's) / Reicast (DreamCast w/ speed issue's) & ,mGBA (GameBoy Advance). Since this is an early concept and build you have to manually swap your roms for a game you want to play, details about the process can be seen below courtesy of @Markus95 .Continue reading
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