The libretro team & vita developer frangar has been making significant progress on the RetroArch (Vita/PsTV) nightly builds in recent weeks with things really moving at a rapid pace this past week. First, we seen 4 player Support Added, Rear Touchpad Support (Vita) added for L2/L3/R2/R3 buttons with support for those same buttons for the PsTV counterpart, but then things really started to heat up as we started to see some big improvements as frangar was able to get the Dynarec working on HENkaku enables devices, which essentially means greatly improved emulation.. Plus,
We have seen several cores (more is expected) that have supported the dynarec, gpSP which gave GameBoy Advance Emulation a boost, we seen improved PSX emulation recently, and the picodrive core see Sega32X & Sega CD running at very respectable speeds. Emulation is really heating up and with a dynarec supporting multiple cores, this is something to really keep a close eye on. Then the libretro team with the latest nigthly builds figured they fix one annoyances on the Vita Port by making it a multi-system emulator instead of a bunch of standalone.
Recent Additions to RetroArch vita/pstv
- 4 Player Support Added
- Vita: Rear TouchScreen Support (L2/L3/R2/R3 Buttons)
- PsTV: L2/L3/R2/R3 buttons now supported on a connected input device
- Dynarec now supported, improved emulation for various cores
- PicoDrive - Sega32x , SegaCD (SVP chip) see speed improvements & greatly improved playability and emulation.
- gpSP - Gameboy Advance Emulation, now most if not all games getting 60 FPS
- PCSX - Sony PlayStation 1 - See huge speed improvements
- RetroArch Vita now becomes a mult-system emulator, instead of standalone cores and many vpk. Now and AIO VPK solution.
Thanks to @atreyu187 for the ScreenShots
Well RetroARCH finally did it you guys!! Latest nightly build has a nice AIO VPK you can freely switch cores. Takes about 4 seconds but all in all runs very smoothly. Enjoy guys I am off to play with this amazing release.
Also you must manually move all SELF/CORE files to /ux0:/data/retroarch/cores for the app to see the cores and the familiar XMB style interface will pop up. Also BIOS files go in the /ux0:data/retroarch/system/ directory to take full advantage of gpSP/PCSX ReARMed cores and more.
Download & Source: libretro (vita - nightly)
PS VITA / PS TV RetroArch (Vita/PsTV) - Now a True multi-system Emulator (AIO VPK)
By STLcardsWS on Oct 10, 2016 at 10:43 PM
The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversionSince the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well,
Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation.
Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be foundContinue reading
[UPDATE] webMAN MOD 1.47.27 (20200517): Big Announcement - Important milestone's achieved ....Update (v1.47.27 - 20200517) since the initial release of webMAN MOD v1.47.27 @aldostools has made huge improvements to the plugin with these latest revisions to v1.47.27.The developer is adding alot of new functionality to the plugin and has some big announcements in the latest changes. See UPDATED changelog and also quote from developer Aldostools himself about the latest progress provided to the PS3 Plugin in this latest update
(Original Article) Developer @aldostools whom recently updated IRISMAN for 4.86 Support (& more) has also updated the popular plugin webMAN MOD to version 1.47.27 with support for 4.86 firmware. That has not been the only changes provided to the webMAN MOD plugin. For instance, If you are transferring files via FTP that information will be displayed in the Temperature Monitoring page (from a networked connected broswser: your ps3ip/cpursx.ps3). The plugin has some other additional features and fixes provided in this update marked in the changelog provided below.Continue reading
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