People who play Videogames are living in a satisfied world. Especially in the newest era of Videogames, you have the will to choose from many Consoles and it's Games on the market. But sometimes, choosing the "right" Console can give you some trouble. You can confirm that we live in a Generation of Consoles now, where one Console gets two or even three different SKU Launches - promising an even better Gaming Experience - within one or two years, several Game Titles are running better on "this" console compared to the comptetiton or a specific Game Title won't see a release on your Console, you choosed before, at all. Then you have Gamers, who prefers to play their purchased Game Titles on their PC. Sure there are some benefits like you won't have problems about any Restrictions about the Output Resolution or Gameplay Framerates, mentioned before. But it can't help you when a Game Title sees a "Console-only"-Release. Luckily there is a solution for this problem. As you know, we present you the newest Progress Report from the Great Team behind RPCS3 and this months one shows that more and more Game Titles, which never saw a Release for PCs are getting a better compatibility from time and time, including that one Game TItle where you have to ride with your horse through the wide steppes of America in it's Western era of time, which many PC Gamers still waits for a PC Release today.
Progress Report: July 2019
Thanks to kd-11 fixing broken rainbow colored reflections/lighting and transparency issues in Gran Turismo games and Silent, a new RPCS3 contributor fixing an issue in Gran Turismo HD where the tail lights were the wrong color. We are now closer than ever before to these classic racing games being considered playable!
For the compatibility list, it was another quiet month as testers were predominantly occupied with testing pull requests before they were merged. The Playable category remained the largest, while the Ingame category showed a small increase. A similar decrease can be seen in the Intro and Loadable categories, dropping the Loadable category to an all-time low of just 20 titles. Finally, the Nothing category doubled in size to 4 games, although it should be noted this was possibly due to an inaccurate report from a tester, which is to be corrected soon.
Quote via Twitter from 15th August 2019 - 12:41 am --> https://twitter.com/rpcs3/status/1162087021080457227
Quote via Twitter from 21th August 2019 - 11:34 am --> https://twitter.com/rpcs3/status/1164244432545288192
Quote via Twitter from 21th August 2019 - 9:21 pm --> https://twitter.com/rpcs3/status/1164392054480412672
Full Progress Report: rpcs3.net/blog/
Additional details about RPCS3: https://rpcs3.net/
PS3 RPCS3 (PS3 Emulator) - July 2019 Progress Report - When PC Gamer Dreams come true!
By Roxanne on Sep 10, 2019 at 11:59 AM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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