Well, this time it didn't took long since the last Progress Report. And since the last month showed us that more and more PS3 Game Titles getting supported for this Emulator (which is very good as well), this month the Great Team behind RPCS3 anoounces in their newest Progress Report for June 2018, that they gained the ability to run PS1 Classics via RPCS3! Yes you read it right, PlayStation 1 Game Titles running via RPCS3. Althought that they already previewed this achievement a few weeks before and the fact that only those named "PS1 Classics" from the PlayStation Store will be able to run on RPCS3 due to software limitations from the original PS1 Emulator on PS3, it is still great to see what's actually possible throught Emulation by "Emulating a PS1 Game on a emulated PS3". Now after you read this last sentence, imagine the Inception Horn is ringing in your mind.
Progress Report: June 2018
Over the course of June RPCS3 saw a great deal of improvements to rendering and compatibility. By rewriting RPCS3's MSAA implementation kd-11 managed to fix outstanding issues with games which suffered from scaling issues or displayed garbage.
This month RPCS3 gained the ability to run PS1 Classic titles!
The PlayStation 3 has various types of software and hardware emulators for the most of Sony’s previous generation consoles. For the PS1, 3 software emulators were present within the firmware, namely ps1_emu (runs PS1 discs), ps1_netemu (runs PS1 classics available on the PS Store in .pkg format) and ps1_newemu (supposedly an enhanced version of ps1_netemu). However, similar to VSH, these emulators call sys_storage directly instead of using the file access library. Since RPCS3 currently has no implementation of sys_storage, support for these emulators wasn’t possible.
However, while researching VSH functionality for RPCS3, clienthax discovered that ps1_newemu did not require sys_storage implementation which allowed PS1 classics to boot when the firmware libraries loading was set to ‘none’. However, games would still crash shortly after booting as they called on an unimplemented function, sys_io_3733EA3C, to get input data. Further debugging revealed this function to be cellPadGetDataExtra with a few additional checks. Simply returning the same function fixed the crash and allowed the PS1 Classic titles to progress ingame!
Soon after clienthax’s PR was merged into master, Nekotekina made various improvements surrounding PS1 emulation such as allowing these titles to boot from the recents list, fix PPU and SPU cache from generating multiple times when ps1_newemu only requires it to be done once and allow custom per-game settings for these titles.
Thanks to above contributions, RPCS3 gained the ability to run PS1 Classic titles! While RPCS3 only supports PSN versions of them, most (if not all) are playable and run well.
Full Progress Report: rpcs3.net/blog/
Additional details about RPCS3: https://rpcs3.net/
PS3 RPCS3 (PS3 Emulator) - June 2018 Progress Report - Runs PS1 Classics !!!
By Roxanne on Jul 21, 2018 at 12:48 PM
[TUTORIAL] Unlock up to 8% extra total space on the PS3 internal hard driveNeed some extra space on your internal PS3 HDD, if so then perhaps @einsteinx2 may have a genius method for unlocking upto 8% of space on your Internal HDD, while the space is more then likely allocated for performance reasons by Sony (use this guide at your own risk), some of this saved space could be considered overkill, as the creator of this method makes a valid point that some of this saved space on larger HDDs is more then some of the early model PS3 complete HDD size, so its likely some of that space allocation is a bit overkill on the part of Sony. einsteinx21 has provided a great tutorial found below explaining in detail about this recent discovery
RPCS3 (PS3 Emulator) - August 2018 Progress Report --- Milestone UpdateMaybe you was already wondering. Today we already have the 21st of September and there is still no Progress Report from August available? But don't worry, the great Team behind RPCS3 didn't forget to keep you updated. Actually, the reason is very simple why they kept you uninformed which was even worth to wait. Not only that a lot of AAA Game Titles saw huge improvements in playability, they also crossed multiple new milestones. RPCS3 now supports over 1000 (in words: "ONE THOUSAND") Game Titles which are fully playbale! Yes you read it right. How amazing is that? And it's getting even better. When we look into the same Month's Progress Report from last year, RPCS3 supported roughly 400 Game Titles fully playable, which was very good as well back in that day. But getting more than double of Game Titles fully playable in only 12 months shows how strong this Emulator and it's Developers behind this Project are. So before you need to wait any longer because of this introduction, here are the updates.Continue reading
OrbisMAN [BETA] - PS4 Utility Homebrew by LightningModsThe PlayStation 4 Homebrew Community has been a little dry , but LigthingMods has stopped by the forum today to release a new PS4 homebrew Utility that is in the BETA phase. The application that runs on exploited 4.55 / 5.05 ps4 firmware has been dubbed "OrbisMAN". The application can perform a variety of abilities and task, some of the highlights include a functional Toolbox (in a XMB User-Interface) , also background FTP (while in the toolbox) for transferring your files to your PS4 and PC. All the functionality has been laid out in the release docs below, also the full changelogs of the testing phase have all been included in the details provided by the dev below as well:
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