Christmas is over and the Year 2018 is coming to an end, but we have still to Talk about the Progress Reports for RPCS3 from November and December. While they released their Report for November today, their hard work still shows that with every new month, their Emulator is showing huge improvements by getting more and more Games running within the Emulator. Last month was no exception. In fact, the Team behind this wonderful Project (which you can still support by the way) celebrates a new milestone for November since it is the first time, that the percentage of Video Games in their Compatibility List have been risen above >80% for Titles, which are both "Playable" and "Ingame". Just in case if you wonder what this means now, it implies that from 3038 Game Titles for the PS3, you can load and play with exactly 2444 of them with minor or even no issues at all. Isn't this impressive? Well, I don't know what you feel now but when I read this high amount of Games which are supported, I needed to savor this slowly with my tongue. But way more needles to say is the fact that wich such a hard work this Team is keeping up, the gamble has already paid off not only for the Team behind this Project, but also for the whole community and I think we can already say that playing PS3 Games on a PC isn't just a niche anymore.
Progress Report: November 2018
This is our longest improvements video to-date showcasing a huge number of AAA exclusives improving over November and October!
For the first time, the percentage of games in the Ingame and Playable categories have risen above 80%. This marks yet another milestone in game compatibility for RPCS3. As the accuracy and performance improves, we will see this ratio improve even further! Thanks to the intensive testing done by our testers this month, 95 games were moved out of Intro and Loadable categories. Also, multiple duplicate titles across all categories were identified and merged, improving the overall accuracy of the compatibility list. Finally, the elusive Nothing category has dropped to just 4 games. For a more detailed look, you can view the compatibility history page to see exactly which games had their status changed this month.
Full Progress Report: rpcs3.net/blog/
Additional details about RPCS3: https://rpcs3.net/
PS3 RPCS3 (PS3 Emulator) - November 2018 Progress Report
By Roxanne on Dec 29, 2018 at 4:16 PM
[10x Update Jan. 20] HW Acceleration (RSX) Project Update by RenéRebe10x UPDATE (January 20) - Now the 10th Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..Continue reading
ref00d (plugin) Released - Run Games / Apps that require a higher FW from your ownFollowing the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
[Update x2] RetroArch (PS2) Preview (includes 2 cores) - Introducing New Nigthly PS2 ReleasesUpdate (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.Continue reading
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